Anime-Style Texturing with Rich Details
Hello everyone!
In my previous post, I talked about creating anime-style textures. This time, I wanted to see if the same technique could be appli...
2025-03-27 08:39:39 +0000 UTC View Post
Hello everyone!
In my previous post, I talked about creating anime-style textures. This time, I wanted to see if the same technique could be appli...
2025-03-27 08:39:39 +0000 UTC View PostRecently, I've been working on textures trying to create my own anime-style 3D character, and I finally achieved a look I'm satisfied with!

I aime...
2025-03-13 09:23:50 +0000 UTC View PostHello everyone! Today I'd like to talk about color selection.
Recently, I've been experimenting with different techniques for creating anime-style textures for 3D models, but I often find myself spending too much time choosing colors. Since ...
2025-03-12 07:53:53 +0000 UTC View PostHello everyone!
Today, I'd like to talk about a shader I found on Unity's Asset Store. It's a shader asset called "Anime Shading Plus."
Hello everyone!
Today, I'd like to share something interesting with you. Recently, I've been experimenting with various 3D expressions, and I tried combining VRChat with Shoost. The results were quite impressive, so I wanted to share this te...
2025-02-04 04:11:37 +0000 UTC View PostHello everyone!
Today, I'll explain about "Color Correction" and "Color Grading" - terms frequently encountered in video and image editing.
These terms are often confused because they are bot...
2025-01-27 01:25:55 +0000 UTC View PostHello everyone!
"My character doesn't stand out! What should I do..."
Have you ever felt this way?
Today, I'd like to explain three key points that will help make your character stand out. These points are
Hello everyone!
I've created my annual SHOWREEL for this year!
When you compile your work from the entire year, you can see at a glance what you've accomplished and how much progress you've made. It's really handy to look back on later...
2024-12-30 09:00:10 +0000 UTC View PostHello everyone!
I'm thrilled to announce that Shoost v0.14.0 is finally released!!
I spent a considerable amount of time developing this update, and while I wasn't sure if I could finish it before the end of the year, ...
2024-12-25 08:27:57 +0000 UTC View PostHello everyone!
Thank you for waiting! Shoost has been updated to v0.14.0! This update significantly enhances graphic expression capabilities.
[Supporters Only] Shoost Download → 2024-12-20 08:00:49 +0000 UTC View Post
Hello everyone!
I have a quick update to share with you today.
Finally, new features are taking shape!!

2024-11-28 07:18:30 +0000 UTC
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Hello everyone!
I'm excited to announce that I've finally finished preparing the effect materials and we're now moving into the implementation phase for Shoost! Today, I'd like to talk about one of our new effects: the "TV Filter." This filt...
2024-11-13 02:11:37 +0000 UTC View PostHello everyone!
Today, I'd like to talk about how to recreate the distinctive look of 80s and 90s anime. Don't you just love that cel animation feel?
While there's a lot we could discuss about the artwork itself, I want to focus specif...
2024-10-23 02:21:44 +0000 UTC View PostHello everyone!
I'm thrilled to introduce some of the new features we've been developing for the upcoming Shoost update. These features are gradually taking shape, and I can't wait to share them with you!
Hello everyone!
Recently, I've been researching various color grading techniques for the next update of Shoost. After delving deeper into this topic, I feel like I can now put into words what I've been doing intuitively, and I've become even...
2024-08-28 04:52:18 +0000 UTC View PostHello everyone!
These days, I find myself quite busy and all over the place. It's been quite a hectic time lately! (Though I hardly go out anyway.)
In the midst of all this, I'm brainstorming and prototyping ideas for graphic enhanceme...
2024-07-23 04:18:01 +0000 UTC View PostHello everyone!
The wait is over. We're excited to announce the update to Shoost v0.13.0! The main focus of this update is the enhancement of the Camera Switcher functionality.
Early Access : Shoost 2024-06-28 08:23:28 +0000 UTC View Post
Hello everyone!
The camera control system that I've been developing for the next Shoost update is finally coming together with various features.
One of these features is the ability to control the anchor point.
2024-06-10 07:02:46 +0000 UTC
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Hello everyone!
The other day, I stopped by a bookstore while I was out running some errands. There, a storyboard for "The Boy and the Heron" caught my eye, and I ended up buying it on a whim.
2024-05-29 04:39:42 +0000 UTC
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Hello everyone!
In this post, I'd like to talk about the camera control system I'm working on for the next update.
When implementing camera work, I decided to start by considering the ways to move the camera and the control methods. Th...
2024-05-22 03:21:34 +0000 UTC View PostHello everyone!
In today's Shoost Tips, I'd like to talk about lighting. Well, to be more precise, it's about brightness, which might be slightly different from lighting, but bear with me.
Have you ever experienced your character not s...
2024-05-15 00:42:07 +0000 UTC View PostHello everyone,
I have some exciting news to share with you today. In order to better collect your feedback, I have prepared a Google Form!
Previously, I used to provide surveys for each article, but I received inquiries from several p...
2024-05-09 09:17:11 +0000 UTC View PostHello everyone!
Thank you for always using Shoost. Every day, I check X (Twitter) and Youtube to see how you all are using Shoost!
Seeing how everyone uses the app, I've decided to develop a camera movement editing function for the nex...
2024-05-07 03:48:34 +0000 UTC View PostHello everyone,
Today, I'd like to have a casual chat with you. Every day, I check X (Twitter) to find interesting techniques and information, and when I come across a post that catches my attention, I save the link in a memo-like format so ...
2024-05-01 05:48:06 +0000 UTC View PostHello everyone,
Today, I want to talk about my attempt to improve image quality in Shoost using supersampling.
In simple terms, supersampling is a technique that achieves an anti-aliasing...
2024-04-24 04:45:26 +0000 UTC View PostHello everyone.
Today, I'd like to explain how to effectively use the Glow effect, which was added in Shoost v0.12.0.
The Glow effect allows you to make parts or the entirety of an imag...
2024-04-18 08:00:05 +0000 UTC View PostHello everyone!
Shoost has been updated to v0.12.1. This update is a small-scale one.
Early Access : Shoost https://www.patreon.co...
2024-04-12 05:36:54 +0000 UTC View PostHello everyone.
I often notice in meetings that people tend to confuse layout and composition. Since both terms are related to visual representation, it’s understandable that they get mixed up. This confusion can lead to miscommunications,...
2024-04-02 01:29:45 +0000 UTC View PostHello everyone!
The wait is over. Shoost has been updated to v0.12.0!
Early Access : Shoost https://www.patreon.com/posts/early-ac...
2024-03-14 09:05:46 +0000 UTC View PostHello everyone.
As we prepare for the next update of Shoost, I am excited to share that we have implemented two new features: the "Select Color" function and the "Guide" function.
2024-03-06 04:19:54 +0000 UTC
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