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Op #28 rough animations

After a lot of play-testing among the team, Operator #25 is going through some major changes. Despite being initially designed as a long range fighter, he didn't really have a whole lot of attacks (especially normal attacks) that took advantage of his long sword. This made pushing opponents out to a preferred distance difficult. A need to have more normal attacks that reached further out was felt.

This means making a lot of new animations. Thankfully I just happened to be between freelance contracts which opened up enough free time to rough out a bunch of new animations for Op28.

I've compiled these new animations for you guys to take a look at, let me know what you think!

Op #28 rough animations

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