HardLife v0.26916-hotfix1 (supporter build)
Hotfix -- game breaking bug(s) found in new items! FIXED. All content should be working normally. My deepest apologies for th...
2019-04-01 08:40:29 +0000 UTC View Post
Hotfix -- game breaking bug(s) found in new items! FIXED. All content should be working normally. My deepest apologies for th...
2019-04-01 08:40:29 +0000 UTC View Post* DeviL abs still toxic to health stat-modifier, but now has infernal stat-modifier gain side-effect
* Item-IDs convert...
Still refactoring/cleaning up the old-UI branch. Have some new/updated features to post, but trying to split certain features out of the Twine passage system, to allow exercise & rest anywhere, and basic housing (finally Cindy will be able to ...
2019-03-25 22:48:09 +0000 UTC View Post* New Cheat: Wayfinder Mode (unlocks all locations)
* Enabled Venus Mode cheat to affect generated species (non-NPC m...
* The Juice/Protein Bar is now open!
- 2 new items:
> (Whey) Pr...
HardLife engine v0.26867 notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires<...
HardLife v0.26867:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides...
Been reworking a lot of interfaces and components, I cannot promise stability on this preview, but the UI/UX should be getting a lot bet...
2019-03-09 23:11:13 +0000 UTC View PostI don't want to start any rumors, but... I might have added a dozen or so items to Alice's shop.
There is a new section for Powd...
2019-03-07 10:55:32 +0000 UTC View PostBeta Notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bil...
I'm planning to work on the leveling system, specifically I want to move levels from a byproduct of base-stats into their own variable with modifiers, and an internal system of growth (similar to XP, but not XP)
Raising base-stats will still...
2019-03-04 17:18:08 +0000 UTC View PostHardLife engine v0.26620 notes:
* Difficulty Levels (default is namesake)
* New combat encounters
* Engine Improvements
* UI...
Working on new lift calculation... may not make it into this release, but it will finally reflect muscle-condition and muscle-mass properly in lifts.
The old method used power as a static weight, then added a percentage for body-weight... 2019-03-03 18:04:46 +0000 UTC View Post
* a lot of balancing, adjustments, and formula changes to better incorporate difficulty selection
* improved metrics calculations, now inc...
The new clothing system should support manual layer ordering... the fact is automatic layering is a very complex algorithm, and there are many exceptions that might move layers around in some cases. The simplest way to handle this would just be to...
2019-02-25 20:57:12 +0000 UTC View PostI have a feature idea for way down the road... but it might be possible to add a light-weight version of it sooner.
Obviously there's a lot to parsing and interpreting text, but it generally needs to fall into a series of regular branches. I...
2019-02-24 16:18:32 +0000 UTC View Post* Difficulty Selection (default is self-titled option)
* Changes to formulas well in progress, with the following complete:
> qi energies<...
A quick note on current plans for adding property ownership to the HardLife engine and game:
Planned phases for eventual implementation:
1. Basic Ownership - buy/sell/rent
2. Management - build/furnish/set-prices/manage-staff & inv...
I still have a lot to add body-wise before I'll be ready for a character creation system, but I'd like to get that together soon. (I'm not sure yet if it will be the old or new UI branch that gets character-creation initially, it will depend on wh...
2019-02-15 08:13:16 +0000 UTC View PostCleaning up the encounter/combat preparation... some inconsistencies are blocking encounters from loading in new areas.
Once that is fixed, we will have non-NPC encounters using the species table in the gym, school, and prison, as well as da...
2019-02-09 08:10:51 +0000 UTC View Post Okay, still need to work on the CMS multi-part field support for images and other files, but we have our very first graphic (manually converted) for testing in the new UI branch.
The new UI uses a 30fps update cycle, which will all...
2019-02-03 03:02:08 +0000 UTC View PostUpdating Kendra's 4th Wall XP, and it looks like she's got enough to last until Chapter 26 now... gaining a level each chapter (roughly 25k bonus XP each cycle, using the DnD5e XP table -- extended through level 35).
She's been on hold for a...
2019-01-15 10:49:49 +0000 UTC View PostHardLife engine v0.26536 notes:
* 4 new body-transformative items added.
(2 available through shard-trading, 2 available in ...
It's finally here!
The new encounter consists of 40 nodes... the largest/most-complex encounter to date. For comparis...
2019-01-09 22:38:21 +0000 UTC View PostUpdated preview, includes several rebalancing adjustments and bug fixes... plus the combat portion of the vampire encounter. (the pre-...
2019-01-05 13:48:25 +0000 UTC View PostJust finished encoding a parser for compressed data fields, that will allow me to bring in content a lot easier, and tie both UI versions in with the new CMS.
(it will read and inflate/generate stats/etc out of compressed entries like this:<...
2019-01-01 09:58:05 +0000 UTC View PostLet's try that again... if I can't FORMAT the post, we'll just show the spreadsheet ;p
This is what I have so far for species. As you can see, my succubi are a bit different than most... anyway, it might be awhile before we add th...
2018-12-29 10:20:44 +0000 UTC View Post2 New Transformative Items available in Parkhaven
* Oil of Engorgement (enlarges target metrics)
* Oil of Withering (shrinks tar...
There's still a lot of content missing/incomplete, especially the park encounters and shop items, but I wanted to get you guys a stable ...
2018-12-25 13:39:33 +0000 UTC View Post