Finished the texture and rig for the ghost woman enemy type for today's Nightmare Kart dev post!
While she is 'finished', this isn't the final look as there will be a special shader that'll make her fully translucent with a panning ethereal ...
2024-12-20 21:53:48 +0000 UTC
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Made a lot of progress on the ghost woman enemy for today's Nightmare Kart dev thread! The base texture is finished, but I'm considering adding blood and grime on her as well. I also added a pattern along the hem of her dress to make the design mo...
2024-12-20 06:20:19 +0000 UTC
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Starting work on a new enemy for today's Nightmare Kart dev post!
Harpies will be part of the snow level's exterior, and the ghost woman will be part of the interiors. The ghost woman in Bloodbornes snowy Cainhurst castle level wore lavish d...
2024-12-19 02:41:12 +0000 UTC
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Doing some more work on the snow castle track for today's Nightmare Kart dev post! I polished the cliff dropoff, making it properly fade to darkness as well as adding in a reset volume in case a player misses the jump.
I also extended t...
2024-12-10 23:15:16 +0000 UTC
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Worked on the snow castle level some more for today's Nightmare Kart dev post!
On top of extending the bottom track by a small amount, I also made a new snowy version of the wooden fence texture, and also added some more collision and textur...
2024-12-07 21:54:48 +0000 UTC
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Made big progress on the snow castle map for today's Nightmare Kart dev post!
Finished up some of Mino's castle buildings and textures and got them all set up in engine, and created the castle entrance that the racer will both drive through ...
2024-12-07 17:05:36 +0000 UTC
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As a physical Nightmare Kart cabinet is being made by Arcade Commons, getting arcade mode up and running is priority, so this will be the focus of todays Nightmare Kart dev post!
While this is primarily goingto be made for the physical cabin...
2024-12-03 20:48:23 +0000 UTC
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Made a rudimentary true flight NPC navigation system for today's Nightmare Kart update!
The system simply turns the flying harpy towards their target and impulses forward, pitching up or down to get over / under an obstacle using a simple t...
2024-12-02 03:49:53 +0000 UTC
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Due to popular demand, the harpy will now be playable as a fodder racer!
I still have yet to implement the menu assets (icon, announcer VO by wes wiggins, and other misc code things) so she can only be played by dev hacks but she is technica...
2024-12-01 03:00:02 +0000 UTC
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Worked on the harpy enemies some more! I updated the model to make it digitigrade to bring it closer to actual birds. I then made some basic animations and got the model imported into Unreal Engine. Check it out!
2024-11-30 01:01:18 +0000 UTC
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Made a new enemy for the new snow environment. I started with gargoyles but ended up with something more harpy-like. Now that we are free from the Bloodborne IP, I wanted to make some new monsters that weren't featured there. Seeing as most of the...
2024-11-28 20:56:55 +0000 UTC
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Added more of Mino's cut snow castle textures into the game! The turret and window textures are in, as well as a 'brick top' which has icicles coming off of it
2024-11-26 21:53:37 +0000 UTC
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Worked on more snow effects! I wanted the snow to change how the game was played without affecting handling in an annoying way, so on top of making more textures (and importing the snow stone wall texture that mino made back before we cut the leve...
2024-11-25 23:34:08 +0000 UTC
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We are finally back to Nightmare Kart DLC after working on the bunlith video, and we are starting with a new track, which will be inspired by Cainhurst castle from Bloodborne!
Before we work on any of the fun castle assets, we need to work o...
2024-11-24 23:53:23 +0000 UTC
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All the hanger shots are finished for the new bunlith animation!
This technically means all the shots are finshed outside of the logo and the 'painted ending' slide (which will be in engine like the rest of the shots)
I got the logo co...
2024-11-05 19:47:31 +0000 UTC
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Primarily worked on 'mech hanger' textures for the next bunlith animation today. Decided to use metal gear solid and halo 3 as main points of inspiration (but more colorful as that's how I roll).
Wasn't able to do any animation, but I belie...
2024-10-31 23:57:33 +0000 UTC
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Here's more progress on the new Bunlith animation!
I was originally going to do a hanger shot showing off the armored core, but I realized I dont have anything introducing the zipper dress Bunlith model so I decided to focus on that instead....
2024-10-30 19:19:54 +0000 UTC
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Made more progress on the 'Anime OP' style Bunlith animation!
In the quest to cram in as many anime tropes as I can in this, I decided to honor the 'edgy rivalry cross paths' trope that is super common
2024-10-28 21:39:04 +0000 UTC
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Here's more progress shots for the next Bunlith 'anime op' style animation! I'm trying to cram in as many tropes as possible and I couldn't pass up a good 'notices you' montage, that's a classic!
This will be playing at the very start of the...
2024-10-27 14:16:33 +0000 UTC
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Hey all!
I've been working on the next big Bunlith animation, this one being the most ambitious one yet!
This patreon was created to provide a structured behind the scenes look at only my game projects, but after some thought I realize...
2024-10-25 19:12:02 +0000 UTC
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Working on power up animations for the chariot kart for today's Nightmare Kart dev thread!
Added support for all the consumables, firearms, melee weapons and the new molotov power up!
2024-10-07 23:03:31 +0000 UTC
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Worked on integrating the Chariot Kart for today's Nighmare Kart dev post! The base movement animations (Idle, drive, drift + all the turn variations) have been created and integrated.
I also made the kart lean forward and backwards based on...
2024-10-06 21:54:29 +0000 UTC
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Working on local achievement unlocking for today's Nightmare Kart dev post!
There was no support for them on non-steam versions of the game (like the one distributed through itch) so I went ahead and wrote a local system.
Its a bit on ...
2024-09-23 22:31:39 +0000 UTC
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Working on the last (?) stat before we can fully integrate achievements for today's Nightmare Kart dev post! I made a global timer that will increment a new 'time played' stat in the campaigns progression down to ~1/10th of a second. This is then ...
2024-09-20 16:26:16 +0000 UTC
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We got steam achievements working!
Long story short, the steam SDK is finally integrated into the engine, meaning that we can unlock achievements. Paired with our stat tracker, we can finally roll out full cheevo support!
Stay tuned fo...
2024-09-14 22:21:19 +0000 UTC
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Working on more stat tracking for steam achievements for today's Nightmare Kart dev thread!
Kill streaks, multi kills, Power ups collected, time airborne, distance traveled / drifted and longest single drift have all been added to the stat t...
2024-08-30 23:20:29 +0000 UTC
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Working on statistics for today's Nightmare Kart dev post!
The next update will include steam achievements, and before we can integrate those we need a proper stat tracker, so here we are!
The stats page can be accessed via the new 'ex...
2024-08-27 00:09:05 +0000 UTC
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Finished texturing the chariot kart for today's Nightmare Kart dev post, have a look!
Really happy with how this one turned out; cant wait to get it in engine!
2024-08-11 22:44:40 +0000 UTC
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Finishing up first person mode for today's Nightmare Kart dev post!
First person mode turns the racer mesh invisible, but that was also true if viewed at by other cameras, so I used Unreal Engine's built in function that lets the racer mesh ...
2024-08-08 21:08:08 +0000 UTC
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Changed gears to working on the first person mode today's Nightmare Kart dev thread!
This is technically going to be included in the next update, which isn't the DLC, but I will still tag it as such as I believe its in the spirit of 'cool ne...
2024-08-08 04:00:42 +0000 UTC
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