Once again, I apologize for the long wait on the 1.21.5 ports! I finally got the world map mod to a more or less usable state. It's still very unstable but is getting there, so I'll most likely be able to release it in the following couple of days...
2025-04-17 10:46:23 +0000 UTC
View Post
My apologies for the long wait for the 1.21.5 port! The update is one of the biggest that I've ever had to deal with, despite being presented as a minor update. It requires me to rewrite everything that touches OpenGL (which is a lot). Finall...
2025-04-04 10:33:24 +0000 UTC
View Post
Hi there,
I'm back with something that I find pretty exciting! It is a preview for an upcoming feature that gives you the ability to switch between dimensions on the map screen no matter where you are.
It's pretty simple from a user's ...
2023-10-30 12:30:35 +0000 UTC
View Post
Hey everyone,
Here's a small preview of an upcoming improvement to the entity radar category system. Not sure how many of you actually use this stuff, but we're here anyway!
I have basically rewritten how category include/exclude...
2023-09-08 10:42:45 +0000 UTC
View Post
I have some bad news.
To comply with Minecraft's new EULA, my mods are no longer allowed to check whether players have Patreon capes. Unfortunately, with how my Patreon rewards work, I can't disable just the capes without also affecting the ...
2023-08-05 19:38:34 +0000 UTC
View Post
Hello everyone!
I'm currently working on something that I know a lot of you are going to get excited about. After many years of prioritizing other updates over this one, I'm finally giving the PNG export function different options and making...
2023-07-29 13:27:49 +0000 UTC
View Post
Hey everyone,
I was finally able to fix everything preventing basic game launch on 1.20, which was a lot, so here's a tiny sneak-peek. As you can see, the icons don't work for the new mobs, but that should be easy to fix. And I still have a ...
2023-05-17 16:32:06 +0000 UTC
View Post
Hello there,
I'm back to bring you a preview for a very exciting upcoming feature that people have been requesting for almost as long as the world map mod has existed. I personally always saw this idea as a bit of an overkill, so it was neve...
2023-04-03 12:20:52 +0000 UTC
View Post
Hello,
Here's a small preview for an upcoming feature that I'm working on! I know a lot of people have been asking for this since forever ago, so I'm glad to finally be able to bring it to you soon.
To make this seemingly small additio...
2023-02-19 12:36:17 +0000 UTC
View Post
Hello everyone,
I think I have something interesting to show you :)
It's the minimap info display rework that I'm working on for the next minimap update. I had the idea for this for a while but wasn't planning to actually work on i...
2023-01-28 12:46:26 +0000 UTC
View Post
Hey everyone!
I'm once again back with another OPAC sneak-peek. The upcoming update 0.16.0 is going to be the final major update for the OPAC beta, after which I'm going to switch my main focus to the map mods and only fix bugs for OPAC for ...
2022-11-16 13:30:38 +0000 UTC
View Post
Hello everyone,
Sorry I haven't posted in a while! Besides finally getting Open Parties and Claims ready for a beta and then releasing it, I've been mostly working on a ton of boring changes for OPAC and my map mods most of which didn't seem...
2022-09-13 16:45:56 +0000 UTC
View Post
Hello again,
I think I'm almost done with porting my mods to 1.19!
A lot of things were extremely broken to the point where I thought it would take forever to sort out but fortunately I was able to rework/fix stuff pretty rapidly...
2022-06-04 12:23:33 +0000 UTC
View Post
Hi everyone!
This is potentially the final sneak-peek for the Parties and Claims mod before the public release. The whole thing is basically ready now in terms of coding (99.9%), including the map integration. I mainly just need to clean up,...
2022-06-02 09:00:27 +0000 UTC
View Post
Hello,
Here's another quick preview. I'm currently working on a new map element rendering system that allows me to create renderers for different map elements, e.g. radar entities, waypoints, which can instantly be used universally across th...
2022-05-13 16:29:02 +0000 UTC
View Post
Hello everyone!
I've been very hard at work since I posted the last preview, mostly working on the overlay/highlight system for the world map mod. In fact, the world map now supports multiple layers of colored overlays, in case I want to use...
2022-05-06 17:40:32 +0000 UTC
View Post
Hello!
Here's a short preview for the party member display feature which is part of the map integration for the Xaero's Parties and Claims mod.
I had to rewrite waypoint rendering to use a more general purpose system. It now lets me ad...
2022-04-03 11:42:06 +0000 UTC
View Post
Hey everyone!
I'm back with another sneak-peek for my upcoming mod, Xaero's Parties and Claims. The number of new features is not as big as the last time, but the amount of work definitely exceeds that. A lot of optimization, refactoring, re...
2022-03-23 16:25:46 +0000 UTC
View Post
Hello again,
Here are some screenshots/images of a small minimap update that I'm working on, which may or may not be controversial. For the first time ever since the release of the minimap, I'm updating the default frame texture. Firstly, it...
2022-02-10 19:09:16 +0000 UTC
View Post
Hello there,
I am back with quite a bit of progress for the new mod! Check out the video at the top of the post. Here are the full config screenshots like the last time: https:/...
2022-02-08 14:12:24 +0000 UTC
View Post
Hello everyone!
I'm back with more progress for the upcoming mod, Xaero's Parties and Claims. This time the video focuses on the chunk claiming part of the mod because I've made some significant progress there. Here are also a couple of scre...
2022-01-12 15:56:14 +0000 UTC
View Post
Hello again,
I'm working on a small update for the map mods and here is a pretty exciting thing that I'm adding. There will be more space in the command format edit boxes and the ability to rearrange the coordinates in the command, plus a ne...
2021-12-27 11:12:43 +0000 UTC
View Post
Hey everyone!
Haven't posted here in a while. Here we go... Besides porting my mods to 1.18 and working on various other minor updates for my existing mods, I've been working hard on a new mod in the background. The new mod will be usa...
2021-12-24 14:08:27 +0000 UTC
View Post
Hey everyone!
The title says it all, I guess. Decided to start early (for me) on the ports for the new major Minecraft update. After the last time, when it took me around a month of intense work to upgrade my mods to 1.17, I'm trying to be a...
2021-11-21 16:36:33 +0000 UTC
View Post
Hello everyone!
As I'm sure some of you know, for the past few weeks I've been working very hard on the new entity radar config system, mostly the UI part of it. Something that I've initially estimated to be roughly 1-2 weeks worth of work t...
2021-09-21 21:35:24 +0000 UTC
View Post
Hello everyone,
I want to share some screenshots for the upcoming entity radar settings rework and some quality-of-life changes that are coming to the world map very soon.
The first screenshot is of a working example json file for the ...
2021-08-28 14:58:35 +0000 UTC
View Post
Hello everyone!
Here is another preview of something that I'm currently working on. It is an almost complete rework of the setting screens in the minimap mod and Better PVP. Although this doesn't add any new features, it definitely makes fin...
2021-08-06 14:02:12 +0000 UTC
View Post
Hey everyone!
In this preview I mainly want to show you something that might not look that different, if you don't pay close attention, but will actually positively impact the user experience enormously. Have you noticed how the text attache...
2021-07-13 11:15:16 +0000 UTC
View Post
Hey everyone!
In this preview I'm showing you the new optional 2D waypoints as well as some small improvements to the world map UI. 2D waypoints are different from the regular ones in that they only have the X and Z coordinates while the Y c...
2021-07-05 14:55:27 +0000 UTC
View Post
Just wanted to let you all know that I'm working on it! A lot of issues to fix still, but it's looking pretty good.
Can't give an ETA yet but should be soon! I'm keeping this post short, so that I can get back to work.
Thank you ...
2021-06-10 19:22:12 +0000 UTC
View Post