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roadtovostok

roadtovostok

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roadtovostok posts

Feature Highlights

Hi!

Here's a little update related to the Road to Vostok YT channel.

Basically the semi-long devlog format is going away for a while and it will be replaced by small teaser based highlight videos related to some specific commercial bra...

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Patch 3 (Feature list)

Hi!

Sorry for a little delay, here's a feature list for Patch 3.
- Melee system
- Knife equipment slot
- Skrama 200/240 (Knife)
- Jääkäripuukko (Knife)
- LVPC Rigs (Non-modular versions)
- Savotta Happy Stove
- Update...

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Upcoming Dev Builds

Hi!

Here's a quick update related to Patreon dev builds since I have had multiple questions related to those.

Basically the next dev build comes somewhere after the Patch 3 once the demo phase has completely ended.

This next dev...

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Public Demo 2 v2 (Patch 2)

Public Demo 2 v2 (Patch 2)

Hi!

Public Demo 2 v2 (Patch 2) is now available.

This patch contains new items, new map areas, optic details, pistol modding and bug fixes.

Patch notes and download info on the website:
2024-11-30 19:37:20 +0000 UTC View Post

Patch 2 (Update)

Hi!

Here's a quick update related to Patch 2.

I have now implemented a fix which solved the save file corruption bug, this was tested by couple of people related to Patch 1 save files.

There's still a very small change that som...

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Road to Vostok x Varusteleka

Road to Vostok x Varusteleka

Hi!

Here's the collaboration that was revealed in the latest devlog:
https://www.youtube.com/watch?v=_JKNrkn6QOQ

This collaboration has three differ...

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Knives & Rigs | Devlog #14

Knives & Rigs | Devlog #14

Hi!

Here's the new devlog which covers the new features of the demo and commercial branch, such as knives, melee system and modular rigs.

After the devlog is over, I will start fixing the one save system related bug that is currently t...

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Knives & Rigs | Devlog #14 (Teaser)

Hi!

Here's a teaser for the upcoming devlog.
Nov. 29, 2024 | 8PM (EET)

- Antti (Developer)

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Dev Update (27/11/2024)

Dev Update (27/11/2024)

Hi!

Here's a quick development update.

I have now pretty much all the content ready for Patch 2. There were few features that I needed to transfer for Patch 3 (December), since this new collaboration needed some extra development time....

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Radar Underground (Lobby)

Radar Underground (Lobby)

Hi!

Here's the first look at the underground complex deep beneath the Radar map.

This specific area is called Lobby which leads to multiple corridors and lore specific rooms (most remain still locked).

On top of this area, I will...

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Shipyard Factory (Production)

Shipyard Factory (Production)

Hi!

Here's another new area from the Shipyard Factory.

There's now 2 areas unlocked in the Factory for the Patch 2, these are located in the building called Production and those areas are:
- Production (Storage)
- Production (Mai...

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Exciting things (next week)

Hi!

Here's a short teaser about next week.

Next devlog will be released 29th and it will include few things:
- Patch 2 will be released at the same time.
- New collaboration reveal + new collab items.
- Decision related to pub...

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New Recipe: Kilju

New Recipe: Kilju

Hi!

Like many of you probably guessed based on the Sugar, Yeast, Bucket and Water Lock items :)

There will be three different Kilju recipes:
- Traditional
- Fruit
- Magic

Traditional and fruit recipes are unlocked from t...

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New item: Bucket & Water Lock

New item: Bucket & Water Lock

Hi!

Here's some new miscellaneous items :)

Loot challenge: 150/200

-Antti (Developer)

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New items: Sugar & Yeast

New items: Sugar & Yeast

Hi!

Here's some of the new crafting & cooking related items.

Sugar is required for example that Kompot recipe and Yeast will be one of the main ingredients for multiple baked goods.

Loot challenge: 148/200

-Antti (Devel...

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Dev Update (17/11/2024)

Hi! Here's a quick development update.

The upcoming demo patch (Patch 2) is progressing well. Most of the new features that I have showcased here are implemented like pistol modding, optic rail movement, secondary optics, LPVO zoom levels ...

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Shipyard Factory (Storage)

Shipyard Factory (Storage)

Hi!

Here's one of the new Shipyard Factory areas called Storage which is going to be available in the upcoming Patch 2.

-Antti (Developer)

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New Cooking Recipes

New Cooking Recipes

Hi!

I have now started to implement new crafting recipes and I started with consumables and cooking related.

Here's three new cooking recipes:
- Cooked Meatballs
- Tomato Soup
- Fruit Kompot

There's also now Canned Pear ...

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New Equipment: Kukkaro Hip Pack

New Equipment: Kukkaro Hip Pack

Hi!

Here's some of the new equipment from the Savotta collaboration.

These hip packs goes to the new belt equipment slot and there's 4 variations available in the upcoming Patch 2:
- M05
- Green
- Brown
- Black

Loot c...

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New Ammunition: .308

New Ammunition: .308

Hi!

Here's one of the new ammunition / caliber for the game.

This ammo will be linked to multiple upcoming weapons and also for KAR-21 (.308) upgrade which is now available only through weapon crafting.

Loot challenge: 141/200 View Post

Parallax Scope Shadow (Opinion)

Hi!

Here's one more optic thing that is a bit "controversial" when it comes to realism vs. video games.

I added a shader support for parallax scope shadow that increases realism but produces significant drawbacks for using scopes.
<...

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Secondary Optics

Hi!

Here's another new feature related to optics.

Now you can toggle between primary and secondary optics. This feature will also be compatible with canted red dot sights in the future, but for now the only use case is with the HAMR sc...

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Variable Optics

Hi!

Here's the last LPVO / zoom level iteration for Patch 2.

This feature took a little longer to implement than I expected, but it's now really stable and here's the main improvements:

  • 3 zoom levels (close, medium, far)<...

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Variable Optics (WIP 2)

Hi!

Here's another look at the variable optics and how they are progressing.

From the last update, I have implemented the following:

  • Dynamic depth of field (actives only on high zoom levels)

  • Dynamic reticle...

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Variable Optics (Zoom Level) WIP

Hi!

Here's one work-in-progress video clip of those variable optics and zoom levels which are part of that Patch 2.

Basically I have the core functionality implemented, but there's still few areas that are going to need some consider...

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Dev Update (06/11/2024)

Hi!

Here's a quick dev update.

Patch 2 is progressing nicely, here's a quick recap what has been done so far:

  • ADDED: Pistol modding

  • ADDED: Ability for optic rail movement

  • ADDED: RMR (pist...

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Rail Movement (Optic Settings)

Hi!

Here's another Patch 2 feature done called Rail Movement which is part of optic settings that I restored from the old Unity build.

This feature allows you to change the optic position with each weapon that has a suitable rail and i...

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Lore #3 (BTS 2)

Lore #3 (BTS 2)

Hi!

The Lore #3 video about the Scientist is now filmed and I'm really happy how it turned out.

Here's one additional behind-the-scenes image from the set.

I'm now back at my home office and working with those Patch 2 features...

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Pistol Attachments

Pistol Attachments

Hi!

Here's the first set of those pistol attachments.

Currently the only pistol that can be modded with these is the G17 but once those Sig Sauer pistols arrive with the Phase 2 then there will be more options available.

Loot cha...

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Lore #3 (BTS)

Lore #3 (BTS)

Hi!

Here's one behind the scenes look at the Lore #3 shooting location.

I will be shooting this lore video tomorrow around 4PM (EET) and then I will return back to my home office and continue working with the Patch 2.

-Antti (Dev...

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