PUTTING PIGEONS ON STUFF! I've been wanting to do this for years.
They're obviously designed to be background assets, but they still hold up fairly close.
Should I have tried to figure out how to make some of them ...
2020-11-20 23:42:58 +0000 UTC
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First: an apology- I am SO behind on messages.
But yes! I'm still indulging in the decadence of updating old VFX shots, which I know I shouldn't do, release-schedule-wise, but it feels so good; instead of staring at a blank scene ...
2020-11-16 00:31:38 +0000 UTC
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A few tricks for cleaning up photoscans, and some rigging! I think a fun project could be compositing this guy into some live action footage, maybe?
Also, I'll be uploading the skater guy as an asset in a bit here, in case anyone needs a fl...
2020-11-14 01:55:18 +0000 UTC
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I've been working on a bunch of stuff, but nothing that's lent itself perfectly to a tutorial, so I decided to go easy on myself and say it's okay if tutorials cover ground I've already covered before, and here we are! This was fun :D
2020-11-09 23:23:46 +0000 UTC
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The last few days have been pretty wild here in the US, so I kind of intentionally let myself check out to greeble city for a bit (between checking twitt...
2020-11-05 12:20:45 +0000 UTC
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Went on a hike along the Dosewallips river last week, and did some scans! They were going to be for a halloween video I ended up not doing (I thought it'd be fun to put on the rokoko suit and be like a ghost or an eerie prospector or something), b...
2020-11-03 04:23:19 +0000 UTC
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H'okay! Here's a bunch of different piston rigging techniques! Dependency loops are one of the biggest issues when trying to set up a piston rig (you typically target each half to just point at the other half, but blender hates it when two things ...
2020-11-02 09:11:54 +0000 UTC
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Just a quick upload of the merchants from that shot I was posting the other day (Download Below)
They're maybe a bit specific to be particularly useful, but I know I'll be raiding it a bunch in the future for small little parts to ...
2020-10-31 10:16:09 +0000 UTC
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Alright! I'm going to be getting a little granular with these videos for a bit, because hopefully there's a lot of info in there that's useful in contexts outside of creating CG robot arm (let me know- would you rather have a lot of shorter videos...
2020-10-28 04:07:15 +0000 UTC
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Mostly I just made this video because I'm really jazzed about a new shot (just woke up and got to see it rendered!) and felt like talking about some stuff. Definitely things I could tweak, but I love how the photoscans integrate with the environme...
2020-10-24 22:51:19 +0000 UTC
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Robot arm!! [download below] I learned so much doing this, both about rigging and anatomy. I loved the learning curve of getting started in rigging; it's really easy to get your feet wet, and just keep getting in deeper without even noticing. I st...
2020-10-21 08:02:59 +0000 UTC
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MOOOORE neon, seriously Ian? YES! So I have a bazillion other things I should wrap up (robot arms and merchants and HyperBoles), but I wanted to see if this would work and it did, so I made a video because I'm jazzed.
2020-10-21 02:21:10 +0000 UTC
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Heeyyyy- want to know a secret technique to never finish a film? Take so long to finish it that eventually you begin looking at the first VFX shots you did a couple years before and start wanting to re-do them.
Cause that's a slip...
2020-10-16 09:09:47 +0000 UTC
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After years of tweaking, I finally made a jellyfish I'm happy with!*
The above isn't really a full tutorial, because I haven't found a way to make them consistently good, but the technique is very straightforward (bas...
2020-10-16 05:20:38 +0000 UTC
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It's a 7 minute video, but the basic node setup only takes a few seconds. Very simple, and a surprisingly effective way to add some cohesion/age to a scene! Personally I think it works best when you leave it subtle, but I cranked it pretty high fo...
2020-10-08 08:03:19 +0000 UTC
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This isn't a tutorial because I don't really have any idea what I'm doing, and yet, I'm documenting it anyways.
This is just something I've wanted to do for a few years. I feel a little bad starting this project when I have so man...
2020-10-08 00:44:20 +0000 UTC
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Part 2 tomorrow! Or the day after!
So- as I mention in the video, I was going REALLY hard in the cg department for a bit there, and while I'm super amped to finish up the HyperBole sequence (and the Dynamo Dream episode!!!), I wanted to tak...
2020-10-02 04:31:59 +0000 UTC
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I've been slow to make this video 1.) because I'm not a particularly great animator and 2.) because anything regarding animation is mostly just going to devolve into a bunch of graph editor tweaking (cause that's how you do it).
F...
2020-10-01 02:56:55 +0000 UTC
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WHEW! This took significantly longer than I expected. Higher detail neon signs (64 total), every letter, upper/lower case and the numbers. ...
2020-09-29 11:01:41 +0000 UTC
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Love-Of-My-Life-Kaitlin and I went on a last-bit-of-summer trip around the Gifford Pinchot forest the past few days, and I snuck in a little Bower-Bird-esque proposal- she said yes! :D
We're really excited to have the wedding with all ...
2020-09-24 10:22:17 +0000 UTC
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Whew!! Inadvertently signed myself up for way too many projects the past couple weeks, and while it's been fun, I'm really excited to get back to business as usual- but in the meantime, here's a video about making a big ol' Beefy Mechanical Iris D...
2020-09-24 09:56:23 +0000 UTC
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This post is a continuation of this post here
SO! I did a presentation for Kitbash3d's "Game Day" for LightBox- 2020-09-13 21:46:29 +0000 UTC
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Been letting myself enjoy the last few weeks of summer (I feel like Winter's going to be a tough one), but I've still been working hard on the HyperBole scene!
Just finished the scene below. I was imagining compositing one of the HyperBole...
2020-09-05 10:38:26 +0000 UTC
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H'OKAY SO yes, it's fairly easy to make a text outline glow and call it a day. But what if you want to make something that holds up to some sort of scrutiny?? I wanted to make a HyperBole neon sign with a few more polygons, so if you're interested...
2020-09-03 09:49:50 +0000 UTC
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I suppose this one's a little more oriented for beginners (since I'm fairly beginner in this area), and I figure anybody who knows constraints is probably already familiar with most all of this, but it's been really fun playing around with this st...
2020-08-29 02:18:21 +0000 UTC
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Proooobably should have held off on this video, and I suspect it's of limited use to anyone with even the most basic rigging knowledge, BUT, I've been having so much friggin' fun with this technique that I wanted to post a quick video abo...
2020-08-20 01:07:03 +0000 UTC
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A quick rundown of a bunch of the techniques I've been using lately for all these greebly (nonsense detail) bits! There's almost always a more efficient way to do what I'm doing at any given moment, but that's part of the fun of it :)
Also...
2020-08-19 10:25:12 +0000 UTC
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Halfway through August!! wooo! Finally getting a 95 degree day tomorrow, I'm ready for it.
It's wild to me that August is the cold month for you folks in the southern hemisphere. August=Heat is just burned into my head.
You know what e...
2020-08-15 21:59:05 +0000 UTC
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In my new quest to make the HyperBole become my most overly-inflated side project, I've decided I need a bunch of distinct background combatants, so I ma...
2020-08-15 00:56:40 +0000 UTC
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The Hyperbole isn't a good idea, but it's one I've wanted to do for a while, so I kind of want to put some effort into it?
That said, I'm in a tricky zone right now, where I'm designing different characters, and I don't want to sp...
2020-08-09 06:36:17 +0000 UTC
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