Localizing a Game
I just finished going through and adding Japanese localization! I'm working with Yuta Kurosawa (@blackstream001) who did the Japanese localization for One Step From Eden! 2024-02-09 04:02:30 +0000 UTC View Post
I just finished going through and adding Japanese localization! I'm working with Yuta Kurosawa (@blackstream001) who did the Japanese localization for One Step From Eden! 2024-02-09 04:02:30 +0000 UTC View Post
The combo tutorial was lacking in accessability, so I added some features inspired by Mortal Kombat 11's tutorials.
1. Going from a vertical to a horizontal display makes it easier to track the progress mid-combo and also makes more sense lo...
2024-01-24 17:55:54 +0000 UTC View PostRecently there's been a lot of fake websites pretending to be me or Duelists of Eden. Recently I've been noticing more and more cyber scam/hacks and it's so annoying when people just want to make cool stuff. So please be careful out there, if you ...
2024-01-11 02:40:50 +0000 UTC View PostThis is a big thing I've been working on recently. Reducing the amount of UI on screen but keeping everything within reach.
After my consultation with Esty, he explained how overwhelming the game was on a first playthrough. There were just t...
2023-12-21 00:54:21 +0000 UTC View PostHere's a character concept we had in the works, Oroban.
Age: 44
Oroban entered the military as an experimental physicist, developing and testing mana-powered laser weaponry. She commanded expertise in the requirements and outcomes of h...
2023-12-09 06:47:45 +0000 UTC View PostUnder each character there are status icons with tiny numbers but they're difficult to read especially in the heat of battle. That's why for Duelists I've been trying to add more visual indicators of statuses and what they're doing.
For exam...
2023-11-30 15:37:43 +0000 UTC View PostI come up with new spells in a variety of ways, but I think these are the main four:
1. Concept is cool
2. Combo is cool
3. Mechanic is interesting
4. Mechanic is necessary
(May have to wait for gifs to load below)
2023-11-16 14:34:24 +0000 UTC
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How do game designers keep track of the cards in their game? How do they design/release a set of cards? How do they keep track of everything?
Well I'm not sure so I kind of did my own thing, and of course I used Google Sheets cause I use it ...
2023-11-09 17:15:56 +0000 UTC View PostThere's a streamer that I've followed for a while, who plays a ton of indie games every year and has been review/playing them on his streams. He recently started a service called the Game Doctor, where he consults for an in-development game so tha...
2023-11-02 05:34:13 +0000 UTC View PostJtangc finished the painter sprites! I can't wait to add them to the game, they look super fun. The way the brush and hair swoosh with each swing, the pastel colors. Very happy with how she turned out.
Anyway DoE looks like it's wrapping up ...
2023-10-24 20:33:44 +0000 UTC View PostSome new backgrounds by FrogApples. One of the issues with the game is clarity. There's so much going on, that everything has to look consistent and visually clear with spells flying all over the place. Changing the background can change how vfx l...
2023-10-15 06:17:44 +0000 UTC View PostHere's to the last public playtest for Duelists before release. The demo's a bit odd because it'll basically be the full game but it'll probably be up for a limited time.
We're wrapping up new player experience with some rewards for the tuto...
2023-10-05 14:41:52 +0000 UTC View PostThe last couple weeks have been pretty stressful, watching this Unity discourse and trying to decide the future of Duelists because of course it's being made in Unity.
The big issues for me were the retroactive changes in terms and the "per-...
2023-09-22 18:42:02 +0000 UTC View PostHere's about where we're at with everything:
Characters - 80% not sure how many we'll launch with, a couple may come out after
Netcode - 90% I really have to stop messing with this
Progression Systems - 70%
Singleplayer - 4...
2023-09-08 06:05:09 +0000 UTC View PostIt's tough, putting status effects in a fighting-esque games. I personally don't appreciate things that affect your controls (like reversing them). I wanted a status you could stack on your opponent and maybe cash in on later.
The orig...
2023-08-31 05:36:50 +0000 UTC View PostI'm giving out alpha access to anyone who wants it. Note that the game is still very WIP and most of the testers are already very good. If you can, you should try to vs other new members first.
Matchmaking will probably have to be done via d...
2023-08-20 16:53:19 +0000 UTC View PostI'm sure every well balanced card game needs these, but we finally have analytics working with generated reports! Thanks to Joe Darling for creating the program in python.
It still needs some work, but these reports will let me know how thin...
2023-08-06 04:20:38 +0000 UTC View PostHad to send in a trailer for EVO indie showcase, and I didn't want to show the old content/sprites from the current trailer. So I made a new one! But I didn't want to re-do all the scenes and re-record everything every time I update the visuals. S...
2023-07-19 19:48:19 +0000 UTC View PostBrands are back! But more subtle this time, with a background image on the cards that represent what type of spell it is. (the images are placeholder ones I made real quick)
Here are the current types:
Shot - projectiles that mov...
2023-07-12 00:24:49 +0000 UTC View PostI'm back to working full time on Duelists! Sorry for the long break.
Currently working on lots of systems stuff like structuring the tutorial better and providing rewards for completing the tutorial, gaining character levels, and more.
Well, well, well. Look who's back! Will shopkeeper be in the game as a playable character? We'll see!
I just got back from vacation and will be getting back to work. Meanwhile the artists were cranking out some awesome stuff. Here's Victor'...
Turning the replays screen into a "match history" screen by saving a little extra data in the replays such as winner, duration, owner (so the player is always on the left side).
You can still select/double click to start the replay and even...
Alpha keys and roles will be given out a few weeks before the next round of testing OR if I need more testers for any reason I'll prioritize you guys.
You're not missing much atm, as I get the game into better shape.
Thanks for bearing...
2023-04-20 19:29:53 +0000 UTC View PostPlease either comment or DM me if you'd like to enter the alpha-testing for Duelists of Eden. I will be giving keys out to you guys this week!
Keep in mind everything is still WIP. Matches are currently found in Discord (I'll have to give yo...
2023-03-31 00:14:16 +0000 UTC View PostInstead of relying on a wiki, I've added a frame data info viewer directly into the deckbuilder!
This includes frame data info for:
Startup - startup time before hitbox
Mid - time during hitboxes spawning
Recovery - recovery t...
There will be an in-game shop where you can use in-game currency to buy stuff like palette swaps and outfits/skins for characters.
Also there will be a beta coming soon. Working on polishing the onboarding for new players and tutorials.
<... 2023-03-17 15:04:33 +0000 UTC View PostDone by HOAI Artworks, Selicy keeps her action-y pose and her scarf goes everywhere! I think it matches the theme and the colors of Duelists of Eden very well.
Selicy had the most pose sketches, usually characters only get around 3 but she g...
2023-03-10 21:10:55 +0000 UTC View PostBrushed up on some after fx skills and made this little logo animation for some of the upcoming DoE related videos!
Also made a Koishi Komeiji palette for Chiretta!
Surprise! We're doing a crossover with rivals of aether! Here's a peek at Maypul's sprites by jtangc.
I'm currently in the process of finalizing her moveset, including adding two unique status effects just for her mark/wrap abilit...
2023-02-19 22:40:32 +0000 UTC View PostIf you have any requests for palette swaps for any of the characters leave a comment below. Can't guarantee anything but I'll try em out.
2023-02-09 06:29:39 +0000 UTC View Post