Unfortunately, not every week is a remarkable parade of progress. Due to heavy processor demand and pipeline interruptions resulting from "The Great Resignation," we're STILL waiting for the new dev machine to arrive. ...
2021-12-17 22:56:46 +0000 UTC
View Post
You see: it had come to our attention that while we have spent a considerable amount of time behind the scenes, figuring out how we could make the game accessible to differently-abled people, we had (much to our embarrassment)...
2021-12-04 00:19:18 +0000 UTC
View Post
For a change, I’ll start with the good news.
For all of those patrons who have repeatedly assured us that they know game development tends to hit snags, and are perfectly willing to wait a bit longer for us to “get it right:”<...
2021-11-26 23:35:24 +0000 UTC
View Post
Within the Unity editor, everything is more or less fine. The most important detail here is that we have access to four cats, when we are in the exterior scene.
2021-11-23 02:14:35 +0000 UTC
View Post
So - I awoke this morning, ready to start writing the manual for the Alpha that we were due to release, today. It wasn't going to be 100% what we hoped it would be - a few systems were just not ready in time, but after all o...
2021-11-19 22:32:55 +0000 UTC
View Post
I know a great, generous percentage of ya'll are thinking "Hey- fine. Better delayed than rushed!"
Trust me: for that, we are eternally thankful.
Howeve...
2021-11-11 23:41:36 +0000 UTC
View Post
Our schedule:
- On the morning of Wednesday (November 10,) we will lock the project down. This is the point at which work on this release will officially end, and we can commence final checks & bug...
2021-11-04 00:22:24 +0000 UTC
View Post
We need one more week, before we can "Lock Down" the project, and produce the "Final Alpha."

Trust me - we did our LEVEL B...
2021-10-30 00:11:19 +0000 UTC
View Post
I apologize, but some weeks are just not as exciting as others, around here. As we approach the release of the "final alpha," we're all focusing on ensuring that what systems & features we presently have work as best as ...
2021-10-21 22:40:41 +0000 UTC
View Post
We're only a few weeks out from release of the "Final Alpha", and while I am hopeful, there is always the chance of a last-minute delay that might gum up the works.
Tomorrow, we are planning on integrating the "follow...
2021-10-11 23:16:08 +0000 UTC
View Post
So- anyone who has been with this project for a while is more or less familiar with the nine cats that appear in Peace Island. This cast has been more or less set, since the earliest days of the project. However, it ha...
2021-09-30 23:04:28 +0000 UTC
View Post
This week has been catch-up for me (more about all of that, below.) Fortunately, the other folks working on the project have been making great strides. Arjuna has started work on refining the lighting in the first, int...
2021-09-23 00:12:23 +0000 UTC
View Post
So, we were not actually PLANNING to feature Ronan the kitten in the upcoming "Final Alpha," and he was not included in our plans for "Minimum Viable Product." All the same, we felt it would be beneficial to begin the riggin...
2021-09-14 01:10:04 +0000 UTC
View Post
...but a good one!
Firstly: Here in Maine, we are entering the season in which Peace Island takes place - when the tourists have mostly left, but the most beautiful days are yet to come.
2021-09-03 01:56:10 +0000 UTC
View Post
Currently: Laura is working on tweaking the dialogue system UI. Personally, I was never a fan of having dialogue text playing out at the base of the screen - I think the guys behind "Disco Elysium" had it righ...
2021-08-22 23:57:44 +0000 UTC
View Post
...was a disaster. I am posting about this, because we owe it to our patrons to be as open about our mistakes, as our victories.
I promoted the stream here on Patreon ...
2021-08-18 02:00:21 +0000 UTC
View Post
The past week has seen a lot of good news proceed across my desk.

First, we finally have the new controller mostly integra...
2021-08-05 23:52:42 +0000 UTC
View Post
...since YOU took a chance on an obscure project from a place that is better known for its lobsters and blueberries, than video games.
2021-07-28 00:50:21 +0000 UTC
View Post
Last week saw us finally meeting a good number of goals:
1: The new player controller has finally been brought into the main scene. There still remain a few functions to be added, and the camera curre...
2021-07-13 18:43:21 +0000 UTC
View Post
We are pleased to announce that we've released an interactive demo of the Peace Island soundtrack for both PC & Mac!*

2021-07-01 22:48:50 +0000 UTC
View Post
So, those who have played the past few alphas probably have noticed that we sorta veered back into "balloon cat" territory. This was especially frustrating, as we had spent so much time creating proper fur shaders...
<...
2021-06-23 22:48:31 +0000 UTC
View Post
As I have had to report a few times in the past: Progress is steady, but sometimes, we cannot avoid the occasional roadblock.

We e...
2021-06-15 00:10:37 +0000 UTC
View Post
But before all of that, Laura & I confess: We had to take a day off, after getting our second Moderna shot. Even answering email was a bit taxing...
BUT, we got back to work, ASAP...
2021-06-03 20:55:40 +0000 UTC
View Post
We have a mac build - but as history has taught us, the first one is ALWAYS a doozy...
We are getting reports of substandard performance, and just don't feel comfortable releasing it, just yet.
This has been st...
2021-05-21 23:30:54 +0000 UTC
View Post

Just a few more adjustments...
2021-05-15 01:37:37 +0000 UTC
View Post
I'm going to start off this update with something a bit personal that inspired just one of the side missions you will encounter in Peace Island:
If you were not aware, I'm a ...
2021-05-11 23:03:41 +0000 UTC
View Post
While last week was mostly about spreadsheets & bookkeeping here at PI HQ (more about that later,) we did make progress on a number of FAR more interesting fronts!
When not cross-referencing spreadsheets, I started taking a bit o...
2021-04-27 22:35:25 +0000 UTC
View Post
We're close to completing the update to Unity engine 2011, and the more I mess about with the new builds, the more I am convinced that we're going to want to release a new alpha, once we get a few more features completed.
2021-04-13 22:16:51 +0000 UTC
View Post
I know it's incumbent upon us Patreon creators to greet our patrons with great news of stunning progress each update, but as I have oft said before: We pride ourselves on our transparency...
FIRST, THE BAD...
2021-04-07 21:12:14 +0000 UTC
View Post

I believe that I’ve personally spent about 50 hours with my face buried in spreadsheets, cataloguing and sorting everyone’s requests for name...
2021-04-01 00:16:06 +0000 UTC
View Post