Hey there! Another quick teaser of what's coming in the Deserters mod.
This mod adds three new types of shells. I actually created little infographics for them so I will slap them here.
This video is rather short, but it shows cluster ...
2023-06-20 11:18:22 +0000 UTC
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Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on...
2023-06-17 13:10:47 +0000 UTC
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Hello everyone and welcome to another mod development blog!
Among other releases, we have also been working on the new module for Vanilla Psycasts Expanded - a Hemosage.
Our idea for hemosage is to make it a support path that works in ...
2023-06-15 16:17:12 +0000 UTC
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Hey folks! Another teaser for you. We've been hard at work creating modules that are used to assemble various imperial mansions that you will be able to raid in VFE-Deserters.
Depending on the rank of the noble you will attempt to assassinat...
2023-06-12 14:02:32 +0000 UTC
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Stop!
Before you proceed, please note that the following development blog contains information about mechanics that may or may not be of sexual nature. If you're offended by the design of this mod, take it somewhere else - as you are about...
2023-06-09 16:25:45 +0000 UTC
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Hey folks! Just making a quick survey to see what you'd like covered in the next development blog.
This does not affect the order of release or work priority. Each of these mods is being currently worked on by separate teams of people!
2023-06-08 22:01:01 +0000 UTC
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Hey folks and hello to a little teaser of what's coming in VFE-Deserters!
What you can see in the video is Divine Inferno. This is an end-game event which ends your game. Hence, it's an end-game event. You know, because it ends the game.
...
2023-06-07 15:51:58 +0000 UTC
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Hello world! Hello beautiful people. I bring to you an updated development roadmap for June 2023.
There is some fine new addition to the roadmap, but before we tackle them, lets sum up what has changed.
Vanilla Vehicles Expanded has fi...
2023-06-05 14:12:00 +0000 UTC
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Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics...
2023-06-01 11:20:17 +0000 UTC
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Hey folks and welcome!
Today I spent some time playing around with midjourney and exploring it more and more. I figured it would be really cool to create sort of 'profile pictures' of the VE storytellers in a more realistic style,...
2023-05-31 13:51:57 +0000 UTC
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Hey folks! Howdy!
I'm sure some of you remember when we hosted a poll, which allows you guys to tell us what additional vehicles to include in Tier 3 of Vanilla Vehicles Expanded.
The winners (well, the top three) were:
<...
2023-05-28 11:59:53 +0000 UTC
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Hey everyone and welcome to a brand new development blog.
Someone suggested to me that we should make Eltex Staff customizable, similar to how Vanilla Persona Weapons Expanded allows us to customize plasma swords, zeushammers, monoswords and...
2023-05-24 10:46:09 +0000 UTC
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As we've cleared some of our started xenotype mods already (sanguophage, wasters, androids), it's time we look towards the future.
Myself and Sarg are interested in knowing which xenotype mods you're most excited about (so that we can priori...
2023-05-16 20:40:40 +0000 UTC
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Hey everyone!
A quick development blog and a teaser of what's coming with Vanilla Races Expanded - Wasters. The mod is now undergoing testing and will be ready for release probably after the weekend.
I am signing off today as I'm flyin...
2023-05-16 20:36:48 +0000 UTC
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Dive into a new realm of gameplay with Vanilla Races Expanded - Androids. Craft fully customizable Android colonists, governed by Hardware genes and adaptable Subroutines. Balance your Androids' capabilities to maintain optimal power efficiency an...
2023-05-14 13:35:58 +0000 UTC
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Hello everyone and welcome to a brand new development blog.
My Covid is getting better, so I'm slowly getting back to speed.
Today, I'd like to tell you about Android Awakening. It's quite a unique system, inspired by Detroit: Become H...
2023-05-12 09:33:06 +0000 UTC
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Hello everyone and welcome!
Let me preface by saying: I have Covid. First my soon-to-be wife got one, and of course now I have it. 40 degree fever, stuffed nose, sore throat, cough, the usual stuff. I'm double vaccinated so should be fine, b...
2023-05-10 12:05:43 +0000 UTC
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Hello everyone and welcome to another development blog, this time focused on Android hardware and subroutines, which are essentially new types of genes, exclusive to Androids.
Today we have started our first public beta of the Android mod. Y...
2023-05-06 12:23:35 +0000 UTC
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Hello everyone and welcome to a brand new development blog. We're returning to the topic of Androids, as we're even closer to having the mod finished.
I have previously covered the general basics of what the mod will entail. This time, I wil...
2023-05-04 04:45:30 +0000 UTC
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Hello everyone and I hope you're having the most wonderful of days.
It's 1st of May, bank holiday in the UK, and also just a week before my birthday, so I am using this moment to share the latest roadmap with you lot. I will give a brief sum...
2023-05-01 11:01:26 +0000 UTC
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Hey folks, I welcome you all to a big, big post. Well, it is kind of big when it comes to content in it, but the primary 'bigness' of it comes from a big decision.
2023-04-29 18:26:01 +0000 UTC
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Hey folks and welcome to a brand new development blog. We will once again focus on Wasters.
I have read everything you've said under the last development blog, and you did raise some valid concerns. Now now, don't go around telling people I ...
2023-04-26 10:50:18 +0000 UTC
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Hey folks! I can now proudly confirm that toxblade customization is now a thing in Vanilla Persona Weapons Expanded. Toxblades can now also be chosen once one of your nobles reaches Baron title.
You can now slice your way through ...
2023-04-20 18:05:06 +0000 UTC
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Hello everyone and welcome!
I come to you with great news! I'd like to really briefly interrupt your schedules Deserters Expanded transmission by telling you about our plans for expansion of another vanilla game xenotype - Wasters!
Was...
2023-04-18 12:19:47 +0000 UTC
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Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanic...
2023-04-16 11:22:11 +0000 UTC
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Hey folks and welcome to a brand new development blog.
We've been busy finishing a mod that was meant to be finished a year ago, almost, and that is Vanilla Races Expanded - Sanguophage. It's significantly bigger than our other Races Expande...
2023-04-16 10:14:47 +0000 UTC
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Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod! This unique mod expands the range of creatures found in highly polluted biomes, diversifying the environmental challenges and adding an extra layer of depth ...
2023-04-14 12:40:31 +0000 UTC
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Hey folks and welcome to this quick post before I head off to the airport to enjoy a wee holiday, away from everyone but my family.
Some of you probably played with our Vanilla Persona Weapons Expanded, which allows you to customize the Pers...
2023-04-08 13:15:50 +0000 UTC
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Hey folks and welcome to an actual roadmap, updated April 2023. I was quite busy these last few days as I just got a new PC, so I had to move everything to it etc. Wasn't easy, but had to be done.
We have worked very hard on a number of mod...
2023-04-06 12:01:54 +0000 UTC
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Hey folks and welcome to a quick Patreon update post!
Over the years, you have supported me with hard earned cash, great ideas, wonderful banter and even some excellent jokes!
This Patreon has been evolving with time too. We have added...
2023-04-02 18:08:08 +0000 UTC
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