First, read the $1+ post to get the source. Get it working. Got an arch? Cool, ok, let's talk about how to fix the source to work like you expect.
Now, first real code step, change DoAction() to look like this:
2019-03-05 22:08:38 +0000 UTC
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This one's gonna go out to everyone including source, since I'm not a monster and am not gonna package this into a DLL just to spite people. ;)
What you've got here is a partially baked ProBuilder tool for making arches. By which I mean, it ...
2019-03-05 21:44:47 +0000 UTC
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Just a quick update to say, working on a thing, it'll just be delayed. Was hoping to have it done, but wow the code is fighting me.
Gist is, people will get a custom ProBuilder tool this time :D
I'm building a tool that makes arches ou...
2019-03-02 01:43:34 +0000 UTC
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Ok y'all, time to decide what birb we should make next. This birb gets painted on top of the same base mesh for "birb needs to fit on the skateboard and not be a doofus who's way too big" reasons, so keep that in mind. Like a raven or a crow would...
2019-02-28 19:49:38 +0000 UTC
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Hola, backers!
I'm considering going through and starting to make older posts public. Probably stuff that's 6 months or older. It'd give folks more of a taste of what this Patreon is and why they might like to back it, hopefully without erod...
2019-02-19 18:11:12 +0000 UTC
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Hola, backers!
(this is a chopped-down version of the code-tier post that ended up pretty big and complicated, just in case the $1+ folks also use Perforce)
So, I'm gonna assume you're all somewhat techy types that 2019-01-29 20:45:05 +0000 UTC
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Hola, code tier!
So, I'm gonna assume you're all somewhat techy types that might use Perforce or like to as their version control. Which I high...
2019-01-29 17:57:09 +0000 UTC
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It occurred I could probably give you more on this! Just to save you some additional fiddling. Below, you will find the settings for each of those cameras, so that you're not stuck there trying to figure out how to make it not twitch, or not-suck....
2019-01-06 06:09:44 +0000 UTC
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First, read this. Ok? Cool. This is the code for that (see attached). Instead of doing paste-bins, I'm just gonna give you the sources themselves, and let you poke arou...
2019-01-05 23:18:05 +0000 UTC
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First, check out the Patron page, 'cus I updated a bunch of stuff! Everyone still gets the same rewards they pledged at, I just cleaned up the explanations, and changed the goals. Now the goals are more like "things you guys get when we reach mile...
2019-01-05 23:08:58 +0000 UTC
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Just a teensy bonus post here on... well... this.
Ok, so. This code went through three iterations. First, I was forcibly setting wheel rotations in my normal Update cycle, which then controlled steering. This was... dangerous.
2019-01-01 19:02:49 +0000 UTC
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Just a mini-post to say you'll be getting 2 posts this month / that the December post is still coming. I wanted it to be a big nice cool one for December, and then I ran out of year, eep.
It's gonna be about the camera system I made for Skat...
2019-01-01 17:29:15 +0000 UTC
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First, here's the heading mirroring function, and a bonus vector mirror that you probably already had. I don't claim this is the cleanest possible way, or the fastest way, but it's at least a way where you can intuit what's happening: 2018-12-01 07:09:31 +0000 UTC
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So let's say you want to implement a Crooked Grind in your game, for some reason. It looks like this.

The front truck is grinding along the rail, while th...
2018-12-01 07:01:20 +0000 UTC
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Yikes, I missed a month! I am SO sorry about that. I, uh, basically had a major medical thing that involved food actually getting stuck in my throat, and then some doctor visits, and then a GI doctor visit where they stretched the throat out, and the...
2018-10-06 19:39:51 +0000 UTC
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Yikes, I missed a month! I am SO sorry about that. I, uh, basically had a major medical thing that involved food actually getting stuck in my throat, and then some doctor visits, and then a GI doctor visit where they stretched the throat out, and the...
2018-10-06 19:33:17 +0000 UTC
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Sorry everyone, Patreon screwed up again. They reported they're having issues processing some payments this month (ie. like 70-90% of their patrons for some people yikes), so if you could, please take a moment to check that your payment went th...
2018-08-02 18:43:44 +0000 UTC
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This one's public, since it's handy info for everyone. If any of my Patrons wants specific questions answered on how to do this or more specifics, hey, just message me. Y'all get extra service :D (you've all got special colors 2018-07-13 18:03:13 +0000 UTC
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First, check the associated $1 post, if you don't know what I mean by Dude Level: https://www.patreon.com/posts/what-heck-is-19672813
Ok, read that? G...
2018-06-25 23:06:10 +0000 UTC
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This month, my $1 get the secret answer to a mystery: What the heck is with the Dude Level option in Spartan Fist.
The answer may shock you.
It's....
just a joke option that does absolutely nothing.
BUT! It wasn't always going...
2018-06-25 23:01:50 +0000 UTC
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Hola folks! Today's one of those "everyone gets code" sort of updates, since we just launched the game, and I figure everyone gets a bonus for helping us get here: https://pastebin.com...
2018-05-24 21:57:31 +0000 UTC
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This one's a quick freebie, since Zach Soares (our awesome artist) is who actually made the attached guide.
Did you ever see Spartan Fist's first-person fists? Ever wonder how we got them to look that way? Then grab the attached PDF and WONDER NO M...
2018-05-18 22:13:12 +0000 UTC
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Hmmm. What's that. Looks new. I wonder why I've got new video footage. It's almost like something is coming, sort of like... well like a train. Get off the tracks! Oh no!
(this will make more sense soon)
Also, thanks everyone for your help th...
2018-04-28 23:37:07 +0000 UTC
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This is a preview of our next trailer. I mean this IS our next trailer, we're just not releasing it quiiiite yet.
Please don't share it. Don't wanna see it on any socials. Cool? Cool.
Y'all can see it a bit early, and get some cool trivia:
2018-03-25 22:29:48 +0000 UTC
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I'm confident everyone could figure this out eventually, but it took me a few hours to fiddle the math into the right form, so here, save ya some time.
This is exactly what it says on the tin. You want an expanding ring of particles, right? Thousan...
2018-03-25 22:24:48 +0000 UTC
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I don't know about you, but I can nail an underhand toss almost every time. It's something human brains are good at. Maybe it's because I grew up loving baseball? Dunno. It's just one of those things.
In physics though? Holy wow is this a complicat...
2018-02-02 00:04:09 +0000 UTC
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Ever had this problem? You've got this Inspector, with an array object, that you need to assign a ton of something into. In this case, Sprites, but it could be anything - Prefabs, sound files, whatever. Some HUGE number of objects. That you're about ...
2018-02-01 23:48:35 +0000 UTC
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Merry Christmas $1 backers, you get a code-tier post. Merry Christmas $3 tier backers, you get a HUGE list of functions that just about everyone should have somewhere in their codebase.
Mostly I just want to make sure EVERYONE has these.
We'r...
2017-12-24 06:39:16 +0000 UTC
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See here, if you haven't seen it yet.
Gist is, the fees are going up a bit, and I totally understand i...
2017-12-07 23:01:47 +0000 UTC
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