Last weekend i created a bit more to discover and this weekend it is just working on the main storyline.
Not much to say , just creating much text and using some animations i created beforehand. It is just business as usual.
Work...
2019-04-14 13:31:22 +0000 UTC
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Last weekend i worked on the story (a bit) and debugged some of my functions.
This weekend it is all about animations and to continue with the story. This time i reworked the quest system a bit and now the player can do mini quests along wit...
2019-04-07 10:33:47 +0000 UTC
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I am a bit late >_<
Okay , after i finished the scripting work for the AI life event ( i had to change quite a bit in the script) so that all NPCS can use all machines with just one AI life event attached.
This weekend , i contin...
2019-03-31 15:17:53 +0000 UTC
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Last weekend i created the whole interface and backgroudn script to place machines into the world. So , as long as you have the material you can generate as much machines as you want.
This weekend i need to think about how i am able to trigg...
2019-03-24 10:11:17 +0000 UTC
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So , last weekend i created this wierd looking chair with a very special purpose =)
This weekend i looked into -how to implement that the player is able to build things- my idea (wich is kind of already in the game) is that the player can contr...
2019-03-17 00:22:39 +0000 UTC
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Last weekend i added a bit more detail the the game for exploring and i also wrote some events for them.
While doing this i thought about how i could introduce new things/machines into the world and started to create a placeable specia...
2019-03-10 10:06:44 +0000 UTC
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Last weekend i was purely occupied with the creation of a few models and the animations to go along with the models. (the gag is notr going into into the mouth on it's own ^_^)
And this weekend i want to implement a few more little level det...
2019-03-03 01:00:13 +0000 UTC
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last weekend i implement generic dialouges into the game so the player can ask some questions to Yukari , maya , Malia and Juna. Currently only a few questions are implemented but i guess i will add more later.
This weekend my inner insane m...
2019-02-23 16:56:15 +0000 UTC
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Last Weekend i started to create some dialouge for Yukari , mostly generic questions about the planet and about CORE and stuff.
This weekend i need to continue this with the other girls so that the player can ask about life on this pla...
2019-02-17 09:36:06 +0000 UTC
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Okay , i went for realtime lighting again insteadt of baked lighting. I was not able to make it look decent with baked lighting >_<
Anyway , the first underground base is finished and this weekend i need to concentrate on thje story ag...
2019-02-10 10:33:42 +0000 UTC
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Last weekend i started with the inside of the underground pirate base and many interior props are already in place.
This weekend i want to continue and maybe finish at least the raw base with all props inaplce as well as the lighting. ...
2019-02-03 09:55:28 +0000 UTC
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So , this weekend is kind of -business as usual-. Last weekend i created the outsite of the pirate base and now i need to think about the inside of the underground pirate base. I think i will make the size of the underground base as big as one lev...
2019-01-26 13:27:54 +0000 UTC
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(Nearly forgot to make a post this weekend >_<)
So... as i mentioned last weekend i wanted to finish Junas Ai life events and i did. Furthermore debuggin is also -done- (until i discover new things) and this weekend i started to add so...
2019-01-20 15:07:14 +0000 UTC
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I thought i had the worst part out of the code last weekend but somehow the navmesh doesn't want like i want. (Malia ended up on the roof of her building somehow during the execution of the AI life events) I guess this will resolve very quickly (i...
2019-01-11 19:18:36 +0000 UTC
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Fortunately debugging the AI life system wasn't that hard (I had to some issues with hierarchy gameobject activation) and i was also abale to generate some AI life exvents for Maya.
This weekend i ionly have one day (sunday) to work on my ga...
2019-01-05 12:32:34 +0000 UTC
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Nearly forgot to make a post this weekend.
I am currently debugging the AI life system and implement a new function so that some animations are working properly. I already created all Events for Yukari (the robot girl) , Malia and now i...
2018-12-30 11:25:44 +0000 UTC
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Last weekend i started to implement the AI-life event scripts and it took me a little bit of debugging to get them to work again. I also finished the first lewd scene and implemented some new animation on my way.
This weekend i want to con...
2018-12-22 12:04:17 +0000 UTC
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As always progress is slow but i was able to add 100 vn frames (the firts lewd scene) last weekend as well as some more animations. I also did some debugging since C# hates to cast from one variable type to another.
This weekend i want to fin...
2018-12-15 00:13:55 +0000 UTC
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Last weekend i was ableto create about 100 VN frames (alone with some animations) and now i am at 400 VN frames overall. Not much >_<
Currently i am still at creating the whole introduction stuff (meeting the girls for the first time etc...
2018-12-08 01:08:33 +0000 UTC
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As predicted last weekend i was not able to do much and just created about 50 VN frames and one animation.
This weekend i just want to continue , i guess 100 VN frames and more animations. This weekend the unity asset store also has a SALE ongoing ...
2018-12-01 13:11:35 +0000 UTC
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Last weekend i finished some more naughty animations since i am planning that the player just have two options for the very first naughty encounter.
..and this weekend i guess i will just continue to work on the story. But i suppose i will not make...
2018-11-24 00:48:24 +0000 UTC
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A little bit late this weekend with my log... >_<
Anyway , last weekend i created some animations for the girls (my first naughty ones so far for the game) and a bit story.
This weekend i just continue this , creating naughty animations...
2018-11-17 15:45:36 +0000 UTC
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So , last weekend i started to write the story and created some animations. I also created the first naughty device for this game but i guess it will take some time until it becomes a naughty device (in the story).
This weekend i need to continue m...
2018-11-10 00:03:12 +0000 UTC
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Last weekend i wanted to work on the main menu and i got it to work again. But this time i use a more simple approach and just use the 2D GUI for the buttons sicne many peaople had problems on their machines to use the 3D button i used last time in t...
2018-11-02 15:36:36 +0000 UTC
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Last weekend i wanted to code a new inventory system and i had also an idea where i would use the new inventory system also as the new quest tracking system. So.. as you see in the picture above i did that. I have planned that you can track a quest a...
2018-10-27 11:45:44 +0000 UTC
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Okay ,the whole clipping through the skin issue isn't as severe as i throught. I created a naughty animation to test this out and it was actualyl not a real problem when the breast size increased. It was more like the other way around so... i guess i...
2018-10-20 12:05:28 +0000 UTC
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Okay , the menu is working again , save and load also works. The patch for 0.96 version of AATOFL is relased and tagged on patreon.
This weekend i need to reimplement final IK for -headlook- and another important function. Since i want to use...
2018-10-13 10:49:08 +0000 UTC
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I created a patch for AATOFL windows version 0.96 it will patch bug in where the new devices from the command section can not be replaced. Furthermore it is now possible to change the FOV via a text file (if needed for vorpx or something like that)
2018-10-08 14:16:47 +0000 UTC
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Last weekend i put all the most basic things from my old script back together and tried it out. I had some problems in getting the save script to work in C# and it took me the whole weekend to figure out my own stupidity ^_^
Anyway , this weekend i...
2018-10-05 18:52:11 +0000 UTC
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Last weekend i implemented all the characters and registered them to the copy script (mostly materials , morphs). They stil need new clothes since they all are currently wearing the same dress as the robogirl ^_^.
I also revived a old minimap...
2018-09-29 00:06:39 +0000 UTC
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