Everything CG posts
Playing Cards Shuffle Animation | Houdini
Playing Cards Shuffle Animation in Houdini:
Procedural Stitching | Houdini
Procedural Stitching in Houdini:
Open Source Python Scripts and HDAs
Hi all. I've added a new section on my website, documenting some of the custom python tools and scripts I've built. All of the scripts and tools are available to download on the 2023-09-13 08:21:44 +0000 UTC View Post
Python Tools for Houdini
Hi all. I started learning python for Houdini recently and I am starting out to build some tools. Right now I am building a few tools that will help me speed up my Octane workflow. It's nothing crazy but a great practice.
I am attaching th...
Procedural Stylized Tree Tool
Houdini Digital Asset for generating stylized trees in Unreal Engine.
If you have any questions feel free to reach out in our Discord Server :)
Real-Time Ripple | Unreal Engine x Houdini
Versions: UE 5.2, Houdini 19.5
Update: Files Moved to Google Drive
This is an update to let everyone know that I am moving all project files from Drop Box to Google Drive.
If you already have a Google Account you should have received an invitation email. If you did not receive an invite (also check spam fol...
2023-07-01 11:41:01 +0000 UTC View PostProcedural Maze Generation | Houdini x Unreal Engine
New tool for procedural maze generation has been released. Free to use for all Patrons.
You will find installation instructions within the project files folder.
Maze Master
I'll be releasing a procedural maze generator for Houdini and Unreal engine soon. Will probably upload more updates over the next week. Here is a short trailer.
2023-06-22 16:52:11 +0000 UTC View PostDemo Scene | Frosty FX
I've added a new demo scene that showcases how to setup frost generation patterns with the Frosty F...
2023-06-21 14:18:22 +0000 UTC View PostProcedural Maze Generator
New Project files added to Google Drive. [Download]
Procedural maze generation in Houdini.
Currently implement...
2023-06-10 07:51:23 +0000 UTC View Post

























