So here is the optional dedicated version(mod without pressing right alt) for those that requested, If you plan to use this optional file, remove the main version, they have thesame features except with this one, you don't need to toggle between v...
2021-06-23 07:16:49 +0000 UTC
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-new combined casting behaviors
-new left magic + right weapon equipment
-new running/charging cast behaviors for both aimed and concentration spells
-potentially compatible with other/new fully animated m...
2021-06-19 17:30:35 +0000 UTC
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I understand that some want staffs not to be thesame in behaviors with magic so there is incentive to use them, so apart from just not pressing the combo in magic, here is an actual optional version for V2 that don't have magic rapid fire and rapi...
2021-06-14 19:17:42 +0000 UTC
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Left and Right Staff and Magic Behaviors now supported!
All magic/casts can be chained and can combo
Supports magic mods and staff mods
Just a few reminders and I'd appreciate if these are read
-remember, current...
2021-06-13 23:36:30 +0000 UTC
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JUST A REMINDER: 5.5.2 Update does not contain any new features, however I needed to make a compatibility patch for the upcoming v2 update of inquisitor which will add dual wielding and magic behaviors
I spent quite a while in frustration tr...
2021-06-08 18:53:24 +0000 UTC
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was able to pull off the base concepts I want with a staff behavior mod,
and now its here!
features include
-staff/magic block: with mods like CGO or dual wield parrying, we can block with the assigned key if magic or staff is eq...
2021-06-06 19:35:12 +0000 UTC
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here is a preview of what features will be included with the Impact mod, juggling isn't the only feature, I am planning to add various types of enemy reactions depending on the move, like for example, the bwd charged attacks which targets the enem...
2021-06-03 03:13:51 +0000 UTC
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I managed to locate some of the states that wouldn't play well and freeze. Most of the player combos no longer freeze.
Additionally, after the last Charged attack combo, if an attack is pressed, immediately burst into a sprint power attack.&...
2021-06-02 15:00:22 +0000 UTC
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Again, sorry for animation quality, but right now, we are testing if the enemy responds as intended when hit. Right now we have the reaction we want to keep enemy juggled, so this is a huge win for us today! More will Come soon
Al...
2021-06-01 17:56:01 +0000 UTC
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Hi guys! We'll try to start this new month as strong as ever, currently, I thought about one of the ideas of one of our fellow patrons, who suggested creating an enemy reaction mod, the idea interested me because it is true that no matter how good...
2021-06-01 16:16:03 +0000 UTC
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Just a complete guide to all animation files used and when they're used, this is useful when you want to replace a certain animation. Since the AMR Plugin is out, we will see more animations take advantage of this. and all you will need to do is s...
2021-05-29 10:51:32 +0000 UTC
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Firstly, I want to thank all of you guys for what is a very successful month! over 100 Pledges reached, over 500 YT subs, Lots of big youtubers showcasing the projects and your constant feedback, collaboration and support, and as for the projects,...
2021-05-28 15:10:52 +0000 UTC
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the new 5.5 version is now available!
all features described in this post: https://www.patreon.com/posts/preview-for-5-5-51436065
what's next f...
2021-05-28 11:54:28 +0000 UTC
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-allows us to switch between the traditional Vanilla Staff combat and A more action oriented fast paced staff combat akin to games like dragons dogma and dragon age inquisition
-staff blocking, which also supports the dual wield parrying mod...
2021-05-27 18:45:45 +0000 UTC
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for those that follow the modding community thoroughly, some of you might have noticed the new plugin, which allows all animations to have all the Data inside the animations themselves instead of through behaviors, this plugin project only allows ...
2021-05-25 11:28:16 +0000 UTC
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Upcoming Features for Version 5.5 of Attack Behavior Revamped
-New Staff Attack mode animations as well as the Casted Attack Animation
-Smoother Transition to block and Cancellations, In regards ...
2021-05-19 09:53:18 +0000 UTC
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I'm gonna post this small new feature for ABR, alternate sneak power attack behaviors. Similar to charged attacks, you can hold your power attack until you release it, and once released you can leap towards your opponent when equipped with daggers...
2021-05-15 00:27:21 +0000 UTC
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Gonna Post this Minor Update for Attack Behavior Revamp
-Ultimate Dodge now fully compatible, If you don't like CGO and want a dodge mod that isn't script triggered like TK Dodge, You can now use TUDM without worrying about The forcing of sn...
2021-05-12 10:39:15 +0000 UTC
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Fully animated shouts v1 is finally here, it is a toggleable alternate shout behavior state that gives unique shout animations for all the shouts.
you can toggle it with the right alt like most of my mods for the consistency. The Shout behav...
2021-05-10 12:10:28 +0000 UTC
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Shout mod is nearing its completion, though there are certain issues I'm attempting to smoothen out, most of the Individual Shouts have their unique animations, and a combo can be done after the shout is performed, just a little more edits and it ...
2021-05-09 19:32:08 +0000 UTC
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Just wanted to share a preview of what I've been making recently, A fully animated shout mod.
right now the animations are mostly complete but I'm having trouble using DAR make them varied. I still don't know what's causing it yet but once I...
2021-05-07 07:54:40 +0000 UTC
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I'm Posting a little update of ABR which contains minor changes and is a setup for a new update with more in depth features
-Added new animations for base greatswords
-added a 4th attackstate that transitions from the 3rd attack(normal...
2021-05-05 10:48:40 +0000 UTC
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I just recently published a small mod that changes NPC magic Behavior wherein they are committed to their casting state. This is good especially for those who love 1 v many combat and install mods like OBIS or Spell Distributors or Sands of Time o...
2021-05-02 21:28:13 +0000 UTC
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Latest version with all features, standalone but can work with CGO
installation instructions is similar to the previous versions
1. Install Nemesis
2. Install Dynamic animation replacer
3.Install this mod
4. Patch in ...
2021-05-01 07:55:01 +0000 UTC
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This Update Will have new NPC attack behaviors Compatible with all Combat Mods, Now, NPC have a total of 5 unique attack behavior patterns you can anticipate and base your decision making on.
The first 2 NPC exclusive attacks had long ...
2021-05-01 07:51:42 +0000 UTC
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If you have played with the latest 5.4.0 version of ABR where attacks are telegraphed, this mod does the same to the NPC bash behaviors, This contains fully animated more telegraphed bashing for NPCs to rebalance gameplay and not make it feel stif...
2021-04-28 04:31:28 +0000 UTC
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The First Person Attack Revamp is Finally Out Now
What this Adds:
Committed Regular Attacks
Attack Combos
Charged Attacks
Switchable to vanilla attack behaviors for those who depend on directional power attacks
...
2021-04-25 19:16:32 +0000 UTC
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Hi Everyone! Here is the progress on the upcoming first person Revo.
-Combo Chain with transitions added.
-follow up 3 hit and 2 hit strikes added
-established the alternate states so we can switch between the locked behavi...
2021-04-25 05:37:25 +0000 UTC
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This is the Demonstration of All the features included in 5.4, a description is mentioned in the previous post! As well as the stable/working early access of the mod
Again here is a list of the features
-Fixed Jumping(reported is...
2021-04-22 07:51:00 +0000 UTC
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-NPC New Attack Behaviors and Pattterns(telegraphed attacks and occasional 2 hit combos)
-Single file that works with or without CGO(no need for a specific CGO version)
-Toggle between Vanilla forward Power Attacks and the Charged Atta...
2021-04-22 05:26:12 +0000 UTC
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