Thanks for waiting! This ended up being another huge patch, but research touches almost everything in the game, and I wanted to take the time to make sure it was worth the time you have to invest in it. The short version is that this patch adds to...
2026-01-25 16:19:57 +0000 UTC
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This was a real nail-biter for a while, but it looks like research has pulled ahead to victory!
The goal of this update will be to make progression and building more interesting. That means adding more flexibility in the station view, more o...
2025-07-11 13:31:27 +0000 UTC
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This is a quality-of-life update mostly focused on the management gameplay and bug fixes. The slave list and economic report are much more useful now, and there are several new features (like custom tagging, hair changes, and assignment multi-sele...
2025-07-08 02:28:10 +0000 UTC
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I'm going to spend some time on the backlog of tweaks and bugfixes, which gives us enough for another vote! Now that breeding is done, these seem to be the most important content updates:
Research
This would add a new ...
2025-06-26 13:18:18 +0000 UTC
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As always, very excited to release another patch. This one adds growth vats, expands concubine options, and fixes a ton of bugs/quality-of-life issues.
Small hotfix: Some implants were broken in 0.11.3, and fixed in 0.11.4.
Thanks so m...
2025-06-24 12:19:51 +0000 UTC
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I did the fast part of this for 0.10.3, but the time-consuming part still needs to get done, so that's the focus for 0.11.
Draft Design
New structure: Growth Vat
Growth vats rapidly age infants...
2025-06-05 22:58:45 +0000 UTC
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This was supposed to be a quality-of-life and balance rework, but I got really wasted, one thing led to another, and...
Well, it seems to have the right number of toes, so I'm going to call it a happy accident.
I still need to do the m...
2025-06-01 11:17:40 +0000 UTC
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I'm currently working on a patch that reworks tributes and markets into something more cohesive, but that should be done quickly, which gives us just enough time for an election.
As far as I can tell, there are three critical areas for impro...
2025-05-28 12:27:00 +0000 UTC
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It's finally ready! This completely reworks the characters, and I think they're in a much better place now.
As always, thanks to everyone who helped, including everyone on the Patreon, and the excellent beta team. This game would not exist w...
2025-05-23 11:20:12 +0000 UTC
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Now that 0.9 is stable, it's time to announce the next patch. I wasn't happy with the characters, but I needed a lot more time to think and research. Thankfully, the (very long) last patch gave me plenty. It's already a massive improvement, and I ...
2025-01-22 00:31:38 +0000 UTC
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This update addresses most of bug reports and feedback from the last one (particularly around the rules assistant, balance, and slave list). It's save-compatible, but the early game has been re-balanced quite a bit.
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2025-01-16 12:32:53 +0000 UTC
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Thanks all for your patience. This was a really long time coming, but sometimes you have to break everything at once to get things into a good state. I had to re-architect pretty much everything, but it's set now. This is definitely the most compl...
2025-01-09 23:00:37 +0000 UTC
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Here you can see most of the new structures in the servitor's deck, along with how they're used (with hairless mannequins, but only temporarily).
2024-10-21 13:37:44 +0000 UTC
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Such a gentle euphemism. It sounds like somewhere one might choose to live. A respectable district for the working class.
It is none of those things.
It is a machine made to cut wild trees into subservient planks. Whose prisons will pu...
2024-10-21 13:35:33 +0000 UTC
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You will hear the industrial deck before you see it. As the elevator descends into the depths of the station, no feat of engineering could mask the sound of the Imperial Fleet being birthed from its pools.
It is here that the heart of the Em...
2024-07-30 11:37:53 +0000 UTC
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I've been playing around with a lot of looks for this one, but finally settled on something I'm happy with.
The administration deck is where your citizens will live and work. It contains updated versions of the apartments, as well as the Min...
2024-06-08 15:09:00 +0000 UTC
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I'm probably going to be adding at least a few more events to each patch going forward, and want to get a sense of which types I should be focusing on.
What do y'all want to see more of?
2024-05-02 23:54:22 +0000 UTC
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This update fixes a couple annoyances reported by early players. A special thanks to everyone who reports bugs in the Discord channel.
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Wind...
2024-04-10 13:37:50 +0000 UTC
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Now that the character engine is working, it's time to take another look at the mechanics. I've never been happy with how station construction worked, but only recently came up with what I think is the answer:
This update will replace most o...
2024-04-08 22:17:12 +0000 UTC
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It's finally ready! Like I mentioned in the last progress post, I ended up reworking most of the "visual novel" side of the game in addition to adding the new character engine. I'm finally happy with it (for the time being).
It also adds a ...
2024-04-06 12:34:24 +0000 UTC
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Thanks for your patience on this update. Things are going well! I got a bit carried away with the writing, which has delayed the patch some, but there is a pretty big silver lining:
In addition to the half-a-novel's worth of new events...
2024-03-07 12:10:30 +0000 UTC
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Thanks for your patience all! This update has a lot of AI techniques that I haven't seen anywhere else, which means it has involved a ton of trips back to the drawing board. It's coming together now though, enough that these screenshots should be ...
2024-01-10 23:02:54 +0000 UTC
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The research since the last patch has paid off!
I finally have the approach for the new AI-based character engine figured out (though there is still some cleanup to do). You can swap face parts (with expressions), body parts, clothing,...
2023-11-09 13:52:19 +0000 UTC
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There is a new free build available! It is exactly like the patron build, but without some of the new faction leader events. That means that it has all of the quality-of-life features, optimizations, and of the new events from the last patch, plus...
2023-10-21 16:14:15 +0000 UTC
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Thanks everyone who reported their issues with the last build (and once again to the beta testers for their patience with my 10GB spam files). I made a hotfix that should take care of the important stuff.
Download:<...
2023-10-18 22:07:00 +0000 UTC
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This is the most significant patch so far. It adds so much that it's hard to sum up quickly, but it's meant to bring Stationmaster 2 from "proof of concept" to "truly playable game." There's always more to do, of course, but this covers a lot more...
2023-10-15 13:37:19 +0000 UTC
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The faction leader stories are mostly written and art-ed, though I still have a few more to wrap up. This is shaping up to be the biggest patch in a while, both in terms of content (something like 80 new events), and code (whole new systems like t...
2023-09-22 13:41:55 +0000 UTC
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I've heard the results loud and clear, and am working on making the new map more like the old one (and generally improving the design). The big changes so far are:
- A new button sets all of your armies to rally at a given system so that...
2023-08-06 23:29:17 +0000 UTC
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This patch is going to be about conquest, which means that the mechanics of the galaxy map are going to be a lot more important.
Which did you like better? The old one or the new one? That'll help me figure out which way to develop this.
2023-07-31 22:19:18 +0000 UTC
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It's time for a new patch, and I'm making an executive decision again, because I'm feeling mad with power. 0.8 is going to add the new Faction Leaders!
SM2 is is a whole separate galaxy from SM1, which means all new factions. Each will have ...
2023-07-17 14:13:57 +0000 UTC
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