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roadtovostok

roadtovostok

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roadtovostok posts

Dev Build - Task System v2 + Fixes

Hi!

Here's the updated dev build which fixes two task related bugs:

  • Completed task could be unlocked multiple times (breaks leveling)

  • Delivering same compatible tasks items broke the highlight

The...

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Task System Bug (Warning)

Hi!

There's one major bug with the task system which prevents unlocking trader levels.

The bug happens when you:

1. Complete a task -> Task gets completed

2. Press "Start delivery" on another task (same level) without cl...

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Dev Build - Task System

Download link

https://drive.google.com/file/d/1Atd91Jbc5J6iu7Tzp_NCyEBcyXiPddNn/view?usp=sharing
<...

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Task System (Ready)

Hi!

Task System is now fully ready, connected to save system and designed in a way that it's really performant and easy to extend for multiple traders in the near future.

In this video clip, you can see bit more how this system works a...

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Dev Update (01/05/2024)

Hi!

Here's a quick dev update.

I have now returned back to my home office and started finalizing the task system for that upcoming Patreon dev build.

This finalization basically requires connecting the tasks to existing save syst...

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Dev Update (30/04/2024)

Hi!

Just a quick dev update.

The task system is now almost complete and I'm ready to share the next dev build related to this probably this upcoming weekend.

I'm currently visiting the IRL Border Zone, but I will return back to t...

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Task System (Preview)

Hi!

Here's a short preview of the new task system.

This system works through in-game traders and tasks are linked with trader levels. At early levels there will be fairly easy loot related tasks but in higher levels things will get muc...

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Dev Update (27/04/2024) + Task system

Hi!

Here's a quick dev update.

Yesterday I started working on the new task system and in terms core functionality and UI implementation it's progressing really fast.

I will share tomorrow a small teaser screenshots of the task UI...

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Public Demo 2 (Patch 3) Save / Load

Just to give quick info, this new patch introduced some important fixes and required few changes that could potentially affect the existing save files (corrupted / conflicting files).

If the "Load Game" button in the main menu is not workin...

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Public Demo 2 (Patch 3)

Public Demo 2 (Patch 3)

Public Demo 2 (Patch 3) is now available. This patch contains bug fixes, tooltip options, dynamic sky, new items and many other improvements.

Patch notes and download info:

2024-04-26 11:57:16 +0000 UTC View Post

VHS Tapes (In-game videos)

VHS Tapes (In-game videos)

Hi!

Here's also one thing that I have been working behind-the-scenes.

The lore videos on Youtube will be connected soon to in-game shelter television and lootable VHS tapes.

There will be 10 lore videos (2 released so far) and 10...

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New Equipment: Nomad Backpack

New Equipment: Nomad Backpack

Hi!

Here's one of the new backpacks called Nomad.

I'm also almost done with the Patch 3, there have been few surprisingly difficult bugs but most of them is now fixed hopefully.

I will spent this night still polishing few things ...

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New Equipment: Retro Duffel

New Equipment: Retro Duffel

Hi!

Like mentioned earlier new equipment are rolling in this week for Public Demo 2 (Patch 3),

Here one of the new backpacks called Retro Duffel.

-Antti (Developer)

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New consumables

New consumables

Hi!

Here's some of those new consumable which will be added with Public Demo 2 (Patch 3):

  • Juice boxes (Raspberry/Pear/Orange)

  • Crackers

  • Mustard

-Antti (Developer)

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Dev Update (21/04/2024)

Dev Update (21/04/2024)

Hi!

Here's a quick dev update.

The Public Demo 2 (Patch 3) will be released next and this will include many improvements, both visually and in terms of game mechanics.

Here's rough idea what this patch contains:
- Dynamic sky ...

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Dynamic Sky + Overlay Shaders (Part 2)

Patreon doesn't support embedding two videos in one post, so here's another look at these new effects in Dawn condition for example.

-Antti (Developer)

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Dynamic Sky + Overlay Shaders

Hi!

Here's one additional "weekend extra" that I've been working one.

Previously the sky was just a static dome, but today I implemented a custom dynamic system which now supports all kinds of cool overlay effects like moving clouds an...

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New Attachments (Patch 3)

New Attachments (Patch 3)

Hi!

Here's some quick examples about the new attachments coming to this Public Demo 2 (Patch 3)

Kobra Sight (Optic) & PTN "Putnik" AK Suppressor (Muzzle)

2024-04-19 17:55:08 +0000 UTC View Post

Foliage Bending (Interactive Grass)

Hi!

Patch 3 development is progressing well and once again I decided to brought few visual improvements related to the nature assets.

This time I added so called "Foliage Bending" which is a separate interactive visual effect from norm...

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Public Demo 2 (Patch 3) Topics

Hi!

Here's a small game plan for the Public Demo 2 (Patch 3):

1. More equipment

I have bunch of "almost-ready" equipment items from the Unity build and I want to bring these to this build.

Basically th...

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Public Demo 2 (Patch 2) Hotfix 1

Hi!

Just to let you, I already made a small hotfix to the Patch 2 since there was one major bug which provided unlimited health items and so on :)

This is now fixed and the hotfix is delivered automatically if you haven't yet downloade...

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Public Demo 2 (Patch 2)

Public Demo 2 (Patch 2)

Public Demo 2 (Patch 2) is now available. This patch contains bug fixes, input modes, item actions, ammo unloading, ammo stacking and several other improvements.

Patch notes and download info:

2024-04-14 17:28:05 +0000 UTC View Post

Dev Update (13/04/2024)

Hi!

Just a quick update.

The Public Demo 2 (Patch 2) is now pretty much ready and turned out much bigger than I originally expected. This patch will have fixes and changes in multiple areas and includes those new features such as item ...

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Item Actions / Ammo Unloading / Ammo Stacking

Hi!

Here's a quick showcase about the new features such as item actions (context menus), ammo unloading and ammo stacking (limited to max box size).

This upcoming patch will include around ~25 improvements / bugs fixes and I release th...

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Dev Update (11/04/2024)

Dev Update (11/04/2024)

Hi!

Here's a quick dev update and what has been implemented in the past few days.

New Settings Options

New Settings Options

New Settings Options

Hi!

Yesterday I implement few new options that have been asked quite frequently, these are:

  • Sprint mode (Hold or Toggle)

  • Lean mode (Hold or Toggle)

  • Aim mode (Hold or Toggle)

  • Separate...

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Foliage Shadows & Variations

Foliage Shadows & Variations

Hi!

A little while ago I made post here where I talked about some performance tricks that I found in order to activate them later on once I want to start improving the the nature assets / density and so on.

Today I utilized some of tho...

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Scope DOF

Hi!

This weekend I have been working on some improvements and here's one related to the scopes.

Even though the current scopes don't use dual-rendering, there's still a lot features how to make these scopes more realistic and one of th...

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Public Demo 2 Patch 2 (Must-haves?)

Hi!

The first Public Demo 2 patch is now out and I'm currently starting to form the second patch for the next week.

Here's few fixes and features that I think are "must-haves":

  • Increased interaction radius for smaller ite...

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Website 2.0 + Public Demo 2 Patch 1

Website 2.0 + Public Demo 2 Patch 1

Hi!

Road to Vostok Website 2.0 and Public Demo 2 Patch 1 are now available:
https://www.roadtovostok.com/

You can find the patch notes here:
2024-04-03 20:33:45 +0000 UTC View Post