Press Preview (Hotfix 1)
Added 2025-10-04 18:45:22 +0000 UTCHi! Hotfix 1 for Next Fest Press Preview is now available on Steam.
You can force the hotfix download:
Choose Road to Vostok Demo -> Right Mouse -> Properties,
Installed Files -> Verify integrity of demo files
You have the latest version installed when the main menu has RTV_Demo_HF1 on the bottom right corner.
Previous save files are fully compatible.
[ADDED] Special crates are added to Vostok area with guaranteed high-rarity loot
[ADDED] Special crates have random spawn changes and locations
[ADDED] NVG has goggle separation and upgraded visual look
[ADDED] Sleeping bags and mattress rolls can be used for sleeping both in shelter and maps [ADDED] Generalist has new furniture items in supply
[ADDED] Fires have now random activation change in maps
[ADDED] All audio sliders have extra increment for fine tuning volumes
[ADDED] Auto-stacking has been added for ammo and match item pickups
[ADDED] Audio pitch difference for firemode SFX to recognize weapon selector state by hearing
[ADDED] UI message will appear after sleep and showing how many hours you slept
[ADDED] UI message will appear after completing a task
[FIXED] Blood-based hit effect and decal for shooting AI hitbox was missing
[FIXED] Blood-based decals now remain in AI corpses
[FIXED] Wall-based furniture were possible to place directly to shelter door
[FIXED] Parented items disappeared while moving furniture and pressing "Add to Catalog" [FIXED] Cupboard furniture price data was missing, previous price was just 1€
[FIXED] Adding storage-based furniture to catalog while moving froze the area indicator [FIXED] Sleeping effect broke when going to sleep with active NVG's
[FIXED] All weapons have now same default placement orientation
[FIXED] Cabin porch in Village could stuck the player
[FIXED] Carpet sinks in Village could stuck the player
[FIXED] Ammo/magazine check now resets aim state
[FIXED] Monster suppressor was missing item name (Interface)
[FIXED] Mosin magazine was able to contain 8-rounds -> reduced to 5
[FIXED] Mosin & shotgun didn't eject casings / shells when cycling
[FIXED] Tutorial shooting targets made loud wood impact sound.
[FIXED] Surface based rain effects didn't reset in Tutorial/Shelter
[FIXED] Flashlight didn't illuminate player weapon and arms
[FIXED] Interface item rotate input was missing (input settings)
[FIXED] Interface fast inputs were not customizable (input settings)
[FIXED] Weapon position inputs were not customizable (input settings)
[FIXED] Fire interaction tooltip was blocked by firewood meshes
[FIXED] UI message now also shows outside of interface when buying furniture
[CHANGED] All common consumables moved to uncommon rarity level
[CHANGED] AI muzzle flash intensity increased by 50%
[CHANGED] Increased storm / thunder weather state possibility
[CHANGED] Decreased trader idle voice acting frequency
[CHANGED] Decreased Kobra reticle size to more realistic size Next hotfix and new content is coming early next week.
Antti (Developer)
Comments
Some feedback from a few hours in the demo: - a true pause would be highly appreciated. Sometimes you just have something that needs you attention and it would rock to be able to feel safe pausing the game for a while. - can't pick up weapons straight into your weapon slots, if you have an empty weapon slot but your inventory is full. - autosorting would be a godsend - I would like for the in-game music to play while in the shelters, but very rarely (if at all) while out in the world. - sleeping could have a small cost to energy/hydration, like map-to-map travel. Sleeping could also increase mental? - dynamic HUD elements. I like playing the game with minimal HUD, but I don't like checking stats constantly. it would be nice to see vitals when things get to the point it needs your attention, for example the HUD gets a red hydration symbol only when your hydration goes into the red. Same for pretty much every element that currently is a trackable stat: health, stamina etc... - dragging items to your current equipment drops them if they are not compatible. I'd like for them to return to the slot they were at. Otherwise I have to keep picking up my stuff when I'm figuring out all the attachments! Thank you for the demo and for all the effort & time you're putting in the game. It is shaping up to be something truly special.
Eero Salmi
2025-10-06 18:52:12 +0000 UTCRight now it seems to only work picking ammo up in the world, not from containers and not when emptying magazines/weapons.
Soul
2025-10-06 14:12:22 +0000 UTCIs Auto-stacking on ammo working for everyone else? Not me :(
David Bleecker
2025-10-06 12:14:56 +0000 UTC