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roadtovostok
roadtovostok

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Fishing Update

Hi!

Since now it's Q2 and the Q2 milestones are getting more and more relevant, here's a first update related to fishing.

First, I would like mention that this fishing system will introduce 3 new elements to the game:
- Boats with motors
- Jerry cans and fuel resources
- Fishing rods + lures

At the moment I have assigned Claudia to start working on these 3D-elements like modelling and texturing the "classic finnish boat" for this system and making those rod elements.

Within few weeks I will start testing those boat physics (already had prototype for that in Unity) and then working out some kind fishing mechanic that isn't directly RNG.

I will probably approach to this by actually making fishes swim in the water and those get attracted by the nearby lure etc. So making kind of mini-AI for the fishes :)

Boats will also play a major role for accessing certain maps like Island and using crossing points related to waterways.

After the early access, the goal is to have few different boat variations and multiple rod and lure types, so different lures will have more "attraction values" for the fishes etc.

Fishing will also be linked to the Fisherman trader where many tasks will include getting some kind of fishes or fishing gear to the trader etc.

-Antti (Developer)

Comments

Man, having items with AI is both cool and hilarious. - item: Boat_drain_plug (rare) - Item: fishing_line_roll - grenade fishing: enabled - item: spark_plug - item: scrub_brush - fishing rod and reel condition defining how far can you throw - crafing recipe to clean up your reel and untangle your line - getting the rod and reel condition back to 100% increases your mental status - boat outboard motor checking if the player is under fire and needing more pulls from the starter rope - boat motor condition defining if and how often it stalls - crafting recipe to fix a 0% outboard motor with specific tools and lubricants and plenty of time - boat condition defining if or how fast it's taking on water - crafting recipe to clean your boat with a scrub brush increases your mental status - fish not taking the bait if the player isn't staying still - fish taking the bait quicker when it's not clear&daytime And hey, when the fishing dev build mini game is ready, consider releasing it to the public as an ad to the full game.

Olli Ruohomäki

Fishing system sounds absolutely awesome! Some random ideas to bury you in work and make this a side game (and if these aren’t too hard or heavy on the engine): -Fish basically anywhere, but there are best fishing spots for different fish that you can find a legendary loot map/diary for randomly -Fish go away from guns and motors -Fishing cures madness or increases madness depending on the result of the fishing trip -Pilkki on winter? 👀 -Fish have some stats so that you can view as if it’s a common/good/rare fish (could be a factor in the madness effect) -Uncooked fish goes bad fast -legendary lure

Antton Eskola

Holy shit it’s been 11 years since fish AI meme 🫡

Antton Eskola

Fish AI 👀

JuiceBox


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