Wait Your Turn was my 2nd mod ever released on the Nexus, and it was (and still is) one of my most popular mods to date. I've always regretted it a b...
2025-05-27 00:45:49 +0000 UTC
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Features: Enemy circling behavior The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but
The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it,...
2025-05-27 00:44:37 +0000 UTC
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Hello peeps,
Just a notice that the 25th monthly release is delayed to tomorrow (the 26th).
No special reason, I've just been preoccupied the past days working on Pandora v3.0.0-beta (which finally 2025-05-25 23:33:53 +0000 UTC
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Monthly 25th release.
This is it, folks. My most complex SKSE plugin yet. A collection of game engine fixes and tweaks for animations and behavior done at runtime.
Features
Sampling
Fixes sing...
2025-04-25 22:09:47 +0000 UTC
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The gist:
A collection of non-intrusive UI elements centered around NPCs (actors) with support for base game mechanics as well as optional support for my other mods (both public and WIP).
Current Features (ke...
2025-04-07 11:31:34 +0000 UTC
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7/4/2025 : This is an early release substituting for the 15th of April, because I will be away visiting family.
A collection of non-intrusive UI elements with optional support for my other mods + mec...
2025-04-07 11:30:32 +0000 UTC
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This is the second monthly post, intended for the 25th.
Changes:
This is the monthly update for the 15th that was delayed to the 22nd.
Changes:
Hello! Because of busy life circumstances, the monthly update for the 15th will be pushed back one week to the 22nd.
The update on the 25th should continue as normal.
Thank you for your understan...
2025-03-14 23:45:31 +0000 UTC
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Available on the Nexus now!
Quite a few changes from the last Patreon beta version since it's the full release, so I recommend everyone update!
Full list of changes in Nexus release (that I can remember):
Added han...
2025-03-07 00:13:00 +0000 UTC
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Hello peeps! I've been sitting on Animated Interactions for what seems like forever, so it's really overdue for a public release on the Nexus.
If anyone has any screenshots/gifs/videos of the mod in action, I'd ...
2025-02-25 22:17:38 +0000 UTC
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This is the monthly release for the 25th. It took a bit longer this time (I usually post the instant the clock strikes 0:00), because I was hungover.
Changes:
Changes:
Added single wristblades.
Added support for killmoves with single wristblades
Right hand assassinations were implemented, but were unsuccessful, and so have been disabled. All a...
2025-02-15 01:12:36 +0000 UTC
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Regular 25th monthly release.
Requirements:
SKSE
Address Library for SKSE Plugins
Pandora/Nemesis
Install:
1. Install mod with mod manager.
2. Run be...
2025-01-24 20:21:40 +0000 UTC
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I am not available on the 15th of this month so this post REPLACES said REGULAR post.
(And yes, I could've just scheduled this for the 15th but I thought it'd be better to put this out so peeps can test it sooner)
Req...
2025-01-12 22:45:31 +0000 UTC
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Hello peeps. This is something I've been cooking for this past month. I know I said this mod was discontinued, but I just couldn't let go of my dream of non-lethal stealth in Skyrim.
A bunch of stuff was added (see bottomost features) but I...
2024-12-15 16:33:13 +0000 UTC
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This is going to be a bit of a long read. I'm sorry. There's no TL;DR because everything is important.
What's Happened
First of all, I'm deeply sorry for the extremely long hiatus ^^. I've been dealing with major chan...
2024-11-03 22:44:03 +0000 UTC
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Changes:
Improved Detection
Asset Doctor know has proper texture and mesh load detection. It intercepts and checks the meshes and textures directly, no workarounds.
This means pretty muc...
2024-07-09 14:41:37 +0000 UTC
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I wasn't active at all last month and will not be active (as in not...
2024-06-07 17:14:15 +0000 UTC
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What is Animated Interactions? (A Recap for New Patrons)
Features:
- Animated animations for pickup: the player will have height dependant animations for taking items.
- For example, Taking something high on a s...
2024-03-23 14:25:40 +0000 UTC
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I left Modding Guild and am no longer affiliated with it. This goes for both the server and the website. This was because of irreconcilable differences regarding the moderation of the server.
Both existing and past patrons can join the new...
2024-03-16 14:52:49 +0000 UTC
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Knockout Extensions NG v0.1.1-alpha has been discontinued from development. The post is now automatically public.
The source is available...
2024-03-02 10:00:07 +0000 UTC
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Stops NPCs talking in idle dialogue while they're in a killmove. Stuff like "must've been the wind" will no longer continue while they're being backstabbed.
Let me know of any bugs, when I tested with killmove events it seemed to ...
2024-03-02 09:00:05 +0000 UTC
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Changes:
- Added triangle/vertice count mode for meshes. Use the same button you use to cycle texture slot to switch between tris/verts.
- Toggle Label visibility hotkey was changed to "Cycle Label Mode" to switc...
2024-02-29 20:38:19 +0000 UTC
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Features:
- Font sizes were scaled up for accessibility.
- Added 3D labels to aimed objects using imgui (thanks to Ersh for the guidance on this). This works on anything with a collision mesh.
2024-02-20 22:22:05 +0000 UTC
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