Animation Technology
Link to video: http://koboldkare.com/1XOYeWdHhG.mp4
Clicky! ^
A friend of mine gave me some really powerful ani... 2020-12-20 09:24:43 +0000 UTC View Post
Multiplayer!
Link to video: http://koboldkare.com/osfolo.mp4
Clicky! ^
It's a bit of a mess, but multiplayer does actually work!... 2020-12-20 05:18:47 +0000 UTC View Post
Reagant Rework
Link to video: http://koboldkare.com/TiBLc3ZfE0.mp4
Clicky! ^
Took a while, but the reagant system rework is fi... 2020-12-08 00:41:45 +0000 UTC View Post
KoboldKare is on Steam
Link to video: http://koboldkare.com/koboldkare_com.mp4
Clicky! ^
Hello I'm Naelstrof and I'm working on Ko... 2020-11-23 19:16:43 +0000 UTC View Post
Kobold Icecream!
Link to video: http://koboldkare.com/kXfkNQf8si.mp4
Clicky! ^
Icecream is in the game. It makes Kobolds fat!
...Ultimate POWER! (PostyBirb)
I've been really upset with how most of my social media doesn't support mp4/webm.
As a game developer all of my content is best viewed in motion. Most of the posts I want to make are 10-20 second videos with short descriptions. Which leads t...
2020-11-23 04:45:58 +0000 UTC View PostWorking showers!
Link to video: http://koboldkare.com/Ss2vOeuvRv.mp4
Clicky! ^
After making a big mess, showers will actually cl... 2020-11-23 04:22:26 +0000 UTC View Post
Night Monster
Clicky! V
Link to video: http://koboldkare.com/QsIkpSWAxm.mp4
Clicky! ^
Don't stay up too late, or the night...
Kobold Painting!
Ragdoll physics polish
Video link, clicky! v
http://koboldkare.com/Fw5B88CAGw.mp4
Video link, clicky! ^
Ragdolls work with penetrators,...
2020-11-06 08:20:11 +0000 UTC View PostControl rework, +Graphics
Okay this was a long time coming, after seeing users fumble around with the controls, and with having localized strings available-- I was thinking of adding hints to the controls to pop up.
After studying how other games do it (in particular...
2020-11-06 08:12:11 +0000 UTC View PostLanguage Localization!
This was a fairly heavily requested feature, and with the control rework I thought it would be a good idea to finally get it out of the way.
Translations are mostly machine translated, though character dialogue are ignored while dialogue is ...
2020-11-06 07:47:36 +0000 UTC View PostKoboldKare Patch 28.10.2020
This month I've been trying to pave way for full blown multiplayer-- This has so far been a really good decision because it's forcing me to clean up how objects interact, and clean up the structure of things. My code is getting cleaner and easier ...
2020-10-29 06:26:27 +0000 UTC View PostVolumetric Clouds
http://koboldkare.com/wzaAgS081N.mp4
(Video link above, clicky!)
I implemented this so quickly I almost forgot to post about it.
Using code by Sebastian...
2020-10-01 20:36:54 +0000 UTC View PostNew Casino WIP
If you noticed the casino is missing in the build, it's due to it being replaced! Firgof is on the task and they're an incredible environment artist who's gone above and beyond with making a believable location in KoboldKare!
Here's a couple...
2020-10-01 07:33:15 +0000 UTC View PostDaytime 8 WIP
Another track that's in progress by the amazing 1029Chris, hopefully you'll hear it in game soon!
2020-10-01 07:25:42 +0000 UTC View PostPlayer is now a Kobold.
http://koboldkare.com/hbAVCNFBsR.mp4
(Video link, clicky! ^)
Players used to be a special object that I hand-tuned to feel good to move around and interact wi...
2020-10-01 07:08:49 +0000 UTC View PostInfinite decal tech.
http://koboldkare.com/pSNnarrkgK.mp4
(Video above, click!)
On the transition to URP, I lost the ability to use high definition individual decals. Though I rea...
2020-10-01 06:56:49 +0000 UTC View PostMultiplayer tests
(That's a video above, patreon isn't smart enough to embed it, sorry! Just click the KoboldKare button.)
Here's a link to the video just in case: http://koboldkare.com/...
2020-10-01 06:49:17 +0000 UTC View PostKoboldKare Update 30.9.2020
Last month I was discovering a lot of users were completely unable to play the game, some of them even had VR-ready modern hardware!
I made the difficult decision to downgrade to Unity's URP pipeline. This means no more volumetric ...
2020-10-01 05:05:34 +0000 UTC View PostKoboldKare's Vimeo account was deleted! (Whoops!)
My bad, I didn't realize they didn't allow for kobold titty. I'll be spending time setting up a different way to view all the videos I've uploaded in the past. (I've got archives of each one, it'll just take a while for me to dig them up.)
G...
2020-08-31 21:36:51 +0000 UTC View PostKoboldKare Patch 31.8.2020
New Features:
- New genitalia variations (equine flared, tapered).
- You can now freeze grabs by holding m1 then pressing m2.
- Tails can be grabbed and pinned just like any other limb now.
- Added v... 2020-08-31 21:04:40 +0000 UTC View Post
Physics locking/freezing.
Got a feature good enough to show off, still needs a lot of work, but it's good enough that I put it in the recent build.
Basically any item you can grab and hold with mouse 1, you can then also press mouse 2 to "freeze" it.
This inclu...
2020-08-11 11:15:29 +0000 UTC View PostKoboldKare July ChangeLog
Here's the changelog of all the stuff I did in July, I tried to keep it to only interesting stuff, so I've glossed over lots of bugfixes.
This month was mainly to stabilize and polish, starting August I think I'm ready to do another broad st...
2020-08-07 01:35:17 +0000 UTC View PostPhysics tweaking... again.
I learned to treat dick penetrations as actual typical collision solving.
Typical collisions, for example with a flat surface and a cube, are solved a bit like this:
2020-08-07 01:02:22 +0000 UTC
View Post
Paving way for Kobold species!
There's only two types so far, but they have optional balls, and they also now have flaccid animations!
All you gotta do is grab and shake a Kobold around, it'll get them excited.
2020-08-07 00:43:27 +0000 UTC View PostProcedural Textures!
I've been noticing people sharing the game because it's DRM free, but it's a bit difficult to share because it's kinda big (~480mb)...
So I made a mad-scientist choice to literally remove most of the textures from the game-- and I succeeded!...
2020-07-23 10:21:58 +0000 UTC View PostFlasks aim at the cursor now.
Flasks now try to stay upright, they also attempt to aim at whatever the cursor is!
Should be a lot easier to aim the flasks, especially when you're holding multiple flasks.
2020-07-17 09:52:53 +0000 UTC View PostFluid mixing
Dragging a flask onto an attachable causes it to draw out some fluid for more accurate mixing! (Currently this includes boobs, other flasks, the grinder, and even fruit).
Finally you can properly load flasks full of fluid from the grinder. 2020-07-17 09:51:00 +0000 UTC View Post
Rotate by holding R
I implemented a rotation button, it's far, far easier to manipulate objects now.
You can rotate props you're grabbing by holding R.
Tapping R will lock the current rotation as well, a very useful feature indeed!
2020-07-17 09:41:51 +0000 UTC View Post






















