Hey ya'll,
Sorry about the late progress report this month. It's been a hectic week so I'll try to break things down as concisely as possible.
Due to the Corona Con Cancellation Craze plans had to change for the big multi-thousand ...
2020-03-19 23:24:48 +0000 UTC
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... Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects are still a bit rough but all that's coming in the...
2020-03-01 20:07:01 +0000 UTC
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Kicking things into overdrive! Get ready for a MEATY post this time around, cuz I wasn't kidding about progress speeding up this year.

We came into...
2020-02-18 04:08:39 +0000 UTC
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Rapid progress continues. We've got menus up and running better than ever, some really polished placeholders, fleshed out design notes, charts and graphs...
2020-02-01 20:39:27 +0000 UTC
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It's been an exhausting yet exhilerating few weeks into the year already. Making killer progress with the game's menus and managing data behind the scenes as well as making a whole bunch of pixel art graphics to dazzle you all with once the next d...
2020-01-17 22:51:56 +0000 UTC
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Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype.
We've got villain concept art, working data, cutscene...
2020-01-01 23:07:14 +0000 UTC
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This has been quite a month so far, everything is moving at a nice pace as we gain momentum to CRUSH through into the new year!
For starters, we not only got accepted into BABScon as vendors, but were offered a
2019-12-17 04:32:07 +0000 UTC
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Despite numerous distractions like travel, coma-inducing Thanksgiving meals, and an intense workout regiment to counteract it all, progress is still being made towards BGP's public prototype launch. There's a lot of little changes being made...
2019-11-30 19:35:57 +0000 UTC
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This month's main objective is to get the various interfaces up and running. My task is to lay out, anchor, color, and attach scripts to the sprites
2019-11-16 14:50:06 +0000 UTC
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The initial hurdles of learning to work together and getting a foundation in place for the project are all behind us now. The Yotes Games team is hard at work every day and we're knocking out features one-by-one.
Here's a tiny bit of ...
2019-11-03 20:16:42 +0000 UTC
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Earlier this month I said I'd talk more about the new workflow for Battle Gem Ponies now that there's 2 people on it on all hours but 9 to 5. Having a programmer help me tagteam this is such a godsend and we are straight zooming through the to-do ...
2019-10-18 02:52:45 +0000 UTC
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I finally did it... I caved in and sought help. You know those plucky prodigy millennials, 25 and under, somehow both fresh out of college AND equipped with 5 years of professional experience with a portfolio stretching across multiple related sof...
2019-10-04 05:03:10 +0000 UTC
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State of the Game
I converted all of the game's 600+ variables into Playmaker Globals that can be accessed both in scripts and easily within playmaker itself now. It was pretty tedious and took a few days of work to fi...
2019-09-04 17:47:45 +0000 UTC
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Time was in fact wasted cleaning up old code and creating all those Variables in EzDataManager, because Playmaker isn't as compatible with them as I thought. Extra oof because I spent a couple weeks tidying up my old code to find out enou...
2019-07-31 02:41:09 +0000 UTC
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The biggest win this month has been the successful revival of the lost Tilemaps I spent a week on just a while back covering all the zones to be available in the Alpha demo.
After the tragic loss of the Battle Gem Ponies files during what I ...
2019-07-02 01:00:03 +0000 UTC
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Was literally minutes away from posting a super long update full of pictures and explanations of whats been going on this month. Then power goes out and I lose all forward momentum... 😑
Oh, the irony... This is so familiar.
No dra...
2019-07-01 02:01:24 +0000 UTC
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I spent more time trying to figure out new tools than actually implementing anything, and that hurts. This stuff was meant to make things easier and faster, but I find myself hitting roadblocks and playing stop-n'-go when I've only got a few hours...
2019-05-31 03:24:45 +0000 UTC
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Currently still getting everything into place to make sure this works out perfectly. I'm really just taking it one day's mission at a time in order to not get overwhelmed and stumped by paralysis anymore.
...
2019-05-02 03:55:54 +0000 UTC
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A lot of gamedev went on this past month. Hope to be dishing...
2019-04-01 03:47:53 +0000 UTC
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I'm basically a month behind the 2019 master plan. Cleaning up the multi-hundred page design docs for BGP is taking way longer than I thought, so to celebrate fresh beginnings in March, I'll be switching over to framework development and sav...
2019-03-02 18:06:30 +0000 UTC
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This past Magfest certainly was an adventure! Supplies were gathere...
2019-02-26 04:51:45 +0000 UTC
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Really looking forward to what's to come. To be this pumped up about the project this many years later, and somehow feeling more confident about how it'll turn out has to be a sign of love. This project means everything to m...
2018-11-30 02:36:03 +0000 UTC
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Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in order to make the most ou...
2018-11-15 02:35:04 +0000 UTC
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My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you didn't know) and it was time well spent.
I...
2018-11-08 02:01:22 +0000 UTC
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Happy Halloween, Folks! (Give or Take a Day)
Only thing scarier than the monsters out tonight is the possibility of Battle Gem Ponies getting delayed again. Amirite? Harharrr!
But really....
2018-11-02 01:04:42 +0000 UTC
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Like, literally all the posts from the last few months have been depressing #sadboi news and this blog's not about that. Gotta pick up the pace with the videos and breathe some energy back into the hype machine!
January 2019 is when I'll be going f...
2018-10-25 04:45:38 +0000 UTC
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Tiny bits of progress get done week-by-week and right now I'm one step closer to getting those ...
2018-10-19 02:43:36 +0000 UTC
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Here's my attempt to associate with the moth meme. Just wanna make a public PSA, the
2018-10-05 02:13:09 +0000 UTC
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The last few weeks took a lot out of me, the devlogs went up on my site thanks to auto scheduling, but I could never squeeze in the time to repost on all the other sites and social pages until now.
I really have my work cut out for...
2018-10-05 02:11:46 +0000 UTC
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Yotes Games is in serious need of financing, so the search is on. With the way things are going, I may have to rely on a mix of day job hourly pay and Patreon support to carry me to the next BGP milestone.
That beautiful Vertical Slice to share wit...
2018-08-22 20:15:52 +0000 UTC
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