# 3.3.0 - Feast with Famine
The big new thing here, is Feast & Famine, which is my rebuild of the food and cooking systems. We also have a big update to Unique NPCs Creatures, which removes Radspiders, as well as a few o...
2023-02-04 11:06:10 +0000 UTC
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# 3.2.4
With the update to Random Valuables Redux, if you revisit places you've already explored you may find new collectibles there (randomization spawn happens on cell load, so if you don't load the cell, nothing will spaw...
2023-01-17 13:08:54 +0000 UTC
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So, after one year of open release, Life in the Ruins is going pretty strong. We've had well over 10k downloads, and the list has grown, going through two major updates. At this point, the list is well fleshed out with content and I've more or les...
2023-01-03 17:54:30 +0000 UTC
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# 3.2.2
With the addition of LFP - Food, it's recommended to turn SCM hunger and thirst from calculated by weight, back to the default calculated by value
Healing values in Food Doesn't Stack have also been tweaked, fo...
2022-12-31 17:04:29 +0000 UTC
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# 3.2.2
With the addition of LFP - Food, it's suggested to turn SCM hunger and thirst from calculated by weight, back to the default calculated by value. I still need to test the values here, and see how they feel in game, a...
2022-12-30 17:24:51 +0000 UTC
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# 3.2.1 : The cure for the common cold
So, I came down with a cold this week, and it got me thinking that the survival diseases are a terrible gameplay mechanic, no real player interaction, just random punishment which you j...
2022-12-16 21:56:44 +0000 UTC
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The big addition here is my new Alias Project, which is a scripted replacer for True Legendary Enemies Redux. Players who want the full normal enemy renaming features can just disable the legendary modules (all it does is change the distribution o...
2022-12-08 07:09:37 +0000 UTC
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So, a long time ago, Real Name Settlers used to be in Life in the Ruins, but I ran across a bug where, because the renamed settlers were thrown into a quest alias, they would never despawn after being kills, you'd just get dead settlers in piles 5...
2022-11-20 09:36:02 +0000 UTC
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The vanilla Legendary Enemies mutation system has always felt unfinished. At half health, the enemy gets a minor power up, and their health is magically reset, and you get a text notification that they've mutated. Big Whoop.
So, for the past...
2022-11-15 08:16:27 +0000 UTC
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Alright, here's an updated pre-release, big change here is swapping out the 4k version of Luxor's HD overhaul for the 2k, which should be a significant performance improvement for most users.
Full Changelog
3.0.3.1 -...
2022-11-04 12:44:50 +0000 UTC
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Just a minor update, with a couple hotfixes, and a bunch of texture repacking.
A few texture mods have been removed, they were initially included due to the Fallout 4 HD Overhaul not covering weapons or robot actors, but should be no longer ...
2022-11-02 18:50:52 +0000 UTC
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Here's an updated prerelease for 3.0.2. Includes a Fallout 4 HD Overhaul Update and a texture repack, so expect some time downloading and building archives.
I'm considering this pretty much ready for release, I'll spend a few more days testi...
2022-10-20 08:08:48 +0000 UTC
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For this month's pre-release, we've got few spooky content mods
South of the Sea
The Secret of Huntress Manor
The Mannequin cult
Plus a bunch of other stuff, see the changelog for full details
2022-10-14 12:55:48 +0000 UTC
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This should be the final pre-release for 2.2.0.
New in this prelease are
- New Backpacks of the Commonwealth patching
- New Syringer Rifle Overhaul patching
- New Chemist perk effect
- I've also added Ketaro's World, ...
2022-10-02 10:14:48 +0000 UTC
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So, in the previous prerelease, I forgot to repack and enable the new lods before compiling.
Only difference between theis and 2 is an update to 4estGimps item sorter enhancements
2022-09-25 07:08:45 +0000 UTC
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Lunar patches are done, LoD regenerated, which is the bulk of the work for this release complete. Next step is primarily testing, although I'm working on updating my SRO patch as well.
This is also the first compile of the list with Wabbajac...
2022-09-24 17:39:45 +0000 UTC
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Well, this took slightly longer to finish than I expected, due to a couple of distractions, but it's finally here.
The main event for this pre-release are the Unique Replacers. All non-purchaseable uniques have been replaced with actual uniq...
2022-09-19 09:20:08 +0000 UTC
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Just a quick update about what I'm working on for the next prerelease
The unique replacers project is going well, I've already got a few uploaded to the nexus, and as anyone who opens those up in xedit can see, they're actually fairly easy ...
2022-09-02 08:15:04 +0000 UTC
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This time, a small pre-release. Mostly updates, bugfixes, and optimisations. See the changelog for full details
2022-08-24 21:22:34 +0000 UTC
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This should be the final pre-release before 2.1.0 is set free.
Compared to the previous pre-release, this contains a ton of bugfixes, another LFO update, some additional general cleanup of patching, and the new SS2 Update.
2022-08-14 06:23:43 +0000 UTC
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Update for the pre-release
Full changelog has been updated, but here is the summary of the major differences from pre-release 2.1
FO4 HD Overhaul update (so another 50gb of downloads, sorry)
Lod regenerated
Added uneducated s...
2022-08-09 09:01:57 +0000 UTC
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Early release for v2.1.0 is now available.
2022-08-04 18:21:20 +0000 UTC
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So, as you may have guessed from the fact that the modlist is updating again, we're moved in, and getting settled enough that I have a little spare time. While I was stuck with just my laptop, I took the chance to convert all the custom integratio...
2022-07-30 19:59:23 +0000 UTC
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Hey all, I just wanted to leave a short message about what to expect about modlist dev for the next couple months, along with a brief glimpse into my personal life.
So, my partner and I are moving this week. I was hoping to push out a Dev-li...
2022-06-19 07:10:01 +0000 UTC
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So, I've been thinking about improving the new content in the list, primarily because it's one of the few areas left that people say needs expansion.
I thought I would go ahead and share the list I've got so far of stuff I'm looking at. I'm ...
2022-06-12 17:28:51 +0000 UTC
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I don't plan to release 2.0.3 until the next SS2 update drops, so until then, here's an updated prelease.
# 2.0.3
After the DCRE update, if you experience the looping song issue, run the following console co...
2022-06-04 08:53:37 +0000 UTC
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With 2.0.3, I've migrated the repacked textures from the dev profile to the main installation, which should bring the size of the patreon install down by around 50gb. I've also got some new groud textures I'd love feedback on, pulled...
2022-05-26 21:37:26 +0000 UTC
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Dev profile updated for the 2.0.2 release
Still just has the repacked textures, nothing else extra compared to the main release.
2022-05-22 08:46:25 +0000 UTC
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So, these mods are on my radar as things I'm considering, and in I thought I'd try a quick vote and see which, if any, people would be interested in, to help me in terms of prioritizing which direction I go in, at least to start with.
In the...
2022-05-21 07:00:50 +0000 UTC
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Here's the updated version of list with the LitR Dev Profile, also includes the following fixes as a pre-release for the next update
- Updated
* Sim Settlements 2
- Misc
* Fixed damage settings plugins not working
* ...
2022-05-18 19:48:37 +0000 UTC
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