New video! Playing with Gyroids
The winner of the last topic poll was playing with Gyroids, so here is part 1. Enjoy!
2020-02-26 18:00:30 +0000 UTC View Post
The winner of the last topic poll was playing with Gyroids, so here is part 1. Enjoy!
2020-02-26 18:00:30 +0000 UTC View PostThis is part 2 of the Starfield tutorial. Available to Patrons right away!
2020-01-27 13:40:46 +0000 UTC View PostHey all!
One of the first effects that I ever made, back in the late 80's, is a star field. Back in the day it was just a bunch of pixels moving across the screen at different speeds. I though I'd do a 2020 shader version of this effec...
2020-01-27 13:37:59 +0000 UTC View PostHey all, as was voted by you, here is the second part of the Over the Moon video.
Hope you like, and a happy 2020 for everyone!
2019-12-29 03:21:33 +0000 UTC View PostHey all, as was voted by you, here is the first part of the Over the Moon video.
I had to do it in two videos because there is simply too much to do it in one video of reasonable length. I will release part one for everyone to see righ...
2019-12-29 03:18:32 +0000 UTC View PostHey all! There are some cool things in the pipeline that all depend on being able to ray march in Unity, so I thought I'd make a video about it.
Because you are a patron, you get this a week before everyone else. Hope you like!
N...
2019-12-11 17:39:58 +0000 UTC View PostHey all,
The topic poll is closed.
All patrons will get early access to a new video tomorrow about raymarching in Unity.
The next video will be a making of 'Over the Moon'!
Thank you all for voting!
Hey all, here is the new video that was the winner of the previous future topic poll. I called it Tips & Tricks because it sounds less scary than 'operators 2' to most people. Patrons get this video a week early, so go check it out and let me ...
2019-10-16 04:26:42 +0000 UTC View PostThe last topic poll has concluded. The overwhelming winner was Ray Marching operators.
So, you can look forward to seeing that video next!
Martijn
2019-09-25 18:04:26 +0000 UTC View PostHey all! In this video I'll explain the basics of kaleidoscopic iterated function systems. The KIFS can produce many different kinds of fractals and can even be extended to 3d.
I decided to give patrons 1 week early access to all new videos ...
2019-09-25 18:01:14 +0000 UTC View PostIn this video I'll explain truchet tiling step-by-step. I decided to give this to my Patrons before I make it public. So... enjoy!
2019-08-29 06:07:58 +0000 UTC View PostThis is the first time I'm sharing a Unity project. I made a .unitypackage with all source materials, if for some reason it doesn't work for you then let me know in a comment and I'll try a different way.
2019-05-31 01:28:44 +0000 UTC View PostIt was very much overdue. In this video I'll explain how to get a smooth iteration count for the Mandelbrot set that allows for some really kick ass coloring schemes. It gets a bit mathy, if you don't like that you can just skip ahead and copy the...
2019-05-31 01:24:10 +0000 UTC View PostThe winner of the last poll was toroidal geometry. In this video we'll write a ray marcher from scratch and texture map a cool material onto the inside of a torus.
2019-04-12 13:17:01 +0000 UTC View PostIn this episode we finish off the effect by using a grabpass to render the background and then sampling that texture randomly multiple times to get a fog effect.
I hope you like it!
Next up: Toroidal Geometry!
* ...
2019-03-29 14:36:06 +0000 UTC View PostI have been working on this tutorial for a while. I split it up into two videos because it was too much information to cover in just one video. Because part 1 more or less covers the same things as my ShaderToy tutorial on this topic I decided not...
2019-03-24 20:48:07 +0000 UTC View PostFor silver+ patrons here are the topics for the next poll:
1 - Impossible Hexagonal Chainmail
Building on the video about hexagonal grids, in this video we'll make an Escher-like grid of impossible shapes linking together. As I was pla...
2019-03-03 00:16:57 +0000 UTC View PostThe winner of the vote was hexagonal tiling, so here you go!
2019-02-25 19:03:27 +0000 UTC View PostIn this video we'll go over some basic operators for distance functions so that your ray marching scenes can get more complex. We'll go over the basics of translating, rotating and scaling objects as well as doing boolean operations on them....
2019-02-08 17:08:47 +0000 UTC View Post