HardLife v0.25471 (private beta)
There's still a bug that miscalculates opponent's weight based on your stats/muscle-tone, but I've been up too many hours wrestling with this...
2018-08-29 08:41:15 +0000 UTC View Post
There's still a bug that miscalculates opponent's weight based on your stats/muscle-tone, but I've been up too many hours wrestling with this...
2018-08-29 08:41:15 +0000 UTC View PostSPD, END, and PHY will also raise bone mass by 0.1 pound; STR by 0.2, so each full stat-level will add a half-pound of bone density. (from the previous post you should remember that overall level will also add 2 pounds of muscle and zero-net fat)
<...
2018-08-27 05:15:21 +0000 UTC View Post.............weight change (in pounds)
stat.........mus.........fat
SPD..........-2...........-1
END.........+1..........+3
WSD.........-2...........--
PHY..........+2..........-1
STR..........+3..........+1
INS...........--........
v0.25283:
* Muscle-Fatigue and workout rebalancing mentioned in previous posts.
* Extensive documentation of game mechanics/guide w...
2018-08-20 23:23:25 +0000 UTC View PostMuscle-Fatigue and workout rebalancing mentioned in previous betas.
Extensive documentation of game mechanics/guide well underway.
<... 2018-08-20 23:12:58 +0000 UTC View Post<^-^> Not now, but added to the list this idea was... refactored, the BODY object will be, hierarchically by limb. Multi-limb species, support, this change will. And space, internal, will it create... limb condition and smarter equipment zones ...
2018-08-20 18:14:56 +0000 UTC View PostHotfix #2:
Partial implementation of the in-game guide/help system. Covers roughly 30% of current gameplay mechanics including the core syst...
v0.25091 hf2:
* fixed several bugs
- washcloth item was causing an error message in Cindy's inventory
- no actions available ...
2018-08-04 05:36:05 +0000 UTC View PostUnique Identifier code almost complete, now when you eliminate your enemies they don't come back...
(I still need to have the capture opt...
2018-08-03 09:07:20 +0000 UTC View Post
We had a bunch of new players tonight, so the DM made us roll up new characters at level 1...
She's a human Fighter, now level 2, and will become an Eldritch Knight next level.
I actually tried to tone her down a bit since my DM ...
2018-08-02 07:35:47 +0000 UTC View PostStill working on it... the stats are now in chromatic/elemental order, to bring them inline with the addition of elemental powers/energy.
Still working out a few kinks and adding details, but I wanted to get this preview up before EoM to make sure you guys all get it.
I should ...
2018-08-01 04:50:57 +0000 UTC View Post Planning a BIG change to STAT implementation...
we're at the limits of what an array of primitives can do;
what I need to decide, is whether to build a STAT class, or just use generic object nesting.
I was hoping by using classes I ...
2018-07-27 18:40:51 +0000 UTC View Postv0.25091-Hotfix 2:
* fixed several bugs
- washcloth item was causing an error message in Cindy's inventory
- no actions avail...
2018-07-18 09:54:17 +0000 UTC View Postv0.25056-Hotfix 1:
* [beta] Guard action added to combat - gives you a 3 second recovery and improves defense for next hit
* [beta...
Hopefully the final Release Candidate/Beta for v0.25 (barring any surprises)
We are now tracking overall limb condition, and using that...
2018-07-18 03:10:01 +0000 UTC View PostPatreon finally made the charge up front feature publicly available.
Note: this does not affect existing pledges in any way.
... 2018-07-17 18:38:50 +0000 UTC View Post* Added slave release/set-free interaction.
* Fixed a bug in combat wild-surges still reporting target as dead.
* Implemented muscle co...
Engine v0.25 is almost finished, there has been a ton of work on the combat system, and 7 of the 15 slave interactions are programmed, the othe...
2018-07-16 09:09:10 +0000 UTC View PostHotfix 1: fixed a crash bug when formatting negative weight values for display
Hotfix 2: fixed a parenthesis error...
2018-06-23 06:12:25 +0000 UTC View PostHotfix 1: fixed a crash bug when formatting negative weight values for display (my apologies for missing such a severe bug before...
2018-06-23 05:58:22 +0000 UTC View PostI was checking Kendra's 4th wall XP this morning (it had been almost 6 months since I last updated it) and discovered she's a LOT further along than I thought. Instead of chapter 08 still being at level 5, she has enough experience t...
2018-06-22 20:30:29 +0000 UTC View PostWe have owner reactions when you rip off the bumper... I think I like the emotive dialog style as it is now. (had a hell of a time getting transform: rotateY() compatible with variable length spans... finally figured out css custom properties would l...
2018-06-17 10:19:47 +0000 UTC View PostI have the lifting portion of the encounter complete, and am now working on what you can do with it. There are currently TEN options, depending of your level of strength... with the last one giving you chance to tie NASA and and be the second one to ...
2018-06-09 16:24:48 +0000 UTC View PostFirst of all, the word Perks has finally been replaced! (sorry, its been bugging me from the beginning)
The POWERS system is in development.
Powers will be subdivided into types, such as magic, technical skills, conditioning/passive effects, ...
2018-06-03 09:46:36 +0000 UTC View PostAdded the following locations:
Impact Crater (Lisa Irons's starting location)
Wrecked Alien Ship (not Lisa's)
Sacred Mountain Lodge (and Springs)
Warehouse 1337
Hydroelectric Dam
Bank
Construction Site
Park
Truck Stop
Sta...
New Exclusive Character: Lisa Irons!
Improvements to UI
start of slave-interaction-system
greatly improved metabolic effi...
After working out some of the mechanics, it turns out that both of the remaining key features for v0.3 (the housing and employment systems) are dependent on the same core functionality: they both require the ability to schedule events and from ...
2018-05-26 12:34:26 +0000 UTC View Postsee attachment
high resolution for patrons only (4800w x 6000h), public will get 7MP versions here (2400w x 3000h), 3MP on deviantArt (1600w limit x 2000h), and 1.8MP on tumblr (1280w limit x 1600h)
2018-05-25 07:55:29 +0000 UTC View Post