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GMCC
GMCC

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[Shader] Pattern Blinking Shader

How to use?

1. In main game, chose a skin paint that you want it to blink, and make it in right position.

Make sure that this is no body overlay, because:

In Material:

MainTex = Skin Paint 01 + Skin Paint 02 + Body Overlay Texture(On the top of almost everything)


 2. Enter Material Editor(Body)


3.Find the Material named "cf_m_skin_body_00" and then export "MainTex"
(Now you will get a transplant texture only with skin paint)

4.Find the Material named "cf_m_skin_body_00" and then click "Copy Material".
(It will copy this material and generate a new material below)

5. Find the Material named "cf_m_skin_body_00.MECopy01" and then switch to my blinking shader.

6.Find the Material named "cf_m_skin_body_00.MECopy01" and then import the "MainTex".



Some Important Parameters:

For Shader "GMCC/Pattern Normal Blinking"

Emissive Color = (LightColor * abs(EmissiveIntensity * sin(StartShift + TimeStamp * LightFreq)))


Download Link:

https://mega.nz/file/c6YFwLba#_sRytKwwEoSvLiG4zPVX660mUCHTtGzooYqBHIYtbJA 

[Shader] Pattern Blinking Shader

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