- added autosave function, which automatically saves your progress to the first save slot after long dialogs and when loading each location, it can be disabled ...
- added autosave function, which automatically saves your progress to the first save slot after long dialogs and when loading each location, it can be disabled ...
The game was originally intended to be more comical, silly, crazy, ridiculous, but the further I made it and thought out the story, the more serious it became.
There is one notable maid in the Count's mansion. She has her own story, a certain peculiarity, a certain character, but she was inspired by a few pictures.
A new year has begun and with it I have new plans for the near future.
My Patreon page was like a separate project. I liked writing posts, coming up with topics, preparing images, replying to comments, preparing new banners (almos...
Was it a good one? Yes, of course it was. There have been many victories, small and big. Most of all, I'm glad to have finally made the Interlude and introduced you to Lordy.
You have to convert all new music and sounds every time, have problems with the journal code, get errors with image names, the program itself to compile this file works badly and gives errors....
The picture above I want to add to the game in the very near future, and in general I want to draw more. Maybe the whole next year will be devoted to drawing. If you've seen my posts on X, you know that I sketch different moments from anime every ...
As you can see, it's already December and there is no update. I haven't gotten around to it. I still want to draw two variations of the sprites for the townswoman dress and noble maiden's dress, with the hem scooped up. After that, I'll start tran...
Nola is a comical character, serving to lessen the seriousness of the plot about getting magic and try one last time to convince the player that magic doesn't exist. Plus, she's a funny woman in her own right who enjoys Rodinka's company, which is th...