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Nightmare Kart dev update 2024/4/28 (Spoilers!)

Whew! Integrated the new cutscene changes into all 12 variants of the final boss intro (one for each kart!)

Here is a preview of 9 of them

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Nightmare Kart dev update 2024/4/27 (Spoilers!)

Working on the new intro cutscene for the final boss for today's nightmare kart dev post!

The second shot of the original intro cutscene was a recreation of the iconic moon presence descend shot, which needed to be changed to make it legally...

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Nightmare Kart dev update 2024/4/24 (Spoilers!)

Finished the Moon Presence redesign, who is now called Miralodia, Architect of the Nightmare (Similar to Queen Yharnam, the city's name is based on this final boss!)

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Nightmare Kart dev update 2024/4/20-23 (Spoilers!)

Been working on the moon presence redesign the past 3 days, and here are the results so far!

The most notable thing is the new texture. After multiple attempts of a new tentacle texture, I landed on using morel mushrooms as inspiration, whic...

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Nightmare Kart dev update 2024/4/19

Working on some new power up rebrands for todays Nightmare Kart dev post!

The whirligig wheels power up is now the chipper chain wheels, and the blood vial is now the transfuser!

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Nightmare Kart dev update 2024/4/18

Was working on spoiler stuff so I don't have too much to share for today's Nightmare Kart dev post, but I did work on rebranding the secret collectable!

The original collectable was the one third umbilical cord from bloodborne, but has now b...

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Nightmare Kart dev update 2024/4/16

Working on updating the tutorial for todays Nightmare Kart dev thread!

There's two major changes I added today:

-The first one was adding support for xbox buttons (no icon textures yet tho!)
-I also did some rebranding, most notable...

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Nightmare Kart dev update 2024/4/15

Working on rewrites for today's Nightmare Kart dev post!

On top of the new intro text which makes the 'tricked the hunter into a contract and whisked them away into a nightmare to 'play'' angle more explicit, I also renamed the messengers to...

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Nightmare Kart dev update 2024/4/14

Working on the messenger replacemend for today's Nightmare Kart dev post!

Introducing the dream watchers! They have a big eye and cute demon wings 💙 View Post

Nightmare Kart dev update 2024/4/11

Integrated the new Shadows of Yharnam model into the game for todays Nightmare Kart dev post!

On top of this, I also updated their new melee weapon to include the new tonitrus and candle stick models, I also updated the character select scre...

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Nightmare Kart dev update 2024/4/10

Worked on the shadows of yharnam redesign for todays Nightmare Kart dev thread! The initial idea was to just give them a snake head, and the rest of the redesign fell into place from there.

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Nightmare Kart dev update 2024/4/9

Finishing up the Lady Maria redesign for today's Nightmare Kart dev post, whose official name is now Mistress Marie!

For her base design, the most notable thing is that I added a cuirass underneath her coat, which really brings the entire de...

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Nightmare Kart dev update 2024/4/7

Working on more weapon rebrandings for todays Nightmare kart dev post!

We did 3 more weapons today:
-Threaded cane ➡️ Threaded sword
-Tonitrus ➡️ Spark cage
-Burial Blade ➡️ Great Scythe

Note that sound effects are...

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Nightmare Kart dev update 2024/4/6

Working on the Lady Maria (now renamed to Mistress Mary) redesign for todays Nightmare Kart dev post!

Bloodborne had very few examples of armored outfits, probably to differentiate it from souls. I no longer share that restriction, so I want...

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Nightmare Kart dev update 2024/4/5

Working on rebranding the melee weapons for todays Nightmare Kart dev post!

Today I rebranded the saw cleaver, blood spear, and hunter axe into the beast razor, rusty razor and crescent axe respectively!

The cleaver was very clearly in...

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Nightmare Kart dev update 2024/4/3

Working on rebranding the power ups for today's Nightmare Kart dev post! The first power up we are replacing is quicksilver bullets, which handled boost. They are now called æther, as a vial of fluid makes more sense for a resource thats used for...

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Nighmare Kart dev update 2024/4/2

Alright everyone time to finally start up dev update posts again!

To start I'll be working on the main menu rebrand! On top of replacing the title logo, I also replaced the 'fansoftware' logo with a temp texture and changed the title read by...

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Introducing: NIGHTMARE KART

Introducing: NIGHTMARE KART

🏁🩸INTRODUCING: NIGHTMARE KART🩸🏁

Releasing for FREE 5/31/2024 on Steam and Itchio!!

➡️ 20 Racers!

➡️ 16 Maps!

➡️ Legally distinct!

➡️ Full campaign mode w boss fights!

➡️ VS Battle...

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New Animation First Look

Got a special treat for y'all today!

Making headway on the 'rebrand trailer' which will show off the redesigned look of the hunter and a few other assets as well to drum up hype for the new direction this game is taking.

There will pro...

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Lady Maria Redesign Update

Lady Maria Redesign Update

Here is an early look at the progress for the Lady Maria redesign (renamed to 'Mistress Mary')

No update on the body texture yet, but I'm really happy with the hair and especially the hat! I dove into research on old Victorian hats and land...

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New Nicholas Cutscene WIP

Made a lot of progress on one of the new cutscenes for today's post. I wanted to preserve the vibe of the original cutscene while giving it it's own identity, so I changed the staging to have the character on a ladder reading a book instead of sta...

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New Hunter Redesign Update

New Hunter Redesign Update

Hey all! I'm back from my vacation so it's time to focus on this redesign!

Today I worked on the hunter redesign, which was designed by mino and modeled / textured by me. I'd estimate that I'm 60% done with it. Did my best to mimic the style...

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So Sony contacted us (The game is still coming out though!) + Music Update!

Hey all, sorry about the lack of updates.


As you might have heard already, Sony contacted us and stopped the release of the game. Luckily, they are letting us release it if we remove all the branding.


Like the vid...

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Bloodborne Kart dev update 2023/12/17 (DO NOT SHARE)

Bloodborne Kart dev update 2023/12/17 (DO NOT SHARE)

Working on the final racer for today's Bloodborne Kart dev post: Gilbert!

Did the base drive and drift animations for him today, as well as some of the power up anims as well!

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Bloodborne Kart dev update 2023/12/16 (DO NOT SHARE)

Bloodborne Kart dev update 2023/12/16 (DO NOT SHARE)

Worked on the hunter animation suite for the 'pig kart' for today's Bloodborne Kart dev post!

I re-used some of the bike animations to quickly assemble this animation set in a single day. Unfortunately that does mean that some of the animati...

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Bloodborne Kart dev update 2023/12/15 (DO NOT SHARE)

Bloodborne Kart dev update 2023/12/15 (DO NOT SHARE)

Finished up the animations requited for the Winter Lantern racer for today's Bloodborne Kart dev post!

There are still a few bugs here and there, but development is mostly finished!

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Bloodborne Kart dev update 2023/12/13 (DO NOT SHARE)

Bloodborne Kart dev update 2023/12/13 (DO NOT SHARE)

Made a lot of progress on the Winter Lantern racer for today's Bloodborne Kart dev post!

Added a lot more power up animations, and also made a system that spawns and hides the relevant tentacles for each power up to make the racer more visua...

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Bloodborne Kart dev update 2023/12/12 (DO NOT SHARE)

Worked more on the animation suite for the Winter Lantern racer! Drifting has been polished, and also created a proper reverse animation.

I also started work on the power ups, starting with the aimable pistol! hunters pistol!

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Bloodborne Kart dev update 2023/12/11 (DO NOT SHARE)

Bloodborne Kart dev update 2023/12/11 (DO NOT SHARE)

Working on the Winter Lantern racer for today's Bloodborne Kart dev post!

Got the base movement animations down, including the drift and air idle animations for the pig!

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Bloodborne Kart dev update 2023/12/10 (DO NOT SHARE)

Bloodborne Kart dev update 2023/12/10 (DO NOT SHARE)

Worked on the 'boss defeated' cutscene for today's Bloodborne Kart dev post!

The cutscene seen here is one of two slightly different versions. This one will only play if the player kills the boss with a visceral boost, but if it is killed in...

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