Tough Bippy : Animations & Development Details

Hey guys - DD here giving some more updates on Tough Bippy! A lot of work has been going towards finalizing Bippy's animations alongside...
2019-06-16 00:06:50 +0000 UTC View Post

Hey guys - DD here giving some more updates on Tough Bippy! A lot of work has been going towards finalizing Bippy's animations alongside...
2019-06-16 00:06:50 +0000 UTC View Post
Hey there everyone - I've been sort of trying to figure out how to go about starting a post off now that we're moved in at our new place but I figured I ...
2019-03-11 23:33:03 +0000 UTC View PostHappy Halloween everybody! Since it's Halloween we decided to share the animations I did for Trigger Treat's announcement trailer two summers ago. Since we didn't want to release a trailer until the game was good and ready to show off, the footage ha...
2018-10-31 21:27:45 +0000 UTC View PostHey everybody! I'll be taking a quick break today, I've got a birthday party to attend! The creeps and creatures of Trigger Treat will resume their march tomorrow. In the meantime, here's the pan shot isolated from the game's opening, which shows off...
2018-10-19 16:37:36 +0000 UTC View PostAll right, just barely made it in time for today's enemy! DD and I had fun with this pair, we wanted a couple more memorable specific characters and so added these pranksters as a sort of mini-miniboss. We never got around to giving each a dist...
2018-10-19 06:20:13 +0000 UTC View PostAll right! All the bosses have been covered, but before we get to the grunts and cronies, let's cover a few special enemies! I designed Boogedeeboo to appear as one of the few randomized elements in the game. I thought it might be fun to make h...
2018-10-18 00:33:09 +0000 UTC View PostWhat's Halloween without some nondescript slime? The Gooper Ghost is a great example of my early work for Trigger Treat not quite understanding the point of pixel art. He was one of my first attempts to animate a character on the project, and my etho...
2018-10-16 18:01:00 +0000 UTC View PostDon't let yourself be fooled by her innocent demeanor! Gashley is the embodiment of the collective vengeful spirit of the Graveyard level, which is mainly populated by various skeletons. Even though she's only a miniboss, she might be the biggest of ...
2018-10-15 18:01:17 +0000 UTC View PostIt wouldn't be Halloween without some creepy crawlies right? Gummo haunts an endless auto-scrolling hallway in the Haunted House level. Her own attacks were limited to what I called a "cobweb laser," but the player would have avoided being pinned by ...
2018-10-14 18:00:03 +0000 UTC View PostHere's another personal favorite of mine! Now we're getting into minibosses, and Jeckle is the middle obstacle of the Pumpkin Patch level. We had some discussion about whether to switch him with Snickywick actually, since he carries a lot more person...
2018-10-13 18:01:00 +0000 UTC View PostHere we meet the Commander in Chief of our as-of-yet-unnamed Halloween land, boss of the Lab level Doctor Francois. He's definitely the boss battle I would have most liked to see finalized, although the simplicity of the animation I had committed to ...
2018-10-12 18:00:02 +0000 UTC View PostHey again everybloody! Today let's take a look at boss number three, lord of the Haunted House level. Count Dripp is a ruthless aristocrat, and much more savvy about crushing those lower-class upstarts than somebody like Arizona. His strategy is to k...
2018-10-11 18:01:00 +0000 UTC View PostDay two of our complete Trigger Treat bestiary! When I was around five I made a Styrofoam tombstone bearing the ominous name "YOU" and painted it to look like it was bleeding. This was the scariest thing I could think of at the time, and I was disapp...
2018-10-10 21:33:24 +0000 UTC View PostHappy October everybody! To celebrate my favorite month, I'm going to go ahead and start spilling the beans on all the work I finished for Trigger Treat years ago. After drawing so many monsters, it'd be tragic not to show them off! I'm gonna show an...
2018-10-09 20:21:16 +0000 UTC View PostHey everybody - been quite some time since we've given an update but there is actually a lot to discuss this time around!
Our core focus has of course been Tough Bippy where we are starting to get some additional assistance w...
2018-10-03 20:44:52 +0000 UTC View PostI've got a big weakness for food-themed characters. Once we decided the melonhead guys were likely to be in Tough Bippy, I whipped up this durian gangster to go with them. I'm actually pretty happy with his design, and I doubt it'll change much by th...
2018-08-16 21:18:43 +0000 UTC View PostHey guys! Just a little small update to tide you guys over until we can get streams started later this week. We meant to show some animation off yesterday but DD just came down with the stomach flu. While he's been out though, he's been working...
2018-08-07 18:34:33 +0000 UTC View PostApologies for a brief period of silence! During the past month we were working on a little game pitch just before fully switching back to Tough Bippy. Unfortunately we couldn't speak too heavily about it (and still can't say too much) but we are at l...
2018-07-17 18:49:47 +0000 UTC View PostHey all! Sorry for the long bout of silence, Ding Dong and I have been working on something we can't show off at the moment! Updates will come on this secret project as it develops, but in the meantime, let's show off some of what I've already been d...
2018-07-03 04:45:15 +0000 UTC View PostHere's the last of our playable creatures of the night! I had a lot of fun coming up with this one, I wanted to avoid directly alluding to the famous Creature from the Black Lagoon when coming up with a gillman, which I still hypocritically call his ...
2018-04-26 03:19:05 +0000 UTC View PostHappy Monday! I hope everybody is happy to be back to their assigned drudgery. Wolf weirdo here probably doesn't have a job! He's probably the playable character with the least amount of character so far, maybe that'll improve as we continue to devel...
2018-04-23 23:55:23 +0000 UTC View PostHappy Sunday! After a short weekend break we're back to work, and back to showing you guys the first of our SECRET playable characters. It's way simple and way passe as a design, but I have a big fondness for this character in particular and so far I...
2018-04-23 00:33:00 +0000 UTC View PostTGIF, right guys? Today's spotlighted playable character would feel the same way. Ding Dong designed a devil character as you can see in this older post that I wa...
2018-04-20 15:00:01 +0000 UTC View PostDay two of promo art week! Here's one of my favorite of the playable characters. We almost named him Sid because Sudden Infant Death but Ding Dong didn't figure anybody would get the joke. He's a little baby reaper, soft spot on his skull and all! Hi...
2018-04-19 22:54:24 +0000 UTC View PostHey all! It's been a long time since our last update, so I figure it's about time to start posting something I've been excited to upload since this Patreon started! Over the next week I'll be posting some of the official promo art I did for each play...
2018-04-18 19:58:34 +0000 UTC View Post

It's the end of October and it's time for a nice big juicy update on where things stand with
I think it's safe to assume that if you're reading this, you've seen gameplay footage of the Pumpkin Patch already! Here's a chance to get a little more familiar with the tileset. A...
2017-09-29 20:23:56 +0000 UTC View PostBeen awhile since we had a post here since there's a lot really keeping us busy!
Currently we are in the process of porting all the code for Trigger Treat over into another software, not only just to optimize the game but also to allow the po...
2017-07-10 19:58:16 +0000 UTC View PostIt's been over a month since our last update, that's no good! I'm gonna start making visual posts again so you guys know we're still rolling forward. Here's a listing of all the weapons Trigger Treat harbors so far! We're still talking about addition...
2017-06-14 20:04:58 +0000 UTC View PostOkay here's the last of the theoretical ideas! When we left Trigger Treat last year, we were toying around with the concept of orbital powerups and how they'd fit into the gameplay style we'd already crafted. I figured it'd be a good opportunity to w...
2017-05-08 00:24:01 +0000 UTC View Post