Raymond Truong's suggestion for this month's ideas post. I took a shot at it, hoping to combine the otherworldly architecture of the Illithids with a usable battlemap space. If you see one of these bizarre combinations of creature and machine, it'...
2021-11-30 22:47:33 +0000 UTC
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Raymond Truong's suggestion for this month's ideas post. I took a shot at it, hoping to combine the otherworldly architecture of the Illithids with a usable battlemap space. If you see one of these bizarre combinations of creature and machine, it'...
2021-11-30 22:47:25 +0000 UTC
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Post some ideas for what you'd like to see, I'll pick one or two and make them!
2021-11-10 17:46:05 +0000 UTC
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Another entry into the ever expanding (I suspect) seamless texture series. I tested these out a little with the Vigilant's Beacon map, and quite liked them. While seamless texture patterns are much more tedious to make on my end, I've come to real...
2021-11-01 03:18:54 +0000 UTC
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Another entry into the ever expanding (I suspect) seamless texture series. I tested these out a little with the Vigilant's Beacon map, and quite liked them. While seamless texture patterns are much more tedious to make on my end, I've come to real...
2021-11-01 03:18:05 +0000 UTC
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This October's spooky contribution is a selection of torture chamber assets, 88 png bits and bobs with which to decorate your dens of depravity. Hopefully your players won't find themselves on the receiving end of any of these instruments, but as ...
2021-11-01 02:50:21 +0000 UTC
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This October's spooky contribution is a selection of torture chamber assets, 88 png bits and bobs with which to decorate your dens of depravity. Hopefully your players won't find themselves on the receiving end of any of these instruments, but as ...
2021-11-01 02:45:42 +0000 UTC
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Winding, candlelit stairs flow down to the warm heart of the beacon above, bunks, tomes, and a moderately-stocked kitchen are welcome respite from the road for most of the faithful, while the more learned might make use of the well-stocked library...
2021-11-01 01:16:10 +0000 UTC
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Winding, candlelit stairs flow down to the warm heart of the beacon above, bunks, tomes, and a moderately-stocked kitchen are welcome respite from the road for most of the faithful, while the more learned might make use of the well-stocked library...
2021-11-01 01:16:06 +0000 UTC
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Winding, candlelit stairs flow down to the warm heart of the beacon above, bunks, tomes, and a moderately-stocked kitchen are welcome respite from the road for most of the faithful, while the more learned might make use of the well-stocked library...
2021-11-01 01:15:57 +0000 UTC
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Once upon a time, this snow-covered rise was a wartime fort, fallen into disuse and disrepair. As the decades passed, however, it's found a new use, adopted by a holy order whose devotees have made it a place of protection, rest, and constant watc...
2021-11-01 01:08:29 +0000 UTC
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Once upon a time, this snow-covered rise was a wartime fort, fallen into disuse and disrepair. As the decades passed, however, it's found a new use, adopted by a holy order whose devotees have made it a place of protection, rest, and constant watc...
2021-11-01 01:08:20 +0000 UTC
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Once upon a time, this snow-covered rise was a wartime fort, fallen into disuse and disrepair. As the decades passed, however, it's found a new use, adopted by a holy order whose devotees have made it a place of protection, rest, and constant watc...
2021-11-01 01:08:12 +0000 UTC
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This pack and map are part of an attempt to expand and diversify my asset packs, and to provide some more interesting pieces of forest terrain. And just because I think birch trees are really pretty. Hopefully you will too.
Assets are provid...
2021-10-01 03:04:54 +0000 UTC
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This pack and map are part of an attempt to expand and diversify my asset packs, and to provide some more interesting pieces of forest terrain. And just because I think birch trees are really pretty. Hopefully you will too.
Assets are provid...
2021-10-01 03:04:44 +0000 UTC
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This is a demo map comprised of assets I've put out this month in png form and as dungeondraft assets. This sample map I've lovingly called the Birch Cottage, but is a simple example of the type of maps one can produce with the Birch Forest Asset ...
2021-10-01 02:53:01 +0000 UTC
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This pack I put together with map-makers in mind. These pieces and textures tile seamlessly together, and you may have noticed that I tested them out this month putting together a couple maps to try and capture a hand-drawn and painted quality whi...
2021-10-01 02:29:23 +0000 UTC
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This pack I put together with map-makers in mind. These pieces and textures tile seamlessly together, and you may have noticed that I tested them out this month putting together a couple maps to try and capture a hand-drawn and painted quality whi...
2021-10-01 02:29:17 +0000 UTC
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The #1 selected map in this month's patron poll, the Town Infirmary. This one was fun to work on, and should provide a sensible place for your party to get their wounds treated after a rough adventure, or perhaps to attend a lecture in the ope...
2021-09-30 23:26:32 +0000 UTC
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The #1 selected map in this month's patron poll, the Town Infirmary. This one was fun to work on, and should provide a sensible place for your party to get their wounds treated after a rough adventure, or perhaps to attend a lecture in the ope...
2021-09-30 23:26:28 +0000 UTC
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The #1 selected map in this month's patron poll, the Town Infirmary. This one was fun to work on, and should provide a sensible place for your party to get their wounds treated after a rough adventure, or perhaps to attend a lecture in the ope...
2021-09-30 23:26:23 +0000 UTC
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Our #2 map for this month's patron poll (at least at the time I began working on it!) is the Lycanthrope's Lair, a dim and winding cavern, shrouded in moss and mushrooms, the dirt floor marred with ever more numerous and deeper rutted clawmark...
2021-09-30 23:25:23 +0000 UTC
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Our #2 map for this month's patron poll (at least at the time I began working on it!) is the Lycanthrope's Lair, a dim and winding cavern, shrouded in moss and mushrooms, the dirt floor marred with ever more numerous and deeper rutted clawmark...
2021-09-30 23:25:16 +0000 UTC
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Our #2 map for this month's patron poll (at least at the time I began working on it!) is the Lycanthrope's Lair, a dim and winding cavern, shrouded in moss and mushrooms, the dirt floor marred with ever more numerous and deeper rutted clawmark...
2021-09-30 23:25:13 +0000 UTC
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What do you wanna see?
2021-09-01 21:55:42 +0000 UTC
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As promised, a png pack of 50+ items to design your own Norse Village, with Dungeondraft pack included.
Special thanks to Phil Wright, Dave Rhodes Wilson, and Pierre Livet for their help teaching me how to assemble Dungeondraft packs and poi...
2021-08-31 21:43:29 +0000 UTC
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As promised, a png pack of 50+ items to design your own Norse Village, with Dungeondraft pack included.
Special thanks to Phil Wright, David Rhodes Wilson, and Pierre Livet for their feedback and help teaching me how to assemble Dungeo...
2021-08-31 21:43:24 +0000 UTC
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Wrapping up this month, I wanted to put together some viking-themed assets, something I realized I'm lacking pretty significantly in my portfolio (and surprisingly few others have really done much with it either, surprisingly). Either because ...
2021-08-31 20:55:09 +0000 UTC
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Wrapping up this month, I wanted to put together some viking-themed assets, something I realized I'm lacking pretty significantly in my portfolio (and surprisingly few others have really done much with it either, surprisingly). Either because ...
2021-08-31 20:55:01 +0000 UTC
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Wrapping up this month, I wanted to put together some viking-themed assets, something I realized I'm lacking pretty significantly in my portfolio (and surprisingly few others have really done much with it either, surprisingly). Either because ...
2021-08-31 20:54:45 +0000 UTC
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