Another tough week at work, but things should stabilize soon enough. Yesterday I started working on the last part of level 3... and finished it in one sitting, it took me five hours. Behold, the pit:
2025-02-02 08:47:51 +0000 UTC
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There we go. Thanks to everyone who participated!
2025-01-28 17:05:26 +0000 UTC
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After a really tough half-term, I think a good way to get back on track would be with a round of questions from patrons, since those are fun and easy to make. If you'd like to give it a go, these are the basic rules:
You can ask anyt...
2025-01-19 07:24:05 +0000 UTC
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I've been very ill and busy this week, but I still got some substantial progress done.
Jan 13
There is a major issue with how I'm handling colliders. Since I'm using a very unhealthy amount of invisible walls to keep the player from ...
2025-01-19 07:15:45 +0000 UTC
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Quick update because I have to grade 160+ tests please send help.
Having the exit tunnel of the Sheerk Prairie maze be a separate part of the level was causing a lot more problems than it should, so I made it a single monolithic structure. T...
2025-01-12 14:14:36 +0000 UTC
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I haven't had the time or energy to start programming the maze yet, but I did model the next part of the level. This is going to be a bit hard to program, since it has some new mechanics.
2024-12-29 11:56:11 +0000 UTC
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Merry Christmas! Another small devlog, because I've spent a week trying to figure out how to optimally design the maze area in level 3 of CowHammer. I knew which overall shape I wanted it to be, so I first translated it into an undirected graph th...
2024-12-25 08:06:53 +0000 UTC
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Small devlog this week because I didn't have enough time to program.
The ruins area is a mess of colliders, but the triggers seem to work properly. I had added some invisible walls to stop the player from skipping steps, but that's no fun. I...
2024-12-15 06:31:14 +0000 UTC
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Lots of progress this week, including a new video preview! As you can see, level 2 is functional, just missing textures, NPCs, enemies and bosses. Read below for a level summary.
Dec 2
It took some trial and error, but props rotate p...
2024-12-08 08:36:51 +0000 UTC
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I missed last week's devlog because I hadn't had the time to get anything done, but there's a bunch of juicy progress this time.
Nov 23
I drew the textures for the rope bridges and the rope ladders, and I extended the rope bridge ass...
2024-12-01 08:45:33 +0000 UTC
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What a truly awful week this has been, and things will get worse before they get better. But they will get better. In the meantime, this is what I could get done.
Nov 10
I finished modeling all platforms and bridges in the treetop vi...
2024-11-17 11:52:37 +0000 UTC
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This week has been really productive, despite how little free time or sleep I've had.
Nov 3
After refactoring the HUD code a little, I can now request action icons at any time. The climbing prompt now shows when reaching a ledge both...
2024-11-10 04:58:01 +0000 UTC
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I heard that the new Dragon Age game removed all rude dialogue options because no one is allowed to be mean anymore. So I'm adding more psychopath choices in CowHammer. I ain't telling you how to play. Dame Ternera is functionally mute, but you'll...
2024-11-03 04:17:38 +0000 UTC
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Due to unexpected circumstances that I had actually foreseen months ago and was fully prepared for, my workload at my full-time job is now twice as much as it was, so I'm very burnt out and haven't been able to do much this week. But it's okay, I ...
2024-10-27 07:29:10 +0000 UTC
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This week has been absolute torture, but I still managed to get a bunch of modeling done, which gives me hope. If I can get this much done in just a few days while barely having any free time, maybe I can still make it to the ETA. So here's what w...
2024-10-20 04:40:43 +0000 UTC
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Time for another YCH reward. Here are the rules:
5 slots are offered (or more, if I have the time and energy). Leave your comment below or message me anywhere if you'd like one.
Characters may have any age or sex, stri...
2024-10-13 02:38:01 +0000 UTC
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This week has been quite tough, so I haven't had much time, energy or mental stability to get much programming done. Some weeks are good, some are bad, we have to take them as they come. But still, here's a summary of what I could get done.
2024-10-06 06:30:30 +0000 UTC
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I have spent (the little free time I got during) the last 3 weeks refactoring and cleaning up the whole CowHammer project, as well as fixing a few bugs in the first level. While there's still a lot to do there, I think it'd be best to start workin...
2024-09-29 08:24:36 +0000 UTC
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This is the result of the first year of development of CowHammer. It doesn't look like much yet, but I expect that I'll be able to progress faster as later levels can build upon mechanics defined on previous ones.
Hopefully I'll be able to m...
2024-09-04 10:06:03 +0000 UTC
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Time for another YCH reward. Here are the rules:
A little early, but let's go with another YCH reward.
Choose your OC and your favorite monster and have me combine them! The monster might be from a movie, from a novel, from a game, from mythology, or even something you made up. The more or...
2024-05-30 06:23:20 +0000 UTC
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A general view of how all levels of the game are connected. In game it'll be 3D so there wasn't any real reason to draw this, I just felt like doing it. We can have a little self-indulgence.
2024-05-25 18:20:35 +0000 UTC
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Time for the first YCH reward! Here are the rules:
Sir Recaredo is one of Dame Ternera's allies in her quest to save Prince Cordero, provided that the player figures out how to unlock him.
I've been rather overwhelmed by work lately, but the first level of CowHammer has progressed a lot - in...
2024-04-29 17:05:12 +0000 UTC
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As you may know, I now have a full time job that pays my bills, but reduces my free time, which is why I no longer take commissions. However, I can't help but feel that the current system of Patron rewards is somewhat unfair, since it sometimes se...
2024-04-10 03:09:39 +0000 UTC
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All the main levels of CowHammer have now been thoroughly described with concept art and development notes, including the final secret level and the interactive cutscenes that will lead to it, so I'm ready to attempt the modeling phase again.
<...
2024-03-29 09:43:02 +0000 UTC
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Physical copies of issue 5 of Misbegotten Kittens are finally available for sale! You can order your copy at the link above or by messaging me. Additionally, now you can also buy digital copies of all my comics. Remember, 20€ tier patrons can or...
2024-03-28 08:52:25 +0000 UTC
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The time has finally come to get chapter 5 legally published! As usual, this will go through Spain's intellectual property system and some copies of the comic will be permanently displayed at the National and local libraries, so you might prefer y...
2024-02-28 15:17:22 +0000 UTC
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There we go, I think that's every detail in the whole level (except for the external architecture of the temple, the castle and the gargoyles, which are already modeled and I hope I can reuse). I really hope I can get it right this time.
2024-01-30 09:50:15 +0000 UTC
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I have no idea if I'll add these in the game, maybe as a free DLC. But I was feeling too ill to get any proper design done.
2024-01-23 18:34:31 +0000 UTC
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