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Upcoming Hotfix (Press Preview)

Hi!

Here's a hotfix list that will be added to the Press Preview build within few days:

[ADDED] Special crates are added to Vostok area with guaranteed high-rarity loot
[ADDED] Special crates have random spawn changes and locations
[ADDED] NVG has goggle separation and upgraded visual look
[ADDED] Auto-stacking for ammo and matches
[ADDED] Sleeping bags and mattress rolls can be used for sleeping both in shelter and maps
[ADDED] UI message will appear after sleep and showing how many hours you slept
[ADDED] UI message will appear after completing a task
[ADDED] Generalist has new furniture items in supply
[ADDED] All audio sliders have extra increment for fine tuning volumes
[ADDED] Fires have now random activation change in maps

[FIXED] Sleeping effect broke when going into sleep with active NVG's
[FIXED] Cabin porch rail near the radio could stuck the player
[FIXED] Monster suppressor was missing item name (Interface)
[FIXED] Mosin magazine was able to contain 8-rounds -> reduced to 5
[FIXED] Mosin & shotgun didn't eject casings / shells when cycling
[FIXED] Tutorial shooting targets made loud wood impact sound.
[FIXED] Surface based rain effects didn't reset in Tutorial/Shelter
[FIXED] Blood-based hit effect and decal for shooting AI hitbox was missing
[FIXED] Blood-based decals now remain in AI corpses
[FIXED] Flashlight didn't illuminate player weapon and arms
[FIXED] Interface item rotate input was missing (input settings)
[FIXED] Interface fast inputs were not customizable (input settings)
[FIXED] Weapon position inputs were not customizable (input settings)
[FIXED] Fire interaction tooltip was blocked by firewood meshes
[FIXED] UI message now also shows outside of interface when buying furniture

[CHANGED] All common consumables moved to uncommon rarity level
[CHANGED] AI muzzle flash intensity increased by 50%
[CHANGED] Increased storm / thunder weather state possibility
[CHANGED] Decreased trader idle voice acting frequency
[CHANGED] Decreased Kobra reticle size to more realistic size

There's also few other topics / bugs on top of this that are going to be included in that first hotfix, I will let you know once the build is updated.

The goal here is to make as polished and interesting demo experience as possible (within the time frame and resources) before the actual Next Fest begins.

- Antti (Developer)

Comments

Love almost all of these!

David Bleecker

Having a blast with the game as usual, just a few opinions. 1. Got stuck in between troughs in Area 5 near dock. 2. I think NPC's can spot you from way too far at times. 3. Night/Day cycle is a bit too quick. 4. Battery life drains too quickly. 5. I think the capacity of larger containers should be a lot more. 6. Either have the "Sticky" board for mounting weapons already in your base or be available to buy from trader more often. ( Have yet to see the trader offer it. ) 7. Be able to sleep twice in a row without having to exit your base. Or at least give us an option of how long to sleep. 8. Its a little difficult for me to see the time of day on the clock in my UI. Not sure if that's just a problem with my eyes or if others find it difficult as well. Thats all i can think of right now, thank you for your hard work Antti.

Two Fingers

One more for the suggestions: Energy and hydration drain in maps could be a bit lower, and maybe a bit higher for the map transitions (maybe time of day progression could be slower overall?). Could work well, especially with the lowered spawn rate of standard consumables.

Henry Carlson

Very nice demo. The dynamic time of day especially makes much more of a difference than I anticipated. One bug I found: Trying to drag and drop equip an OZ5 onto an RK-95 causes the optic to disappear. Then a couple of suggestions. Maybe batteries should be a bit less rare? They feel almost as hard to find as armor. Also, feels like military crates could use a slightly higher drop rate for good stuff (armor & batteries in particular), but maybe the new special crates serve a similar purpose.

Henry Carlson


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