patreon
We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height.
For an arbitrary geometry, what can we use as the cost attribute? One thing we can use is depth.
墨玄
👓M.C
motion_trash
rf_gaizer
Intuitive
KALEL
sspr
Rabbity_Art
cafin
Herohero
alt*rinku
ImaginaryRat
Good Boy Audios
Nagibator
valorlynz2
vkris
じゅらい
BDRomeart
ryonaT7
Icarusmedia
sirat111
TrestleSky
めんかた
Jon
Crime de bine
☆PIE☆
millkox
ponpu
CunnyCraft
toru777
Anh Dang
tatemil
neonsten
emma hair
noroj
JAY TEE COMICS AND STUFF
nekeithfox
diathorn
KayDee3101
Beautiful AI
STUDIO YAMATO
mercomix
もちオーレ
Call me INK
Jase Feuer
Surreal Tone
福木とくわ
ktn-kuta
TheZERTLE
Doom