Not massively exciting - but I finally decided on the title (I always tend to leave this until last).
Could do with a little more polish on fades etc, but you get the idea. As always the opening title music is picked very carefully....
2022-03-12 07:11:00 +0000 UTC
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Have to hide this one behind the paywall because....bewbs. But, the male avatar in VR has a much more interesting scene this time around...
2022-03-09 16:08:53 +0000 UTC
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Hello!
A bit of a long update on where we are on the chapter and more generally.
Chapter 5 overview
Well it feels more or less there. The main script is all done, coding too and all the still images have been who...
2022-03-09 15:45:14 +0000 UTC
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Hello!
A few things to cover in this update, of which the headline is the most interesting I suspect :), but here we go.
The bonus pack
I've finished the initial bonus pack. Two bonus games, two sets of galleries...
2022-02-22 10:33:15 +0000 UTC
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Hello!
My usual apologies for not being overly chatty of late (I should just use that instead of "hello", I think) but I've been tied up fighting on three fronts in respect of all things H5 and I think you're going to approve...
...
2022-02-03 09:53:02 +0000 UTC
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Hi all,
Sorry for being on the hush-hush again (no, that's not a brand of gin ;) ) but I've been on a bit of a revamp kick, pulling various bits and bobs out and mixing things around.
It comes back to the file size of the game...
2022-01-13 13:22:19 +0000 UTC
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It's Christmas Eve, and I suspect you've all got far more interesting things to do than read a load of gubbins from me, but coming up over the next week are a host of posts, including the final build of Four, a massive update on Five, more preview...
2021-12-24 14:50:51 +0000 UTC
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Random little splattering of work in progress for you.
New major location

Your VR bestie is back!
2021-12-05 20:06:58 +0000 UTC
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Hi all,
Just a quick note to let you know how things are going.
Almost all the back log of messages are cleared (almost, still a dozen left but a damn sight better than it was. Note to self, to not wander off in my own little world aga...
2021-12-05 20:02:43 +0000 UTC
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Hi all.
Before I start I need to apologise for my last update in which I alluded to some personal events in my life. In retrospect this was a lapse of judgement on my part. You're not here to hear about that sort of thing, no matter how disc...
2021-11-30 23:34:37 +0000 UTC
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Alrighties, slightly tricky post today but I'll try my best to straddle the line between accountability and decorum as best I can.
As most of you guys know I've been spending a bit of a time on the road this month in respect to some pe...
2021-10-31 10:48:54 +0000 UTC
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Just a quick note to let you all know I'm having a bit of disruption on my side of the screen.
I'm having to do some long distance care for a ill relative (hence all the driving of late) and it's, as you can imagine, playing havoc with tidyi...
2021-10-04 07:31:26 +0000 UTC
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Which is a Madness reference - which is damned apt given the petrol fun we're having in the UK at the moment.
But I digress. Sorry for being a bit slow. Due to some personal reasons I've been bombing up and down the road network mos...
2021-10-01 10:10:04 +0000 UTC
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Just a quick note to say I'm expecting to get the compressed rebuilds and bonus game (as well as it's standalone version) all ready for Wednesday. Slight delay as I've been doing some real world running around this weekend (and ...
2021-09-27 03:58:07 +0000 UTC
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Quite a lot as you'd imagine. :)
I'm always a bit wary of sharing too much about future content, mainly as I like to surprise you when you play. But there are a few bits and bobs I feel I can talk briefly about without spoiling anything.
...
2021-09-24 13:26:20 +0000 UTC
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Hi, hi. Time for some news!
Bugfix
All bugs squished, typo's corrected etc and links are below for you to be able to download a fresh script.
For those who have never replaced a script before it is a very easy pr...
2021-09-24 13:17:09 +0000 UTC
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Of course by taking a rest I mean I've been doing clothing tests.... (not sure about the hazmat/fire fighting one above. I'll look around more)
And I'm defo not getting caught out on animation glitches with clothes again.
<...
2021-09-21 12:40:13 +0000 UTC
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Hi everyone. :)
Firstly, a very warm welcome to new and returning patreons.
Before I get down to business I want to take a moment to thank you (and my original patreons of course!) not only for your support but also your faith...
2021-09-21 12:29:13 +0000 UTC
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Hi all, a very quick post release catch up.
Bugs and Slugs
Staggeringly, not that many - and mainly related to small typos in the text, stray apostrophes etc. Only two game bugs have come to light and both o...
2021-09-14 16:35:37 +0000 UTC
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It is with great pleasure that I humbly present Chapter Four of Heavy Five for your enjoyment.
The new update contains over 3,000 images, 233 animations (exceeding 30,000 frames), north of 70,000 words, strip ...
2021-09-12 16:31:52 +0000 UTC
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Please find attached links to the $5 tier version of Chapter Four of Heavy Five.
I truly hope you enjoy it.
...
2021-09-12 16:31:02 +0000 UTC
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Apologies for it not coming out last week as stated/expected. I had one of my "good ideas" that I thought would be easy to implement and ended up being a nightmare (although it's done now and has been worth it).
As you're probably a...
2021-09-07 09:26:59 +0000 UTC
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No, really :)
Crunching like buggery but we're almost there. Yes, I know, I know. I said that last post too but the only thing left to test now is the actual release version post all the testing. It's been a challenge, it's been hell at some...
2021-08-31 06:41:27 +0000 UTC
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Hi all,
Firstly, thank you so much for all the suggestions on solving the pool gameplay issue. Instead of a single solution, I'm going to take quite a few of these and sprinkle them up and down the levels for where we need repeated shots. Th...
2021-08-03 06:43:09 +0000 UTC
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A quick update before pledge renewal day.
We're close. Shockingly close.
There's been the usual animation fun of having to tweak and re-run certain ones (There should be a special hell for Daz asset designers who make assets that l...
2021-07-31 08:09:57 +0000 UTC
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The temptation to splatter this quick update with feedback quotes from the path testers is strong. Very. But that would also be a little bit unfair on them, and given they're the ones doing me a favour here, perhaps not exactly equitable.
Bu...
2021-07-11 04:31:54 +0000 UTC
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2021-07-05 05:59:40 +0000 UTC
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Sorry, I know I said I'd be quiet for a bit but even I didn't think it would be this long. The main reason for the delay is I managed to kill the game stone dead. Like, totally.
Oh, it played fine. Worked perfectly in fact. Ran smoother than...
2021-07-05 05:57:25 +0000 UTC
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Hi all,
Well I suppose the clue is in the headline, but yep, I've paused payments this month as I wrap things off.
I'm deep in the path testing phase right now but have no intention of charging for work where it's rectifying mistakes. ...
2021-05-31 13:02:40 +0000 UTC
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Hi, hi!
Apologies for the quiet of late. I've been massively focussed as you'll see in a mo. First things first. As is, seemingly, the custom these days let's start with the bad news.
The bad news
Well, other tha...
2021-05-28 16:41:29 +0000 UTC
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