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Dev Update (21/06/2025)

Hi!

On top of the early access progression update that I shared today, here's some more additional updates.

In the update post, I talked about the those finished EA feature sets but there's actually few "loose ends" still that need to be completed before that "feature lock".

I briefly mentioned about these topics with the "First Playable" dev build and those topics were:
- Magazine system animations
- New UI icons for the tetris interface

When it comes to these magazine animations for rest of the weapons it basically means 4 x 18 (mag anims. x number of EA weapons) = 72 dedicated magazine animations to fully support this new system (some of those are luckily already made).

At one point, I was kind of starting to lean towards rollbacking this entire magazine system for the early access since that anim. count is quite scary both financially and outsourcing time wise.

However since I already spent time coding that magazine system and it adds quite a lot to the gameplay and "hardcore" goal of this project, it kind of needs to be part of the early access.

So starting July, Barry (FPS animator) will start working on this task and we agreed that these magazine anims. need to be completed before August, so I can achieve that feature lock goal.

I wanted to mostly mention this detail since your support here on Patreon has been a vital part of giving me the possibility to utilize these outsourcing elements. I think even though these magazine anims. are quite a costly thing, they are "money well spent" topics related to early access.

Then one quick update related to those new item icons. The game currently has ~204 unique items and I'm pretty much half way of rendering these new icons, so around 100 items are now "tetris-compatible".

This icon task is kind of small daily routine thing, so each day I render around 2-4 new icons along with the current map building workflow. Based on these daily routines, I'm calculating that early August, all the in-game items are fully tetris compatible which is good timeline considering the upcoming Steam Next Fest in October.

Thanks for you support, I will be sharing more School map updates at the end of this week :)

- Antti (Developer)


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