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Cerebrawl Stage Art


I'm posting my progress on the most recent Cerebrawl stage that I've been working on. One of the things that I think makes this stage interesting is how I'm handling the modeling. Instead of building the model and texturing the geometry, I'm painting out the scene and projecting the texture on geometry.

The end result is this compressed persective that interacts with the camera in unexpected ways. 

The 3dsmax file and photoshop files are all included in this post!

Comments

Dude!

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