xVASynth is built to be very easily extendable to other games. It is mainly just a framework to serve voice models for games, so nothing in the code is actually specific to any specific game. I have already done everything necessary to include sup...
2021-02-21 13:36:38 +0000 UTC
View Post
I thought I'd quickly write up a semi-technical post, to explain the models used, in more detail. This should be useful to understand the current plans, as well as future plans for how voices are released.
There are four models being used in...
2021-02-20 15:40:00 +0000 UTC
View Post
Group #6 is ready, following the 6th poll. The options were split for the 7th voice (between FemaleGhoul and Glory), so they are both ready. The full voice list for this batch is as follows:
- Fallout 4: MaleOld
- Fallout 4: Shaun
- Fa...
2021-02-19 22:04:16 +0000 UTC
View Post
Round 5 of early access models is here, following poll #5. I've taken the feedback from Discord to break apart the voices done by Stephen Russel into separate models, fine-tuned on their individual game voices, as they were different enough to req...
2021-02-13 19:21:12 +0000 UTC
View Post
Round 4 of early access models is here, following poll #4. The models are:
- Fallout 4: FemaleRaider01
- Fallout 4: DoctorAmari
- Fallout 4: KasumiNakano
- Fallout 4: Sierra
I'm also throwing in a finished Skyrim: Maven, a...
2021-02-08 16:06:12 +0000 UTC
View Post
Following feedback from v1.1 where I changed the vocoder model, this update focuses on the quality of the output. The UI has been changed to accommodate for multiple vocoder models, thus allowing people to pick between which WaveGlow model they pr...
2021-02-07 11:43:15 +0000 UTC
View Post
This post is two-fold, first a pre-release of the biggest update to xVASynth yet, incorporating many feature requests, fixing numerous bugs, and making several large improvements to existing components/features. The second is a big announcement on...
2021-01-31 12:29:48 +0000 UTC
View Post
Following the last updates post, I will release this new version on here first, for people to play around with. This update contains a few tweaks/fixes, as well as a big(ish) new feature, audio post-processing. Do note, you need to install ffmpeg ...
2021-01-24 11:37:25 +0000 UTC
View Post
So just over a week has passed since the initial v1.0.0 release, and I wanted to do a quick recap of the main additions to the app, as well as some ideas for updates going forward.
So far:
- An updates menu to notify people of new up...
2021-01-18 09:47:11 +0000 UTC
View Post
The second round of early access models is here, following poll #2. The models are:
- Skyrim: FemaleShrill
- Skyrim: FemaleDarkElf
- Fallout 4: ElderMaxson
- Skyrim: Vex / Fallout 4: Proctor Ingram (different models/trainin...
2021-01-16 16:37:23 +0000 UTC
View Post
The quantity of data used during training is very important for converging a model well. But more important still is the actual quality of the data used. As such, there are a number of data cleaning/filtering scripts that I use, to make sure the q...
2021-01-16 11:38:10 +0000 UTC
View Post
Poll #1 overwhelmingly chose these two voices:
- Skyrim: FemaleCommoner / Fallout 4: Alana Secord / Allie Filmore
- Skyrim: Delphine
I have attached the models here first, and will post them on the Nexus ~2 weeks from ...
2021-01-11 12:17:06 +0000 UTC
View Post
Quick update as I'm preparing for release: Added an updates button/menu to notify you (via a yellow-coloured arrow) when there are available updates, and a change-log in a menu.
I've just launched this patreon page so it may be a bit early f...
2021-01-10 14:02:18 +0000 UTC
View Post
Here goes for the first post.
If you are new to this page and you haven't yet seen the main showcase video, I'd recommend watching this video to get a quick overview of what I am working on:
2021-01-10 10:23:48 +0000 UTC
View Post