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naelstrof
naelstrof

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Goop Raytracing

Clicky! V
Link to video: http://koboldkare.com/C3BT0dTkoF.mp4
Clicky! ^

Raytracing is awesome because they're GOOPY!
I'm using a technique described by Sebastian, it's not optimized enough for an infinite amount of goop-- though it does allow the space to be infinite.
In the future I want to tackle using a 3D-texture-based solution involving Eikonal equations to generate an SDF.
Though for now this works well enough.

Goop Raytracing

Comments

Itโ€™ll be interesting to see if this can be applied to soft body physics

Restaven


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