Shipyard Rebuild (Preview)
Hi!
Here's the Shipyard map now rebuilt with this new engine.
I'm quite happy with the end result and I think it's good to go for Public Demo 2.
- Antti (Developer)
2024-01-15 02:18:09 +0000 UTC View Post
Hi!
Here's the Shipyard map now rebuilt with this new engine.
I'm quite happy with the end result and I think it's good to go for Public Demo 2.
- Antti (Developer)
2024-01-15 02:18:09 +0000 UTC View PostHi!
Here's a small detail that is now added to game and a small increase related to some "dark & gore" elements for certain maps.
RE3MR has been doing some "corpse poses" to existing AI models and there's now lootable corpse bodies...
2024-01-14 22:53:40 +0000 UTC View PostHi!
Just a quick dev update that I'm almost finished with the Shipyard rebuild, there's just few elements left and I can most likely finish those tonight.
I think this 1 week per 1 map rebuild is a really good momentum that gives me th...
2024-01-14 16:01:28 +0000 UTC View PostHi!
Here's the second update to this week Shipyard rebuild.
Today I finished bunch of collision things, AI navigation and certain masks that are related to spawning loot / nature elements to the map.
Tomorrow I will add multiple ...
2024-01-11 02:01:16 +0000 UTC View PostHi!
Here's the first iteration of the medical audio.
The main idea behind this is to limit the need of HUD elements and start to introduce recognizable sounds for each medical condition when they activate.
One extra medical relat...
2024-01-11 00:59:10 +0000 UTC View PostHere's a little preview of the harmonica playing in Public Demo 2.
Audio by Aki Knaappila
Animation by Barry Bogs
- Antti (Developer)
2024-01-11 00:25:01 +0000 UTC View PostHi!
Here's a short Shipyard rebuild update.
I start with the included video and some topics related to that.
Some of you might remember that I showcased a water buoyancy thing a long time ago in one of the devlogs. This feature w...
2024-01-09 01:01:14 +0000 UTC View PostNot the most important feature of the game, but the atmosphere matters too.
Here's a little preview of the guitar playing in Public Demo 2.
There will be few different instruments (guitar and harmonica), custom songs and each ins...
2024-01-07 00:26:19 +0000 UTC View PostHi!
Here's another new OST track which this time is a bit more calm and provides nice contrast to other OST tracks while maintaining similar style.
Downloadable file is attached to the post.
Made by Joeler
Hi!
Here's a short video clip about the new water system that I made from scratch yesterday.
Water is always a complicated topic in video games, there's multiple rendering things that need to be taken into consideration and you must ch...
2024-01-04 19:35:50 +0000 UTC View PostHi!
Here's the initial milestones for rebuilding the Public Demo 2 maps with this new engine.
Week 1 - Save system + Water system
Week 2 - Shipyard (Area 05)
Week 3 - Highway (Area 05)
Week 4 - Minefield (Crossing point)
W...
Hi!
Here's a quick dev update.
For the past few days I have been making a new saving / loading architecture since the old save system in Unity was based on dedicated Unity asset (a bad idea) and that could not be ported.
This old...
2024-01-02 21:44:32 +0000 UTC View PostHi!
New year is coming and new development plans with it.
I already mentioned about the upcoming Public Demo 2 (Q1) in this latest demo video but here's also few other details that are coming early next year.
Complete we...
2023-12-31 20:54:06 +0000 UTC View Post- Performance / rendering optimizations
- Camera interpolation caused shaking for low FPS [FIXED]
- Shader caching issue when shooting the weapon first time [FIXED]
- Flashlight caused unnecessary rendering without even using it [FIXED]
Hi!
Just wanted quickly mention that I will be "monitoring" the next few days before the new year if there are some game breaking graphical bugs or other major issues with this new public demo.
For me this demo was a nice closure to th...
2023-12-29 21:56:27 +0000 UTC View Post- Porting progress: 100%
- Porting time: 615h
Demo video available now on Youtube.
- Antti (Developer)
2023-12-29 19:57:46 +0000 UTC View PostHi!
I decided to give one last minute update before releasing this first Godot demo (hopefully today).
Here's the updated checklist that I worked on this past week. There's multiple new features ported and improvements but I had to cut...
2023-12-29 12:14:10 +0000 UTC View PostHi!
A little while ago Vostok tiers supporters had a poll where they voted the easter egg for this upcoming first Godot demo.
The winner of this poll was a santa costume (jacket) and it will be hidden somewhere in this demo map.
...
2023-12-28 16:19:20 +0000 UTC View PostHi!
Here's a new OST track called Road.
I will be using this track in this upcoming Public Demo 1 v3 video where I go through some of the clips from this porting journey.
Downloadable file is attached to the post.
Made by J...
2023-12-28 15:27:12 +0000 UTC View PostHi!
Christmas break for me is now over and I'm back at the full-time development.
I'm currently polishing some final stuff for this first Godot demo (Public Demo 1 v3) and I'm trying to get that out this Friday (29th) with a small YT-v...
2023-12-27 13:37:00 +0000 UTC View PostHi!
Here's a little special thing.
In Finland, we have many traditional symphony songs, which are a significant part of folk tales and national identity.
Audio designer Aki (contractor) suggested a few months ago that it would be...
2023-12-22 13:31:04 +0000 UTC View PostHi!
Here's a quick dev update.
The progression towards Public Demo 1 v3 and bug fixing process has been going really smoothly.
About a week ago I posted this checklist:
2023-12-21 16:39:03 +0000 UTC
View Post
Porting stats
Porting progress: ~95%
Hours with Godot: ~591h
Scripts transferred: 104
3D-assets transferred: 129
Audio files transferred: 266
Godot project size: 6.32GB
What are these Godot Port Updates?
Meet Guards.
The guards are a semi-military security force whose mission is to defend the border zone and prevent access to the game's Vostok permadeath area.
Coming in Public Demo 2.
Character by Claudia
2023-12-15 20:53:48 +0000 UTC
View Post
Hi!
I made a small checklist of features and bugs which are my main focus for these upcoming weeks and end of this porting journey.
Once this checklist is completed I will consider the project of being 100% ported and I will replace ...
Download link
2023-12-15 00:01:36 +0000 UTC
View Post
Hi!
Just wanted to let you know that I decided to spend this day optimizing the level, since there's now much more assets and bunch of "low-hanging" optimization methods available for these new assets.
The test build will be ready for ...
2023-12-13 20:34:58 +0000 UTC View PostHi!
Just wanted quickly mention that there was a funny event today.
Sometimes game development is a bit messy, there's all kinds of files in different places and when you are in hurry, it's easy to forget where you placed certain stuff...
2023-12-13 01:29:23 +0000 UTC View PostHi!
Here's a short clip about the RK-95 which is the next fully animated weapon in the game.
- Antti (Developer)
2023-12-12 02:43:47 +0000 UTC View PostHi!
Here's a quick dev update.
The demo map building process is going pretty smoothly and about 50% of the map details for this upcoming first Godot demo has now been added / ported.
Some of these details are props, environmental...
2023-12-10 15:14:00 +0000 UTC View Post