BoundProject Devlog 40.1
hey lads! here's what's cookin
- added new test map, accessible from opening menu with ESC or Start button on controller, pick ""
- implemented vents that's accessible with crawling
- changed how jump works, it should not ...
2025-09-19 22:38:51 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added some button guides on top right
- button guide settings are changeable in settings
- adjusted NPC on cell halls to not change rooms normal...
2025-09-01 00:09:58 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added level extension planned for introduction of the game
- changed spawn location, starting new game will immediately restrain the player, pla...
2025-08-20 00:41:02 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- re-adjusted current sandbox level and lighting
- adjusted the number of NPCs inside the current sandbox
- locked doors are changed only for shor...
2025-08-01 02:37:06 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added new gadget, Magnetic Bolas
- thrown like sleep grenade, but hitting anything will destroy the bolas
- if it hits NPC, it will instantly wr...
2025-07-19 23:59:09 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added new prison gag
- getting up from sitting and kneeling now has a check if character's back is near a wall / an object, if it does then gett...
2025-07-01 01:48:21 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added Vaulting and Jump Action
- Jump can be done by holding dodge button and then releasing
- vaulting can be done if dodge is pressed in range...
2025-06-20 01:32:01 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added pose to being carried while hogtied for NPCs
- added camera side orientation swap controls
- added optional settings for arousal mechanic ...
2025-06-01 00:28:57 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- NPCs now have sight for other NPC
- NPC will not be able to escape it's restraint if is bound over lvl 2 on arms or being tied with armbinder
- ...
2025-05-19 23:54:42 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- Items in radial menu now have remaining amount, items in radial menu wont be automaticly removed even if it reaches 0
- changes in Aim (Shoulder...
2025-05-01 08:10:35 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin
- Added Quickslot Radial Menu
- it can be used to register consumeables and gadgets to be quickly used from quickslot
- to open radial menu, press G or D-Pad Up
- radial menu can be ...
2025-04-20 06:12:31 +0000 UTC
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hey lads! here's what's been cookin to progress for alpha
- changes to melee and gun controls
- leg actions now will cover for leg struggles and kick
- kick will always available as long legs is not tied
- weapon change now are defaulted into single...
2025-04-01 00:52:09 +0000 UTC
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hey lads! here's what's been cookin to progress for alpha
- removing gags now grant player with corresponding gag, but only strap related gags will be granted
- added Formal clothes
- added Accessories
- accessories have 3 parts, top/mid/bottom, all...
2025-03-19 22:23:14 +0000 UTC
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hey lads! here's what's been cookin to progress for alpha
- escaping restraints now will grant player restraints according to which restraint is broken
- only tape bind will not yield restraints if escaped
- added armbinder for players to use on NPC...
2025-03-01 11:32:18 +0000 UTC
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hey lads! here's what's been cookin to progress for alpha
- implemented new function for players to tie up NPCs
- whem in middle of tying, a smaller HUD will pop in the middle of the screen showing which location to tie and which restraints can be u...
2025-02-20 01:07:41 +0000 UTC
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hey lads! hm, today not alot in this devlog, prepping for restraint function changes in next devlog
- control changes with reload on keyboard specificly
- added few sound settings, only works on player's footsteps / restraint sound and player moans ...
2025-02-01 02:49:53 +0000 UTC
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hey lads, we're in alpha development and here's what's been cookin
- NPC AI overall behavior fixes
- Melee oriented NPCs now have different weapons, with slightly different behavior
- black & red catsuited dominant will have a stick
- purple sui...
2025-01-20 01:21:49 +0000 UTC
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hey lads! em i'd say we've reached alpha development, but for those who think this is still very rough, well it is lmao
and yes, Happy New Year lads
- player can now have checkpoint after getting to room with blue colored card key
- when player get...
2025-01-01 01:48:41 +0000 UTC
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hey lads! 1 last subbuild before entering alpha development state
*in case you hear a phone call, ignore that lol
- small changes to character customization HUD
- some doors now have Devices which is a locked door
- in order to open locked doors, pl...
2024-12-19 23:34:57 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- changes to wetsuit and Combat Suit
- added lockers, top open the locker player have to be close to the device implanted, to close either from inside or interact with t...
2024-11-30 22:14:20 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- added counter desk prop, it has sharp corner on a very specific spot, it's quite small
- adjustment to crouch walking animation and crouch hitbox
- now in order to avo...
2024-11-19 22:35:51 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- NPCs that can shoot now will take 1 second before they start shooting after sighted or got hit or after reloading
- tweaked all handgun aim pose
- new bed model, you c...
2024-11-10 00:04:00 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- new shader for hair, skin, clothes and a tweak for overall fog of the level
- added 1 new skin
- added new voice
- a little tweak to both ballgag and harness ballgag
-...
2024-11-01 00:06:22 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- changed reload to it's own button, check controls (default Q on keyboard / L2 on controller)
- added parry attempt for the player to use
- normally parry will reduce i...
2024-10-20 04:06:28 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- added melee weapon for player to use, in order to use it open gear/inventory and change the 2nd weapon in the list (atm there's only nothing and self-defense tonfa)
- ...
2024-10-10 03:36:45 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- leg sgruggle button is now changed to R2 / RMB only (kick action)
- changes to leg struggle calculations on each level of restraint
- while laying down, now player ab...
2024-10-01 02:18:52 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- restraints now respawn each time player gets blackout warp to cell
- NPCs will now reset location after player warped back to cell
- dummy-chan behavior changes starti...
2024-09-19 23:52:28 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
starting from devlog 28 to 30, there will be 2 subbuilds because we're actually kind of tight with time before the end of the year lol
- reimplemented Chloro takedown fo...
2024-09-10 00:34:13 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- added fashion loadout, to access simply press the + button on the right after opening character customization page, the option will pop on the left side
- players are g...
2024-09-01 00:46:57 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- controller/gamepad support, the gameplay mostly works with controller now, check the button mappings on controls setting
- changed the HUD for controls setting
- chang...
2024-08-20 00:44:14 +0000 UTC
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