Español abajo - 日本語は下記
Midnight Resistance comes to the FPGA world this week. This game was ported to most home systems in the 90’s. It belongs to the run & gun genre, but it isn’t as hard as most titles. Unless yo...
2022-02-18 17:15:48 +0000 UTC
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Hippodrome
We’re back to the Data East DEC0 system this week. This arcade hardware is built around two graphic chips called BAC06 and MXC06. The games using it come at least in three flavours from what I have seen so far:<...
2022-02-11 15:55:59 +0000 UTC
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MiSTer Shadow Masks, Mikie Public Release, NGP and Bug Fixes
Español abajo - 日本語は下記
If you haven’t heard of shadow masks, it is a way to make your HDMI look a bit closer to how a CRT looks like. It...
2022-02-04 15:30:27 +0000 UTC
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Español abajo - 日本語は下記
The core compatible with SEGA System 16 still has some pending work so I went back to it this week. Bay Route, a very nice run and gun, was freezing soon after the game started. The unencrypted versi...
2022-01-28 19:21:28 +0000 UTC
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Español abajo - 日本語は下記
This week we visit another Konami 8-bit arcade: Mikie. This game has an interesting story as the original Japanese one had place in an office and you played as a new employee whereas the western coun...
2022-01-21 14:58:35 +0000 UTC
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Español abajo - 日本語は下記
This week comes with two public releases. The 8-bit Konami titles based around the chips 082, 085, etc. is ready for prime time. We will see more of these 8-bit titles soon, as th...
2022-01-14 20:29:39 +0000 UTC
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Español abajo - 日本語は下記
I love Konami's basketball games. They know how to make vibrant, dynamic games using the technology available at the time. To close 2021, we are visiting the first basketball game they mad...
2021-12-31 15:03:15 +0000 UTC
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(Español abajo)
Yie Ar Kungfu is an old Konami title, very popular among 8-bit users -both console and
2021-12-24 14:54:15 +0000 UTC
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(español abajo)
Although probably not easy to spot, the starfield in Side Arms was wrong. And it was driving me crazy. I had the schematics for it, so in principle, I should have been able to replicate it perfectly. However...
2021-12-17 19:41:50 +0000 UTC
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(español abajo)
After fixing the reported bugs for Kicker (a couple of mild things), the core is ready for the public and is now out in JTBIN. I have also reported the discrepancie...
2021-12-10 16:41:30 +0000 UTC
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(Español abajo)
I miss releasing new games on Fridays, but don't think we're not busy here! This is what's going on:
-NeoGeo Pocket CPU design for FPGA is at the architecture stage, with a few options already discarded. The d...
2021-12-03 17:38:01 +0000 UTC
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Finally, it's here, the beta for Kicker. Extracting the full schematics was not the full story. For a specific custom chip, I had to write a small custom code to run in...
2021-11-19 16:47:06 +0000 UTC
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Using first-hand sources for information is vital for our preservation and reproduction purposes. Arcade schematics contain all the connectivity information of the devices on the PCB. For some games, that's all you need to know. But this informati...
2021-11-18 12:19:06 +0000 UTC
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Another System 16 week, the following new titles are supported now:
-Sonic Boom, a 1987 vertical shooter
-Dunk Shot, use the analogue stick to control the player
-MVP, a baseball game<...
2021-11-12 16:36:01 +0000 UTC
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(español abajo)
SEGA surprised us with a new System 16 title in 2008! It was a sequel to Fantasy Zone, and it was designed to run on a System 16 board expanded to 256kB of RAM. This week's core update gives support...
2021-11-05 11:35:14 +0000 UTC
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(español abajo)
A witch flying through a haunted forest, opening cauldrons and fighting zombies... the perfect plan for Halloween.
The new S16 beta now supports Cotton, which was plagued with bugs before (give it a go with th...
2021-10-29 18:27:02 +0000 UTC
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We have one more game working on the Dragon Ninja hardware this week: Heavy Barrel. This is an Ikari Warriors clone, so prepare for going around and around over yourself.
To make life easier, if you use MiSTer you can turn around usi...
2021-10-22 16:31:02 +0000 UTC
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I wonder if people would enjoy assembling an arcade PCB at home as a DIY project. There is the well known Harlequin ZX Spectrum clone, so this would be something similar.
Not all arcade games are good candidates for this. The ones better sui...
2021-10-19 13:53:00 +0000 UTC
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Important: jtbeta.zip has changed. Copy the new file to games/mame in your MiSTer SD folder. Or simply unzip the jtninja_20211015.zip to the root of your SD card.
Directors asked to get a top arcade title out next, so there ...
2021-10-15 15:30:01 +0000 UTC
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Run the updater or copy the files from JTBIN
Double Dragon is famous for its slowdowns. And they are not by design. The developers have said in interviews that they did not have the resources to prevent the slowdowns. So eve...
2021-10-01 15:37:31 +0000 UTC
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Unlike CPS, where a consistent protection system was used for all games, SEGA System16 had many hardware variations with different protection schemes. Some games have encryption in the M68000 of two possible types; others have it in the sound CPU,...
2021-09-24 14:57:21 +0000 UTC
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Summary:
-New Konami core: Fast Lane
-MiSTer: unzip the attached mister file directly on the root of your SD card, OR run update_all and copy jtbeta.zip to games/mame manually (only if you need to). jtbeta.zip is insid...
2021-09-10 18:04:36 +0000 UTC
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Summary:
-New Konami core: MX5000/Flak Attack
-MiSTer: unzip the attached mister file directly on the root of your SD card, OR run update_all and copy jtbeta.zip to games/mame manually (only if needed). jtbeta.zip is insi...
2021-09-03 16:02:53 +0000 UTC
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As announced last Friday, here we have two of the most well known SEGA titles working on the FPGA core. These games had problems before that seemed fixed in last week's RBF, but we hadn't tested them fully. Now we have.
This week is only an ...
2021-08-27 06:01:29 +0000 UTC
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Important: copy the attached jtbeta.zip file to games/mame on MiSTer
After the Exed Exes detour, we come back to System16 to continue increasing compatibility. This week has been focused on solving strange flickering and pal...
2021-08-20 15:34:37 +0000 UTC
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On the 2nd of August, I took on the challenge of extracting the full schematics of an arcade PCB. I had normally worked on systems with schematics available, but that was a big limitation. Most arcade games don't have schematics published. O...
2021-08-13 08:14:57 +0000 UTC
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It's been three weeks since the last core update. I'm surprised at how hard it was to get the System 16B, once the 16A was done. But there's nothing constant work can't beat, so here we are at another update.
For technical reasons, System 16...
2021-07-30 17:43:34 +0000 UTC
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Work done this week:
-Sprite and background full support completed for all Altered Beast variations
-Miscellaneous sprite bits processed
-Tile ROM banking support
-Working MRA files for Golden Axe and E-Swat
-Object priority corr...
2021-07-23 20:45:18 +0000 UTC
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Another week well spent on SEGA System 16B development. One hardware feature I added this week is sprite scaling. This one is very interesting because it isn't that common but from a hardware point of view, it's rather "cheap" to implement.
...
2021-07-16 16:47:15 +0000 UTC
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