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roadtovostok
roadtovostok

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Final Demo (Build 2)

Hi! Road to Vostok Final Demo (Build 2) is now available on Steam!

You know that you have the latest version installed when the main menu has RTV_FD on the bottom right corner.

Previous save files are fully compatible.

[ADDED] Season override demo tool for main menu (forces existing saves to specific season)
[ADDED] Winter mode unlocked (Seasonal mode)
[ADDED] Body Temp vital activated (Winter)
[ADDED] Frostbite medical condition activated (Winter)
[ADDED] Shelters and staying around fires increases Body Temp (Winter)
[ADDED] Outdoor areas reduces Body Temp (Winter)
[ADDED] Indoor areas slow down Body Temp decrease speed (Winter)
[ADDED] Water areas speed up Body Temp decrease speed (Winter)
[ADDED] Clothing insulation equipment stat activated (Tooltip provides more info)
[ADDED] Clothing insulation will slow down Body Temp decrease speed
[ADDED] Tooltip insulation values have been added for relevant items
[ADDED] Summer storm (thunder) weather state is blizzard in winter (heavy snow fog) [ADDED] Blizzard (heavy snow fog) reduces AI sensor visibility -50%
[ADDED] Staying around fires increases Mental (slow increase)
[ADDED] Catalogue has now 3x size and scroll ability to prevent limited space issues
[ADDED] Warning text to catalog that death will also reset the current catalog with you
[ADDED] Full optimization pass for Village map
[ADDED] Generalist has new furniture in Supply.
[ADDED] Generalist has one new task: Six For The Road
[ADDED] Loot generation / simulation has new items
[ADDED] Mental decrease speed gets x4 multiplier if any medical condition is active
[ADDED] Fallen item return for shelters which returns all your fallen items to shelter
[ADDED] Fallen item return will also resolve physics bug if lot of items were fallen outside.
[ADDED] Auto-stack will now fill until full stack and creates leftovers if needed
[FIXED] Exiting game through settings while in maps could lead to corrupted save files [FIXED] AI could freeze to T-Pose when pause menu blocks wanderer behavior
[FIXED] Stars and aurora where partly visible during day time
[FIXED] Aurora reflected on water during day time
[FIXED] Laser input key was missing from input settings
[FIXED] Apartments had one invisible Shack building with interactions
[FIXED] Simulation weather activated after delay when using transitions
[FIXED] Inventory stats didn't update automatically when using transitions
[FIXED] Interface background dind't scale correctly with ultrawide monitors
[FIXED] Item parenting is now much more reliable when moving furniture
[FIXED] Interface mouse starting position activated tooltip automatically
[FIXED] Flashlight and NVG battery consumption reduced also item value
[FIXED] NVG battery consumption didn't stop when game was paused
[FIXED] Fishing Rod and fishes default placement orientation was incorrect
[FIXED] Village was missing water / shore ambient audio
[FIXED] Missing preferences related to settings could crash the game
[FIXED] Manual bullet insert could get stuck if reloading at the same time
[FIXED] Certain audio sounds could "ghostly" duplicate when pausing the game
[FIXED] Using Decor mode freezed all character vital / stats calculations
[CHANGED] Increased shotgun distance-based spread by 50%
[CHANGED] High-pitch selector sound is now full-auto, low-pitch is semi

Nice to know:

What will be in the next / potentially final hotfix?

-Antti (Developer)

Final Demo (Build 2)

Comments

This looks awsome so I just subscribed. Wondering where the download links are?

John Whaley

Great job, loving the demo! Subscribed to put in my few hard earned towards development! Wanted to leave some feedback somewhere, so will do so here: 1. LoD's and Antialiasing: Would be nice to have more control over LoD swap ranges (it's very difficult to see enemies shooting at you from a distance when the tree/bush they clearly see through is a flat texture) 2. Task tracking: I have a pretty bad memory and usually prefer to immerse myself in the game world without having an obsidian note opened on the second screen. A simple track button putting item requirements into inventory screen or a pen&paper item that would allow players to make notes themselves would be great. 3. Shelter heal mechanic/health freeze: Broken shin is rough, especially when you don't roll well on loot in starter village and can only rush back to your shelter before your broken bone drains you dead. Would be nice to have an ability to "sleep it off" if you managed to sustain yourself on cold medication to the shelter, or at least freeze your health state while you are inside the shelter to allow the player to put away their stuff until they succumb to their injuries on the next run. (also mb not drain health continuously because of a broken bone, but it's on you on how you want to balance your game in this regard, I don't mind it too much personally)

Robert Efros

Thank you 🙏

Damal89


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