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A Peak at Progress #13

Chitinous Carnival Development

Last week I worked on the anal millipede event. I have made quite a bit of progress in that regard. The narrative sections are steadily being drafted. Additionally, I've managed to implement most of the mechanics I need for the resist path. 

The gist of this interaction is as followed: you will be require to carefully pull out the parasite without overstimulating yourself nor losing your grip. As you pull out the millipede, it will be come harder to move. At which point, you'll need to wiggle the parasite some to continue pulling it. This is shown in the following animated GIFs below (note: these are all still works in progress):

GIF 1: Pulling out the parasite.

GIF 2: Overstimulating yourself.

GIF 3: Parasite successfully removed.

As for the submissive paths, they will largely be shown through multiple illustrations and a few animated segments. Finally, This week I'm planning on drawing the remaining illustrations and animations needed to round out this scene. I've found quite a few sections that don't have art while working on this event.

I'm also hoping I can tie everything together this week as well, but that might be more than I can do in a week. So, that's all for now. See you next devblog.

Comments

totally looking forward to the update :D

Ryujin Kaiyou

So HYPED!

GabbySummers

Oh boy! So excited! I wonder what is going to happen with it in the main character guts

Dracowolf


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