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Precinct Omega

Precinct Omega

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Precinct Omega posts

Job acquired

I start work on a two-month contract with the Royal College of Nursing on Monday. In a classic case of poacher-turner-gamekeeper, I'll be helping members (the RCN is the UK's nursing union) resolve conflicts with their managers and getting to hold...

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A Different Proposal

A Different Proposal

I was inspired by a colleague to order some 300% prints of the designs we've made for the Zero Dark miniatures.

They're quite lovely, aren't they?

What are your thoughts, dear patrons, on the idea of running a modest pre-order campai...

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News #50 - Intellectual Property in Wargaming

I didn't realize this was my 50th news episode until I was finishing up the formatting. If it had occurred to me, I would've done something more interesting... and probably more coherent.  Here are some links:

2021-10-22 14:43:23 +0000 UTC View Post

Ballmonsters! Beta 0.1 - And a chance to join in the playtesting!

Phew!

OK, folks. The Ballmonsters! beta is here... again.

Previous attempts at making this work as a game have been a failure, but I...

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Game Design Tutor #4 - Bells and Whistles

Game Design Tutor #4 - Bells and Whistles

I'm not dead!

I've got a bit of a backlog of new video content to share and this is the first: the newest Game Design Tutor video is up for patrons! I'll push it out to the rest of the world probably next week.

Meanwhile, I had a fanta...

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Design #23 - 3D Printing (Part 2) - How it will affect everyone else

I talked, two weeks ago, about how 3D printing would affect Games Workshop - TL;DR, they'll need to make changes to their business model eventually, but not in a way that will stop them being profitable.

This week, then, I'm turning to the r...

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Feed the Trolls at Your Own Risk

Some of you have noticed that, in the comments below my recent video episode of the podcast about Dust Games there are some excitable fellows who think I was criticizing Paolo fo...

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Precinct Omega Podcast - News #49 - Another One Bites The Dust 1947

Paolo Parente announced last week that Dust Studio, the company behind Dust 1947 and related games is winding up.

In this episode I take a look at the history of Dust as a gaming ...

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Ballmonsters - We're back, baby! ...But I need your help

I might update the logo using my improved skills, but we'll keep it for now.

Ballmonsters! is taking shape pretty nicely. Its previous it...

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Compendium - October 2021

As promised last month, just the one compendium, this month, showing all the available content - but some of it will be links to locked content if you're not the right patron level!

Later today, I will unlock one Rule of the Month per month ...

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Rule of the Month - October - B&ABF Elves

As this month's Mission of the Month doesn't really have any new rules in it (and I've more or less exhausted the new rules in Operation Kurgan) have some experimental rules for Blood & A Black Flag, instead.

Elves View Post

Mission of the Month - October - Abandon Hope

We're back to Operation Kurgan this month, with the fifth mission.

ZEUS himself has been captured by Bal Amun, a renegade Venusian X Team believed to be working on behalf of the mysterious Skylords faction. ZEUS has intelligence tha...

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OPERATION KURGAN - Fiction #3 - "Honey Trap"

ZEUS clapped his palms together and strode through the cloud of chalk dust that blossomed from the impact as he approached the bar, squatted with expert poise and took a medium grip, ready to lift. Although the three month journey to Earth had inc...

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Precinct Omega Podcast - Design #22 - 3D Printing (Pt 1) - What does it mean for Games Workshop?

I recently read/watched/listened to a few social media commentator types (a lot like me) who all seemed to be of one mind that 3D printing wasn't a problem for GW.

I very much disagree. Sort of.

In the first of a two-parter, I take a l...

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October Rewards - Slight Delay

I got distracted by Blood & A Black Flag. Rewards this month with be a bit delayed, but they are coming.

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Blood & A Black Flag - Where next?

First up, Horizon Wars fans, don't worry that I've dropped all my plans for the series. They are still very much online, just... delayed to let me get perspective and rediscover my enthusiasm.

Meanwhile, Blood & A Black Flag...

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Design Tutor #3 - The Peripheral Core

Design Tutor #3 - The Peripheral Core

Following some feedback from a patron, I tried to cut the length of this episode back a bit and kept it to around 20 minutes.

Exclusive for you guys for the next few days.

It sounds like a bad sci-fi novel, but recognizing and tackling...

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Defence & Combat Mech - Free Copy of Blood & A Black Flag

It's up and it's out there and you guys can get your free copy with the following link:

https://www.wargamevault.com/browse.php?discount=9fb418ae...

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Precinct Omega Podcast - News #48 - Sci-fi Skirmishes

EDIT: I forgot to include the script for patrons who don't have time to listen to the podcast or who don't like podcasts. Added now, at the end.

2021-09-24 11:01:02 +0000 UTC View Post

Blood & A Black Flag

Blood & A Black Flag

It was a delight to dust off some of the classic art that Nicolas Giacondino did for Skrapyard back in the day and re-use it in Blood & A Black Flag.

I was also pleased to get permission from Iain Lovecraft (yes, really...

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Precinct Omega Podcast - Design #21 - Editions

All miniatures wargames seem to go through multiple editions, one way or another, but why?

Why are new editions of miniatures games so different to new editions of other games and/or books? Why do we get so many, so often? Is it bad for the ...

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Podcast may be a bit later than normal

I have a job interview today for a three-month contract on good money, so I'll be focusing on that.

I'll either record this afternoon or tomorrow morning and get the episode up for you guys ASAP.

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Blood & A Black Flag - Beta Edition

So here it is.

Yes, that was quick, wasn't it?

I guess this is sort of a proof of concept in terms of what I'm going to try to do with futur...

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Patreon Wednesday

Yep, still here.

Quick update:

First, I'm OK. My frustrations and stresses are professional, not personal. Your support and encouragement are hugely appreciated but you do not need to add me to your own list of worries and concerns. View Post

State of the Precinct

Don't you just hate it when you write a long and complicated post and then it gets eaten by a technical glitch?

I'm going to do my best to recreate it but, annoyingly, I've just come off a 43-second-long livestream in which I basically fell ...

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Precinct Omega Podcast - News #47 - In and Out

In this business, companies enter the market and companies leave it with a depressing regularity. But what motivates them to start and what leads to their departures?

With the news that View Post

Game Design Tutor #2 - Core Mechanics

Game Design Tutor #2 - Core Mechanics

Following up on my first video going public on YT, I thought you guys might like the next one.

No idea if this will be weekly. I do have other things going on, but working on this new game is a really pleasing palette cleanser and I don't wa...

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Game Design Tutor #1 - Foundational Goals

Game Design Tutor #1 - Foundational Goals

My first video is the GDT series (not counting the dialogue with Tony) looks at foundational goals: something Tony got brilliantly right and which made the process 100 times easier when we say down to talk.

I'm sharing this with you guys at ...

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Precinct Omega Podcast - Design #20 - An Interview with Ivan Sorensen

 So, earlier this week I accidentally deleted, just... hundreds of files.

OK, so technically I had intended to delete the vast majority of them, but a mis-click ended up with me basically deleting my entire archive of podcasts and video...

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KB3 - First Pose Design

KB3 - First Pose Design

I need some feedback on this robot/drone design. Quickly.

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