Twinkle Star Sprites x Rival Megagun interview
http://shmuplations.com/tss-megagun/
In this 2018 interview, Twinkle Star Sprites creator Yoshiuyasu “Casio” Matsushita and Rival Megagun creator Justin Rempel...
http://shmuplations.com/tss-megagun/
In this 2018 interview, Twinkle Star Sprites creator Yoshiuyasu “Casio” Matsushita and Rival Megagun creator Justin Rempel...
http://shmuplations.com/imadethat/
From the October 1991 issue of Famitsu Tsuushin magazine comes “I Made That!”, a breezy feature that introduces the names behi...
http://shmuplations.com/vampire/
This Darkstalkers interview with planner Junichi Ohno and Capcom producer Noritaka Funamizu was originally featured in Gamest magazine...
http://shmuplations.com/persona/
In this interview for Dengeki PlayStation magazine, key members of Atlus’ development team discuss the making of the PlayStation RPG...
http://shmuplations.com/frontmission/
This collection of interviews chronicles the creation of the Super Famicom strategy-RPG Front Mission, a game published by S...
http://shmuplations.com/valkyrieprofile2/
Taken from the Valkyrie Profile 2 Ultimania guidebook, this interview offers a wealth of insight into the making of ...
I've got two interviews for this update, since Oddworld ended up being on the shorter side. Enjoy!
http://shmuplations.com/oddworld/
This short Oddworld:...
http://shmuplations.com/soniccd/
This collection of interviews—two conducted immediately prior to the game’s initial release in 1993, and another in commemoration ...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again wha...
2020-03-04 00:40:54 +0000 UTC View Posthttp://shmuplations.com/michiruyamane/
(direct video link - https://www.youtube.com/w...
http://shmuplations.com/nextgen/
These six developer interviews first appeared in the 5/93 edition of Famicom Tsuushin, in a special feature focused on new up-and-comi...
http://shmuplations.com/sormusic/
These four Streets of Rage composer interviews were originally featured in the 1991-1994 issues of BEEP Megadrive, Megadrive FAN, an...
http://shmuplations.com/dragonquest30th/
(direct video link - https://www.you...
http://shmuplations.com/daimakaimura/
In this interview, conducted at the 1988 AM Show arcade trade event, Makaimura/Ghosts’n Goblins creator Tokuro Fujiwar...
http://shmuplations.com/boktai/
In this 2003 interview, former Konami creative Hideo Kojima discusses the production of, and inspirations behind, the Game Boy Advance t...
http://shmuplations.com/snkartists/
In this 2001 interview, conducted at the very peak of SNK’s original tenure, designers Hiroaki and Tonko (along with an unname...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again wha...
2019-11-30 08:36:58 +0000 UTC View Posthttp://shmuplations.com/success1989/
This “Success Story” feature originally ran in the 3/89 issue of BEEP magazine, and as the name suggests, offered intervie...
http://shmuplations.com/zanac/
In this lengthy 2015 interview, Compile alum Takayuki “Jemini” Hirono discusses the making of their popular vertical STG Zanac, a game...
http://shmuplations.com/ffxi/
These pre and post-release Final Fantasy XI interviews were salvaged from the GSLA archive, and offer a broad look at the early evolution of...
http://shmuplations.com/legendofvalkyrie/
This interview with Legend of Valkyrie character designer Hiroshi Fujii and main designer Koakuman originally appear...
http://shmuplations.com/secretofmana/
These lengthy Secret of Mana interviews with creators Hiromichi Tanaka and Koichi Ishii were originally published in Hippon ...
http://shmuplations.com/bubblebobble/
In this 1988 interview for BEEP! magazine, the late Fukio “MTJ” Mitsuji discusses his start at Taito and the conception ...
http://shmuplations.com/fatalfury3/
This informative Fatal Fury 3 interview was originally featured in Neo Geo Freak magazine. The first half covers mechanic and sy...
http://shmuplations.com/vagrantstory/
Hey guys! I've added the rest of the excellent Ultimania Vagrant Story developer interviews, this time with the Sound, Progr...
http://shmuplations.com/shortcuts/
There are a number of interviews in the shmuplations archive which, while too short or slight to be featured on their own, nonethe...
http://shmuplations.com/lufia/
These Lufia developer and composer interviews come from three sources: a 2016 interview with composer Yasunori Shiono celebrating a live o...
http://shmuplations.com/sonicteam/
This interview with Naoto Oshima and Yuji Naka was originally featured in the January 1997 issue of Sega Magazine. While it was ti...
http://shmuplations.com/vagrantstory/
These two Vagrant Story interviews from 1999 were originally featured in the Ultimania guide, but have (surprisingly) remain...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again wha...
2019-08-01 06:09:08 +0000 UTC View Post