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roadtovostok

roadtovostok

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roadtovostok posts

Dev Update (24/02/2025)

Hi!

Here's a quick dev update.

The goal for the previous week was to implement the grenade system and that goal was successful since every grenade related mechanic is now in the game.

There's still some animation variants that I ...

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Grenades (Preview 2)

Hi!

Here's some more previews, for example how the AI ragdoll behaves with the near explosions.

-Antti (Developer)

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Grenades (Preview)

Hi!

Here's a preview clip about the Grenades and few details about the mechanics.

Grenades can be thrown in 2 different ways:
- Upper hand "hard" throw
- Lower hand "sloppy" throw

Both of these methods have prepare / cook...

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Grenades (Update)

Hi!

Just to let you know, I have now all the necessary animations for the grenades, so I can implement the entire system to the game.

I will share some of the preview tonight and cover few cool nuanced related to these grenades.

...

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Grenade Performance Test

Hi!

Since I usually test new features with "worst-case-scenarios", here's some footage from me testing ~200 continuous grenade explosions related to performance and audio.

Character damage is turned off for testing purposes :)

-...

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Grenades (Update + Opinion)

Grenades (Update + Opinion)

Hi!

Since now the lore video is done, I'm back at finishing the grenade system.

Unfortunately the animations will still take a bit more time to polish, so I have to wait for next week until I can fully showcase this system.

Howev...

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Scientist | Lore #3

Scientist | Lore #3

Hi!

Here's the latest lore video.

In this lore episode, you are going to hear about the Scientist and the "Red Folder" for the first time.

And a bit like the Matrix movie: "And I show you how deep the rabbit hole goes..."
...

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Lore #3 (Update)

Lore #3 (Update)

Hi!

Since the Q1 progression is going pretty smoothly, I decided that I will spend tomorrow finishing the Lore #3 video.

In this lore video, you are going to hear about the Scientist and the "Red Folder" for the first time.

I w...

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Q1 Progression Update 1

Hi!

I decided to share a progression update on social media + discord, I have talked about these topics on Patreon earlier but here's that update post:

It's around mid-point of Q1, so I decided to share some updates related to early ...

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Dev Update (14/02/2025)

Hi!

Here's a quick development update.

All the goals for this week were completed, Bunker Shelter was implemented, 5 new items were added, I did some code polishing and on top of that I made bunch upcoming contractor task related prepa...

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New Item: Nails

New Item: Nails

Hi!

Here's another new item related to crafting.

These nails are also common ingredient with the toolbox for many furniture / shelter related crafting recipes.

Loot Challenge: 185

-Antti (Developer)

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New Item: Toolbox

New Item: Toolbox

Hi!

The work towards next Loot Challenge goal (200 items) continues and here's one of the new ones.

This toolbox is one of the most useful items when it comes to crafting and it's linked to multiple furniture related crafting recipes t...

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Bunker Update

Bunker Update

Hi!

Here's a quick update related to the Bunker shelter.

Since all the shelters / maps in the game are based on IRL locations, I also added few images about the real bunker to this post.

I have now modelled the base layout of th...

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New Item: Coffeemaster

New Item: Coffeemaster

Hi!

Weekend break is now over and I have started modeling some new items and working on that Bunker shelter.

Here's one of the new items called Coffeemaster.

Loot Challenge: 183

- Antti (Developer)

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Dev Update (07/02/2025)

Hi!

Since the shelter customization + multi-shelter support is now pretty much done, I will probably take this weekend off from development and continue on Monday.

My main goal next week is to implement the Bunker shelter which is the ...

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Dev Build - Shelter Customization

IMPORTANT (Read before downloading)
Since the project is currently divided to 2 different branches, I had to extract the shelter customization features from the commercial branch and kind of brute force them as part of the demo...

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Road to Vostok Discord

Road to Vostok Discord

Hi!

Since this was announced yesterday, here's little recap related to Road to Vostok Discord.

Basically ever since I started this project, I have had probably thousands of requests to open a Discord for the game and I have been quit...

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Dev Build (Update)

Hi!

Here's a quick update related to the Shelter Customization dev build.

I'm hoping to share this dev build for you tomorrow night. It's a bit messy process this time since I have to "extract" that customization system out of the com...

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Shelter Customization | Feature Highlight #2

Shelter Customization | Feature Highlight #2

Hi!

Here's the latest feature highlight video that cover the shelter customization system in-depth.

Let me know what you think about the system :)

- Antti (Developer)

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Furniture Crafting

Hi!

Here's some previews related to furniture crafting which links to shelter customization.

There's now bunch of new items to make all kinds of crafting based furniture (lumber, nails, metal scraps etc.) and the early access will incl...

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Next Dev Build (Update)

Hi!

I'm almost finished with the shelter customization, there's still some "loose ends" that I need to take care of, mostly related to usability and making sure the player won't get stuck with the furniture etc.

I'm estimating that I ...

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Winter Mode Concept Art (High-res)

Winter Mode Concept Art (High-res)

Hi!

The concept art variations are now finished and here's the high-res version for the Winter Mode (4K file available in the attachments).

Concept art by LevaSoj
https://x...

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Sleeping Gear / Recipes

Sleeping Gear / Recipes

Hi!

Here's some new items related to both dynamic game time and shelter customization.

These new items are Mattress Roll, Sleeping Pad, Sleeping Bag and with these you can craft few improvised beds / sleeping stations that you can use...

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Decor Mode V2 (Preview)

Hi!

Sorry for the repost, the first post got corrupted somehow...

Here's the second preview related to the Decor Mode.

What's new:
- Area Highlight to pre-visualize the placement / snapping
- Catalog System for temporary f...

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Grandma

Grandma

This progressed a bit faster than I thought, so here's an intro to Grandma.

Meet Grandma.

Often referred to as the Oracle of the Border Zone, Grandma refused to be evacuated and stayed with her cat to live in the Border Zone until th...

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Shelter Customization (Update)

Hi!

Here's a quick update related to shelter customization.

On top of the base functionality (shown few posts ago), I have now implemented a furniture catalogue system which is a must-have feature to make decorating more convenient.<...

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Grandma (Preview)

Grandma (Preview)

Hi!

Here's the first WIP preview of Grandma which will be the most important character in the game.

This character includes few more details than just the base model, those other details will be implements probably next week.

I ...

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Decor Mode (Preview)

Hi!

Here's a work-in-progress look at the one of shelter customization features called Decor Mode.

When you activate this mode it converts all the in-game props to movable furniture which allows you to decorate the shelters however you...

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Cabin Interior (Shelter)

Cabin Interior (Shelter)

Hi!

Here's the default interior for the Cabin shelter.

Default in this shelter context means that these props will be present when you enter the shelter. You can move and remove these however you like and add custom shelter related pro...

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Dev Update (18/01/2025)

Hi!

Here's a quick dev update.

I'm currently reworking some of the shelter customization stuff, since I figured multiple issues with my initial furniture placement approach which could lead to game breaking situations where you get stu...

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