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Precinct Omega

Precinct Omega

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Precinct Omega posts

Operation Nemesis: Finished! (sort of)

OK, it's a long, long ways from being finished finished, but I've finally finished the manuscript.  I'm giving it a little polish over the next couple of weeks, and then I'll fling it up here at the start of August.  Defence Mec...

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Inspiration comes when you least expect it...

Inspiration comes when you least expect it...

I thought I'd share this with you guys.

I was chatting with one of you on the Discord (currently only for Defence Mech patrons, but this will change in September) about a Heavy Gear Blitz version of Horizon Wars that he's working on...

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Antediluvium Help

 OK, guys, so I need six "tribes" for AD.  I've got:

  • Police (ofc)
  • Hackers (natch)
  • Organized Crime
  • Wildlings (pseudo survivalists)
  • Antimelders (political agitators with an old-fashioned atta...

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Precinct Omega Weekly Miniatures News #12 - The Icarus Effect

 So, Plast Craft Games looks like they're going under.  How did this runaway success and tabletop tech leader get into such trouble?  Well... I can't pretend I rea...

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A new thought...

So I occasionally get hit with the inspiration brick and have to write something down before it escapes, and as I've run out of scheduled posts to keep you entertained while I'm distracted with "proper" work I thought I'd share this one with you:<...

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FEAR Tiles v0.2

FEAR Tiles v0.2

Given the caveats that I am not an artist, check out what I did!

These are all the tiles you'll need to play the "Tunnel Vision" mission in Operation Nemesis.  Very basic, yes.  A certain amount of repetition among the spl...

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Weekly Miniatures News Podcast #11 - De-Fund TMP?

There was some excitement recently over a falling-out between venerable miniatures wargaming forum, The Miniatures Page, and respected historical game design partnership, View Post

Infinite Dark Design Blog 7 - New Thoughts

Infinite Dark Design Blog 7 - New Thoughts

 

To help better inform my thinking for this game, I've been hanging out on the Starship Miniatures Gaming FB group, getting a sense of the ships p...

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Ow. My brain. My heart.

It has been a haaard week.  Originally my clients and I though that I'd be working on their restructure project for about three days a week, with room to stretch to four if needed.  But in practice, it's been full-time, 45-50 hours this ...

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Precinct Omega Weekly Miniatures News #10 - 3rd July 2020 - Reasons to be Cheerful

Due to the other stuff going on in my life, I pre-recorded this podcast, so it doesn't include some important things I'd like to talk about.  I'll get to those next week!

Companies mentioned:

 

2020-07-03 11:01:00 +0000 UTC View Post

In a slight change to our published plans...

If you've already seen the Fireside chat video, this is a summary of the important points, which I'm repeating here for those who may not have the time or inclination to watch a video.

Those of you who know me IRL or who have paid attention ...

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Experimental Rules #7 - The Long Game

As we grow the concept of Zero Dark to incorporate more complex tabletops - corridors, doors, barricades, sentinels etc - so the desire to take the opportunity to exploit them becomes impeded by another core feature of Zero Dark:...

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Fireside Chat #3 - June 2020

Fireside Chat #3 - June 2020

This one is quite important, to the extent that I will be posting a detailed summary of its key points later today, so if you don't have time to watch this, be sure to read the post later.

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Precinct Omega Weekly Miniatures News #9 - Mech Week!

I didn't get to spend as much time doing mech stuff as I wanted to in Mech Week, but I did record this podcast (among other things).

So I have a chat about mechs, and why I think they're awesome, even when they're stupid.

2020-06-26 11:01:00 +0000 UTC View Post

#MechWeek!

#MechWeek!

I've unilaterally decided that the week commencing 22nd June will henceforth be The International Ambulatory Transport Platform Appreciation Period, or #MechWeek for short!!

Patrons are getting a little advance notice that from Monday 22nd t...

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Weekly Miniatures News #8 - Game-Agnostic Miniatures

There's been a lot of chat about miniatures-agnostic games, lately, so I instead take a look at game-agnostic miniatures instead, this week.

Manufacturers mentioned are:

Puppet...

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Corridors & Tiles v0.1

Corridors & Tiles v0.1

Mission 10 in Operation NEMESIS - as I've previously mentioned - will take place in an underground corridor network.  Although I'm hoping to establish a partnership with an existing designer of corridor pieces, my efforts in that dir...

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How To Play Zero Dark #2 - Basic Shooting

How To Play Zero Dark #2 - Basic Shooting

I know all of you already know how to play Zero Dark, but I thought I'd share the latest fruits of my efforts, sans voiceover, but very much avec lots of special effects.

I'd love to know from you what parts of the game you think wo...

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More Custom Deck Previews

More Custom Deck Previews

I'll be honest, although I'm a long way from being a professional graphic designer, I rate myself as am amateur graphic designer.

The layout for Over the Horizon taught me a lot.  I put that to work in Zero Dark, and l...

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Op Nemesis - Cover Art Preview - Exclusive!

Op Nemesis - Cover Art Preview - Exclusive!

A patrons-only exclusive preview of the cover art for Operation Nemesis!

I'm not sure what to say about this except "ooooooh!"  I am loving this.  This is far from the whole piece and isn't quite finished yet, but suffice to say th...

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Op Nemesis Art Update

Op Nemesis Art Update

My new artist, Tan, has completed work on the first two smaller sketches I've asked for as what I think of as "bumper" illustrations.  They provide context and interest to the book but are also user to shift or "bump" the rest of the text aro...

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Custom Control Deck - Early Concept

Custom Control Deck - Early Concept

I've discussed before my aspiration to produce a custom Control Deck for Zero Dark.  The idea would be to run a Kickstarter for the product in around November/December for delivery probably by the following April.  This would be...

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Weekly Miniatures News #7 - Why so serious?

A short one, this week, because I was occupied with an astonishing breadth of other things so had less time for both thinking and recording.

Do we take our games too seriously sometimes?  I ponder where such things can lead, why we shou...

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Experimental Rules #6 - Doors

To accompany the Zero Dark: FEAR rules for tunnels and other enclosed spaces, I wrote some rules for doors, but these are also a useful adjunct for normal playing surfaces, too.

 Doors

If you pla...

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Experimental Rules #5 - Zero Dark: FEAR

 (Fighting in Enclosed AReas)

Zero Dark: FEAR will eventually be a mini supplement for Horizon Wars: Zero Dark.  I'm going to include these rules free in Zero Dark: Operation Nemesis to a...

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Zero Dark Tokens v0.2

It is weirdly compelling, creating tokens, once you start.

I've been making a set and colouring in the edges with permanent marker, but I've decided to wait until my shipment of primer arrives (my local dealer was out of stock, so I had to g...

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Precinct Omega Weekly Miniatures News Podcast #6 - 5th June 2020 - #BlackWargamersMatter

I'm a white English guy sitting at a laptop in Gloucestershire.  It would be easy for me to look at the news, right now, and to decide that it's not my problem, that there's nothing I can do and that it's all too complicated and outside my ex...

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Zero Dark Tokens v0.1

Zero Dark Tokens v0.1

Waaaay back, people asked for some tokens for Zero Dark and, at the time, I pointed out that pretty much every token you could need was basically already available in the Infinity the Game range of tokens that you could get from umpteen m...

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Op Nemesis Artwork Preview

Op Nemesis Artwork Preview

With Zero Dark artist, David Sondered, working hard on the cover for Operation Nemesis, I reached out to another (slightly cheaper) artist contact to do some work on interior illustrations to give the book a bit more int...

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Updated Dice Mechanics HTP video

Updated Dice Mechanics HTP video

With both my fancy new graphics and my new dice tray, I thought it was time to get back to updating my old HTP video.  I deal with the voiceover guy by simply removing his voice entirely!

Many thanks for all your feedback and suggestion...

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