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virtualltek

virtualltek

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virtualltek posts

Version 3.6.1 is out!

Version 3.6.1 is out!

Hello!

A new version is available today, fixing all known issues since the last release.

Changes:

  • Fixed the file modification watcher showing twice and prompting the user at every external change, even if t...

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Fighter Factory Studio 3.6 released!

Fighter Factory Studio 3.6 released!

Hello!

Today, I'm proud to release Fighter Factory Studio 3.6. This version is the major step forward in Fighter Factory history.

Since the first version, the program was designed to edit characters, and specific tools for fonts and st...

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Downloads are back again! And GitHub

Hello!

A lot of people pointed to a problem while trying to download Fighter Factory Studio (mainly using Chrome). This is fixed now but, unfortunatelly, needs to reset browser cache., otherwise, you'll see security errors.

As requeste...

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Version 3.6 is almost done!

Version 3.6 is almost done!

Hello guys!

I'm doing the last adjustments and fixes before releasing version 3.6. Everything I wanted to implement in this version is done (except Debugger, which unfortunatelly will be missing).

This build is a massive step up in edi...

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Version 3.5.7 released!

Version 3.5.7 released!

Hello!

New update released today. This is a full update containing all previous changes, more bug fixes and new stuff.

Changes:

  • Fixes many crashes on DirectX rendering mode;
  • Fix Ultimate preset err...

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New update available!

New update available!

Hello!

A new update was released right now. It fixes more issues and add new features.

Changes:

  • Fixed an infinite loop while closing a Project (DirectX rendering mode);
  • Fixed random crashes caused ...

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New minor update released!

New minor update released!

Hello!

New update released today. The main purpose is to solve some critical issues.

Changes:

  • Fixes many crashes on DirectX rendering mode;
  • Fix Ultimate preset errors;
  • Adds a volume contro...

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Version 3.5.6 released!

Version 3.5.6 released!

Hello!

Yesterday I released an update to version 3.5.6 as mentioned in the previous post. You can both update throught Help -> Check updates or do a full reinstall (download links are available for offline Installer as well).

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Beta 4 sent, version 3.5.6 and Happy New Year!

Beta 4 sent, version 3.5.6 and Happy New Year!

Hello!

I've been working hard in the past months improving the program overall, so a lot of bugs was fixed and a new version (3.5.6 will be released in the next weeks.

Main changes:

  • Fixed many crashes while...

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New public update soon

New public update soon

Hello!

While I'm still working on 3.6 beta for Tier 4 Patrons, I decided to release a public update soon. It's a long time since the last update and a lot of things where fixed and improved. So, I'll include all this stuff (except the new fe...

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Web site is back Online

Web site is back Online

Hello! 

Our web site is back online!

The hosting company switched it to another server, so for some time it was returning 403 error, but now everything is working again. 

Sorry for the inconvenience. 


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Version 3.6

Version 3.6

Hello!

After a long time developing many features at the same time (and not releasing debugger support for Tier 4 to implement it in Linux and macOS first, sorry Tyler Young for not telling this until now), I'm showing some great progress of...

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M.U.G.E.N debugger is working!

M.U.G.E.N debugger is working!

Hello!

Since some months ago, I'm working with debugging support for Fighter Factory Studio. In the last public release, the support is available, file & line breakpoints where implemented but is lacks the most important part, the debugg...

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New update!

New update!

Hello. A new update was made available a few hours ago.

The bugs fixed are:

  • Scale defaults on animations (considers empty as 0, defines both X and Y at same time to avoid unexpected zero as before);
  • Code...

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Update (fix for Linux)

Hello! Thanks to Tyler Young, I issued an update right now that makes Fighter Factory Studio run again on Linux. Sadly, I forgot to deploy the OpenGL support library, ...

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Update (fix M.U.G.E.N module bugs)

Update (fix M.U.G.E.N module bugs)

Another update is available right now to fix the bug reported by K.G.T (crash while trying to edit fight.def). This bug can happen in more situations, so everything is...

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Update (fix import configuration)

Thanks to Roberto Takeshi Braz Sato, I'm updating all offline installers and promoting a new update, Core 3.5.4.1 to fix the "Import configuration from previous version...

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Problem solved on Windows installers

I just released version 3.5.4 yesterday but noticed some problems on Windows installers right now. Linux and macOS versions are unaffected.
Fixed all issues as listed bellow:

  • Online x64: no issues.
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Version 3.5.4 released!

Version 3.5.4 released!

After several months of delay, I'm releasing version 3.5.4 to the public. This version introduces more features, a lot of major bug fixes and improvements.

This release was delayed many times because we decided to deploy Fighter Factory Stud...

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New update coming soon

New update coming soon

I fixed all major bugs, mainly the crashes while editing definitions and animations, and added the variable usage log/list. Now, all functions of FF3 was implemented (except scripting that lacks more support).

I'm currently working on the updater, ...

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Development time changes

Hello!

First, sorry for the long delay. I'm very busy these days and don't managed to properly make the changes I need to do here. Now, we release the pressure of frequent updates, which takes a lot of time, to a goal-based approach, so the more pe...

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Update available for 3.5.3

Update available for 3.5.3

An update is available for Fighter Factory Studio 3.5.3. To download and install go to Help -> Check updates.

Changes:

  • Zoom on code editors applied to "Edit animations too"
  • Fixed "Run in engine" when .def is...

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Version 3.5.3 released!

Version 3.5.3 released!

This time, I'm releasing a bug fix only update, this is why it's still public. This new version fixes every single known issue, including the ones from the first version like sound problems on Unix and zoom on code editors.

Another good change is t...

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Update available

The first update was made available. You can get it on Help -> Check updates.

On Unix systems, you may need to fix permissions for executables (ffs/ffsx and update), as the first version of auto update isn't able to do this by default. We're imp...

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Version 3.5.2 updated!

Version 3.5.2 updated!

I reuploaded the version 3.5.2. This new build have big changes in the files so I decided to make this instead of a patch.

The changes in this build are:

  • Added support to native paint engine;
  • Crash when removing the line of the...

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Changes for future releases

Changes for future releases

Hello, we changed the way content will be released. Now, all Patrons have early access to next major versions (stable builds), so they will see new features like BGs editor on the screenshot above before the rest of the world. The other changes are:<...

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3.5.2 Updated!

I made a small patch to fix some bugs in 3.5.2 and reuploaded the Linux and Windows versions, so new downloads already includes the fix.


Links to download:

Windows x86 - 2018-05-21 04:37:51 +0000 UTC View Post

Version 3.5.2 released!

Version 3.5.2 released!

Today, I'm releasing Fighter Factory Studio 3.5.2. This new version fix almost all bugs people reported, and adds a few new features.

The biggest changes are the Advanced Search we explained before, and some new functions that's very interesting. N...

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Highlight #5 - Advanced search & replace

Highlight #5 - Advanced search & replace

The new version 3.5.2 will be a massive fix for the most annoying problems. Aside from solving bugs, we're improving existing functionality and extending its capabilities. One new feature is the Advanced search.

On this function, you can search and...

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Version 3.5.2 is the next big improvement!

I'm working on version 3.5.2, which is a huge improvement in stability and some very interesting small features are being added. We aim to reach a good stability state on this build, so we can start working safely on big new features never seen befor...

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