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roadtovostok

roadtovostok

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roadtovostok posts

Pistol Modding

Hi!

While being "on-the-road" this weekend and shooting the upcoming lore video, I brought a laptop with me and managed to get some Patch 2 features made.

The pistol modding is now fully implemented and with that comes three new attach...

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New Weapons (WIP)

New Weapons (WIP)

Hi!

Here's a collection of some of those new weapons that are coming to the game in Phase 2.

On top these, there will be some new hunting rifles and marksmanship rifles.

There are titled as WIP since there's still contractor work...

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Dev Update (31/10/2024)

Hi!

Here's a quick dev update.

Tomorrow I will be traveling to the IRL Border Zone once again and shoot the Lore #3 video. This lore video is going to focus on the "signal" and a character named Scientist.

Scientist is a characte...

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Punisher

Punisher

Meet Punisher. Punisher is the boss character of the Bandit faction and the feared debt collector of the Finnish criminal world.

Character by Claudia
https://x.com/ZunaSW
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Phase 2 Launch (Livestream)

Phase 2 Launch (Livestream)

Phase 2 Launch (YT Livestream)
Oct. 30, 2024 | 6PM (EET)


Welcome to the stream tomorrow to discuss the next phase of Road to Vostok!

ps. If you can't make it to the stream, there will also be separate highlight video from the s...

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Public Demo 2 v2 (Patch 1) Hotfix 2

Hi!

Here's one more hotfix for this first patch.

The item placement should now be super stable with the updated physics. There was slight rocking movement with the placed items but now it's finally like it was intended.

I would d...

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Public Demo 2 v2 (Patch 1) Hotfix

Hi!

Just to let you know, I uploaded a small hotfix to this first patch.

Basically I forgot to remove one specific development tool which deactivated some item inertia things and then let some of the items "levitate" on top of certai...

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Public Demo 2 v2 (Patch 1)

Public Demo 2 v2 (Patch 1)

Public Demo 2 v2 (Patch 1) is now available.

This patch contains physics improvements, display settings, additional tooltip details, optimization modes and bug fixes especially for low-end hardware.

Patch notes and download info on t...

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Knife Teaser (WIP) + Update

Knife Teaser (WIP) + Update

Hi!

A lot of interesting things are happening behind the scenes and I will cover some of these in the upcoming Phase 2 Launch livestream next week.

There's also really good progress being made with the melee system, knives, faction bos...

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Commercial Branch (Update 1) + Transitions

Hi!

Here's a little update related to the commercial (early-access) branch.

A bunch of new stuff has been added to commercial branch within few days:

  • Voice acting system / randomizer for AI and Traders (voice acting is W...

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New Members - Subscription Billing (Patreon Update)

New Members - Subscription Billing (Patreon Update)

Hi!

Just to give you quick info in terms of transparency.

Apple / IOS is changing something how they handle in-app purchases and this affect all the apps including Patreon which has in-app purchases in a form of Patreon member tiers. T...

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Phase 2 Launch (FAQ)

Hi!

At the end of this month, there will a livestream covering the Phase 2 details and multiple aspects related to this early access production.

What kind of elements and details you would like to see in this livestream? Is there some ...

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Shipyard Performance (Mystery solved)

Hi!

Here's a fun little development story.

Since the last two demo, I have been getting multiple bug reports and comments about the Shipyard performance. That has been the only map that been causing issue with certain hardware (compa...

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PD2 V2 (Patch 1) Update

PD2 V2 (Patch 1) Update

Hi!

Here's a little update related to the first upcoming demo patch.

For the past few weeks, I have mostly focused on stability and optimization.

Firstly, there have been so much testing related to the item physics, so I can pret...

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Build Branches (Demo vs. Commercial)

Hi!

Here's a little update related to build branches that are part of this Phase 2 roadmap.

Basically the project is now separated to two different builds: Demo and Commercial.

This current demo build will get bug fixes and those...

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Display Settings

Hi!

Just a quick update and few questions.

I have now implemented display/monitor options as part of that demo settings menu.

Through these display settings you can now:
- Manually select the default monitor for the game
- ...

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Dev Update (10/10/2024)

Hi!

Here's a quick update.

The first demo patch (optimization) is progressing well:
- I found an edge-case that kept doing unnecessary physics calculations for all the AI's. This edge-case was really bad (it's now fixed), since it...

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Dynamic Ambient (Question)

Hi!

One feature that has had very little exposure was that Dynamic Ambient thing which generated random SFX ambient sounds around the player based on current area and TOD.

The Minefield is probably the only map where you won't here any...

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Public Demo 2 v2 (Patch 1) Update

Public Demo 2 v2 (Patch 1) Update

Public Demo 2 v2 (Patch 1) physics overhaul is going better than I expected :)

Jokes aside (bug in the image is fixed), here's what you can expect from this upcoming optimization patch:

  • 10-15% performance increase
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Faction Bosses (Bandits)

Hi!

Just to let you know, the work has begun for implementing the first faction boss to the game which is going to be Bandit boss called Punisher.

I think the early WIP preview of this character, will be within few weeks.

These f...

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Public Demo 2 v2 Patches

Hi!

Here's the patches and content that are going to be implemented to this last demo.

October: Patch 1 (Optimization):
- Item physics and collision overhaul
- AI system and rendering optimization
- Better LOD...

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Dev Update (05/10/2024)

Hi!

Here's a quick dev update.

I have now watched around +20 different streams about the new demo and bunch of different videos.

My overall conclusion is that people are really liking this demo update and there have even been mul...

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Public Demo 2 v2 and Project Progression

Public Demo 2 v2 and Project Progression

Hi!

Since people have started now discovering that new demo, I came across this one video which highlighted really well that progression and development phases after this porting decision.

This video does also covers really well those...

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Road to Vostok & Modding

Hi!

Here's something that became quite a relevant topic suddenly and here's a social media post that I shared, so you are aware about this:

"This topic became relevant perhaps a little faster than I had expected, but different Road to...

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Upcoming events (Recap)

Hi!

Just a quick recap on what's coming later this year.

More detailed post on this also here:
https://www.patreon.com/post...

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Welcome to Public Demo 2 v2

Welcome to Public Demo 2 v2

Feel free to leave demo feedback & bugs on this post.

-Antti (Developer)

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Public Demo 2 v2 (Feature List)

Hi!

I will be posting this on social media later tonight also:

  • AI overhaul (Animation, equipment, behavior, sensor, ragdolls)

  • Task system (~20 demo tasks)

  • Armor system (Helmets, armor plates, NIJ-r...

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Public Demo 2 v2 (Tuesday)

Hi!

Related to the last post, I actually found few more issues that need to be fixed tomorrow (related to those new loot tables), so it's probably better to not try to rush this with tomorrow's release.

In other words, let's go with Tu...

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Public Demo 2 v2 (Update) + Poll

Hi!

The build for Public Demo 2 v2 is now pretty much complete.

That loot table update thing was indeed quite important because now taking the risk of going to Radar is definitely more rewarding and it's quite logical that you can find...

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Radar Upgrade

Radar Upgrade

Hi!

The final major task for Public Demo 2 v2 (Radar Upgrade) is now done and all is left is those loot tables, small fixes and playtesting.

In the screenshots attached, you will see the the entrance bunkers to that underground complex...

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