Hey everyone, I hope you're all doing well. This last month I've been working an update to the layout of castle districts, as well as some new map rendering effects, so let's talk about that!
Castle Districts
I've updated how castles...
2025-08-31 23:04:34 +0000 UTC
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Hey everyone, hope you're all doing well. I just wanted to give a quick update of what I've worked on in the last few weeks. Since the last post, I got a couple of bug reports that more 'thin' buildings were being generated than in previous versio...
2025-07-01 19:27:56 +0000 UTC
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Hey everyone, hope you're all doing well. In the last post I ended by saying how I was going to do some 'smaller generation tweaks', namely better harbours and castles. Well, as usual, this ended up being a whole bunch more work than I was expecti...
2025-06-07 22:07:06 +0000 UTC
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Announcement: the FoundryVTT integration no longer requires a premium account - it can be now be used by free users.
Hi everyone, hope you're all doing well. Over the last month, I've worked on a few things:
Ro...
2025-04-24 17:58:33 +0000 UTC
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Hey everyone, hope you're all doing well. As I mentioned in the last update, I wanted to take a break from large changes, and focus on smaller features and fixes. This is what I've worked on:
Improved pins
Options to s...
2025-03-09 16:23:33 +0000 UTC
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Hey everyone, I hope you're all doing well! First of all, I want to thank you for your patience - it's been a while since I've posted an update on Patreon (I'm more active on discord if you have questions or feedback). Just because I haven't poste...
2025-01-29 08:31:50 +0000 UTC
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TL;DR Nothing major has been released recently. I'm currently overhauling the road, district and building placement algorithms, which is taking some time.
Hey everyone, hope you're all doing well. Following on from the last update, I'm still...
2024-09-27 07:09:52 +0000 UTC
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Hey everyone, hope you're doing well. I haven't released any major new features since the last post, but I have been hard at work (and have gone down a few tangents...), so I wanted to show you what I've been up to.
3D Terrain
After ...
2024-06-22 08:50:09 +0000 UTC
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Hey everyone, I hope you're all doing well. In April I worked on improving the edit settlement layout controls, as well as some rendering tweaks. This is the full list of updates:
Fixed snapping behaviour
Snapping stre...
2024-05-05 13:56:39 +0000 UTC
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Hi everybody, hope you're all well. This is what I worked on in March:
Favourite building layer fix
Manual zoom buttons
More personality fields in export
Some premium settings fixes
2024-04-02 18:40:34 +0000 UTC
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January
Hey everyone, hope you're all well. After my last post (at the start of January), I went straight to work optimising the generation and storage to enable larger settlements. This continued a lot of other work leading up to this (I'...
2024-03-03 16:01:12 +0000 UTC
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Hey everyone! Hope you all had a good holiday season!
As promised, over the last month I worked on a family tree view, and optimising relationships.
Family Tree View
First off, the more interesting topic, family trees. He...
2024-01-04 21:35:55 +0000 UTC
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Hey everyone, hope you're all doing well! So, last time I said I was going to work on optimising the relationships and then taking a look at family trees. However, I got distracted by schedules - honestly I thought it would be a quick change, but ...
2023-12-03 15:06:20 +0000 UTC
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Hey everyone, hope you're all doing well. As I said in my last post, my main focus right now is to enable larger settlement options. Before that can happen, I want to reduce the costs of generation/simulation and the costs of storage, as well as m...
2023-10-22 16:03:34 +0000 UTC
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Hey everyone, I hope the summer is treating you well. This month, I wanted to take a break from large, complicated features that required a lot of refactoring, and focus on some smaller tasks that I've been meaning to do for a while. These are:
2023-08-31 20:02:13 +0000 UTC
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Hey everyone - hope you're all enjoying your summers. This month, I've worked on three major features:
1. Custom name lists (premium only)
2. Different appearances for each race & customizable templates
3. More (& custom)...
2023-07-29 18:47:42 +0000 UTC
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Hey, hope you're all doing well! Over the last couple of months, I've been working on what I've been calling a 'District Overhaul' - but has also resulted in a lot of other minor changes. The new features are:
- New district grouping + p...
2023-06-17 14:03:03 +0000 UTC
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Hey everybody, hope you're doing well! This past month I've been busy working on a lot of stability improvements and bug fixes, as well as a couple of interesting features. In summary:
1. FoundryVTT integration
2. GeoJSON export
<...
2023-04-13 19:10:29 +0000 UTC
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Hey everyone, hope you've had a good start to your year! I've had a busy few months, working hard to add new features to Fantasy Town Generator. These are:
1. Religion overhaul
2. New create settlement form UI
3. Save create sett...
2023-03-04 16:12:40 +0000 UTC
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Hey everyone, hope you're all doing well. First off, I want to say a big thank you to all my patrons, your support is greatly appreciated. As there are quite a lot of you now (almost 50 patrons, and roughly 7k users!), I think it would be a good i...
2022-12-13 00:20:30 +0000 UTC
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Fantasy Town Generator is officially out of beta! This means that any settlements created from now on will NOT be deleted, so create away! I want to thank everyone for supporting me and helping me reach this point, I really appreciate it. I can't ...
2022-05-17 14:59:58 +0000 UTC
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Hey! One of my main focuses right now is to get Fantasy Town Generator ready for a full release. One of the last things on my list before that happens is a refactor of how the roads are persisted. Why does this matter? Basically, doing this now wi...
2022-04-16 22:12:22 +0000 UTC
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