Poly Carve SOP can also carve closed polygons where it will still use the points but instead of creating multiple curves, it will keep a single polygon.
This method will carve geometry like a torus as you expect.
Because of this, the h...
2019-11-13 12:59:51 +0000 UTC
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Based on regular feedback regarding the technical level required to fully understand my content, I have decided to create regular video tutorials on Patreon, ideally around 30 minute mark per video for ease of consumption. Because it's orders of m...
2019-11-12 10:18:13 +0000 UTC
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Carves out polygons using a point attribute with the ability to define the carve values per primitive using primitive attributes.
Pure VEX implementation, 10x faster than the default Carve SOP (compiled). It preserves all available attribute...
2019-11-12 08:37:16 +0000 UTC
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This operator will cook its input at the nearest available (sub)frames. The values are then blended according to the fractional position within the nearest available (sub)frames.
After using the subframe interpolation method extensively that...
2019-10-19 02:55:13 +0000 UTC
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In Houdini, dealing with substeps is a complex phenomenon. Writing them is easy, but reading and interpolating between the subframes is tricky.
To write subframes on disk, all you have to do is to use $FF, instead of $F. That's it.
Now...
2019-09-29 17:16:04 +0000 UTC
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Transforms a polar image into a rectangle.
Reverse operation of To Polar COP. This operation will preserve the aspect ratio of the image provided the input image has the appropriate size.
COPs are really powerful but unfortunatel...
2019-09-07 06:38:33 +0000 UTC
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Transforms a rectangle image to polar coordinates.
This operator demonstrates a lot of useful techniques that can be applied in any contexts as a generic operator. In the future, there will be a larger effort to implement these in VOPs so th...
2019-08-18 15:16:57 +0000 UTC
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Retimes ocean spectra by altering the time scale directly on the spectra volumes, rather than at the evaluation step, and computes the new time offset to keep the same ocean look by using the reference frame, that will appear in both time scales.<...
2019-07-23 13:53:53 +0000 UTC
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Computes a blend between 2 values.
The list of supported attribute types are float, vector, vector2, vector4, matrix3, matrix and float array.
In the case of vectors (vector2/3/4), it has the option to treat them as normals as opposed ...
2019-06-30 10:23:55 +0000 UTC
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Linearly interpolates between two colors.
By default it blends colors using the LCh color space. LCh is the perceptually uniform equivalent of HSV, and defines colors using intuitive and perceptually-based luminance (perceived brightness), c...
2019-06-01 12:00:03 +0000 UTC
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Evaluates attributes at the subdivision limit surface using Open Subdiv.
It can be used to preserve the curvature of a geometry after adding new geometric detail, or to create an isoline display for a geometry or to sample the normals at the...
2019-04-15 06:27:58 +0000 UTC
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Volume Sharpen SOP can now sharpen VDB volumes on the non-OpenCL branch.
I implemented a lot of new enhancements for the Path Deform SOP. It's a much more powerful deformer now that can perform a lot of complex deformations, undo...
2019-03-15 07:07:44 +0000 UTC
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Path Deform can supersede a lot of deformers like bend, bias, gain, stretch and twist with the ability to describe much more complex deformations along a path.
That's why I decided to enhance this deformer quite a bit. So far I added 3 new f...
2019-02-11 05:51:55 +0000 UTC
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Here is the list of compilable SOPs as of right now:
Bend SOP
Bias SOP
Boxify SOP
ClusterFoam SOP
ColorRandom SOP
ConvertPackedToPoints SOP
CurveFrame SOP
Cylindrify SOP
Displace SOP
Flat...
2019-01-19 02:10:13 +0000 UTC
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This operator invokes any number of operations on any number of arbitrary attributes over any geometry/element/number or no input at all, in a feedback or merge gather style.
In computer programming, lambda function is an an...
2019-01-07 03:51:12 +0000 UTC
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Hi everyone, the year is almost over. Just want to inform everyone that I have been updating a lot of HDAs in the background, for bug fixes, new features, improved performance and making sure the HDAs are compilable unless there is a default Houdi...
2018-12-31 08:10:30 +0000 UTC
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Smooths out points using a low pass filter either by Taubin or Laplacian algorithm.
1. OpenCL acceleration.
2. VEX code branch.
3. Two algorithms to choose from: Taubin and Laplacian. I merged the Relax SOP code into this operator as La...
2018-12-03 04:57:07 +0000 UTC
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The built-in Gas Strain Forces DOP is single-threaded. This is the VEX version of the Gas Strain Forces DOP, that uses a strain field to determine what forces should be applied to mitigate that strain. This acts as a restorative force to undo the dis...
2018-11-18 23:22:53 +0000 UTC
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Convert Packed To Points SOP allows you to convert packed geometry into points and stores the packed transform and pivot data on the points. It has an option to convert the transform primitive intrinsic attribute into a quaternion to save memory and ...
2018-10-29 00:13:35 +0000 UTC
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Creates poly lines between points.
Has a lot of parameters that streamlines constraint network creation, such as inter/intra-clusters.
Can optionally connect between the same/differing attribute values while also being able to optionally remo...
2018-09-23 06:25:03 +0000 UTC
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Applies Gaussian blur to a volume.
Features:
1. It is orders of magnitude faster than the default Volume Blur SOP when significant number of iterations are used and OpenCL acceleration is turned on.
2. Min/Max Cut Off thresholds<...
2018-08-25 16:24:48 +0000 UTC
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A quite useful and a hidden gem inside Houdini is its feature to record the name (and computer) of the creator of every single node ever created. It's not displayed anywhere by default so I wrote a Python script to color nodes by their creator and al...
2018-08-09 05:10:24 +0000 UTC
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Sharpens the voxels of a volume using the unsharp mask technique that enhances edges via a procedure that subtracts a blurred version of the volume from the original volume.
Features:
1. It is orders of magnitude faster than the default Volum...
2018-07-22 19:50:37 +0000 UTC
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Convolves a volume by a 3×3×3 kernel using OpenCL acceleration.
This operator takes each 3×3×3 neighbourhood of a voxel, multiplies it by a set of coefficients, and combines the result into a total. It can be used for blurring, sharpening, embo...
2018-06-24 20:57:46 +0000 UTC
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How to delete points from a camera view using occlusion in a point cloud with variable radius, without instancing actual geometry.
Because of the perspective distortion, it might look like there are overlapping points but I added a planar camera pr...
2018-06-06 02:55:06 +0000 UTC
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Moves points away from each other using their edge or primitive neighbours.
1. OpenCL acceleration.
2. VEX code branch.
3. Ability to use edge or primitive neighbours.
4. Ability to specify any depth of neighbours.
5....
2018-05-21 18:23:38 +0000 UTC
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Adaptively subdivides geometry using proximity look ups to another geometry.
Subdivision depth: 14
6.5M vs 26.8B polygons (about 4K less)
To avoid having holes in the geometry, use the Houdini-Catmull Clark algorithm. However this will ...
2018-04-22 17:47:39 +0000 UTC
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Creates connections between adjacent pieces of a geometry where each piece has a unique attribute.
This is a much more generalized version of what's shown in the video.
It has a lot more features such as the ability to create connections usin...
2018-04-08 01:20:58 +0000 UTC
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Creates foam clusters from a point cloud.
Can be used for a variety of effects like creating whitewater foam.
Implemented entirely using VEX. Shows a couple tricks like pre-generating points to achieve max performance as creating points in VE...
2018-03-13 04:00:04 +0000 UTC
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